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Forum: Development::Bots 10-02-2010, 02:52 PM
Replies: 12
Views: 8,892
Posted By WildcardX
Okay so now that the SoD client is getting...

Okay so now that the SoD client is getting supported, it seems now is the time to implement the merc system as the SoD client implements it anyway. Instead of doing a Bot 2.0 upgrade, I am going to...
Forum: Development::Bots 10-01-2010, 11:15 PM
Replies: 12
Views: 8,892
Posted By WildcardX
I don't understand how so many people things the...

I don't understand how so many people things the bots system doesn't "guard" or heal or mez. I guess the problem must be there isn't enough non-technical documentation or people don't read the bot...
Forum: Development::Bots 09-12-2010, 01:26 PM
Replies: 3
Views: 4,058
Posted By WildcardX
Miss me? :-)

Miss me? :-)
Forum: Development::Bots 01-21-2010, 02:28 PM
Replies: 3
Views: 4,058
Posted By WildcardX
The Official Bot Community Sandbox Server

Secrets is kind and generous enough to provide the community a public accessible server to be the official bot test/dev/sandbox server. While this server isn't meant to have a perm player population,...
Forum: Development::Bots 01-21-2010, 02:04 PM
Replies: 6
Views: 3,685
Posted By WildcardX
I'm saying try r1136 and re-evaluate your issue.

I'm saying try r1136 and re-evaluate your issue.
Forum: Development::Bots 01-21-2010, 01:14 PM
Replies: 6
Views: 3,685
Posted By WildcardX
Have you tried with the latest version of bots?...

Have you tried with the latest version of bots? As of this moment, the latest is r1136.
Forum: Development::Bots 01-18-2010, 11:49 PM
Replies: 1
Views: 3,069
Posted By WildcardX
Thanks for the info. I believe I have resolved...

Thanks for the info. I believe I have resolved this crash in r1120.
Forum: Development::Bots 01-16-2010, 06:46 PM
Replies: 17
Views: 8,342
Posted By WildcardX
It doesnt matter anymore. we dont cast spells...

It doesnt matter anymore. we dont cast spells strictly out of a "queue" anymore. The bot considers the situation first.
Forum: Development::Bots 01-16-2010, 12:51 PM
Replies: 7
Views: 3,564
Posted By WildcardX
excellent i'll try this code out now. if there is...

excellent i'll try this code out now. if there is still a jitter every 6 seconds, then i'ts probably caused by the pos update that is sent in the process() method after the tick timer fires.
Forum: Development::Bots 01-16-2010, 05:13 AM
Replies: 7
Views: 3,564
Posted By WildcardX
You can think of it as a "community bots sandbox"...

You can think of it as a "community bots sandbox" server. A server you can stop at to evaluate how the bots behave. Right now, for example, we are evaluating the behavior differences between bots...
Forum: Development::Bots 01-15-2010, 07:37 PM
Replies: 17
Views: 8,342
Posted By WildcardX
Perhaps I wasn't clear. What I meant by the...

Perhaps I wasn't clear. What I meant by the default class spell lists are the ones in my database are the ones with the spell id' in the 700 range. These spell lists are inadequate for the bot logic...
Forum: Development::Bots 01-15-2010, 05:00 PM
Replies: 17
Views: 8,342
Posted By WildcardX
Looks like one of the final pieces needed to get...

Looks like one of the final pieces needed to get the best spell heal casting performance out of your healer bots is we will need to create a "default bot class" spell list for bots to use instead of...
Forum: Development::Bots 01-15-2010, 03:20 PM
Replies: 1
Views: 2,766
Posted By WildcardX
Right now the only way is to alter the bot's...

Right now the only way is to alter the bot's record in the database. At some point in the probably somewhat distant future, I'd like to add #bot commands to allow you to do it in game by providing...
Forum: Development::Bots 01-14-2010, 06:26 PM
Replies: 13
Views: 4,781
Posted By WildcardX
I cant seem to make it work as you describe....

I cant seem to make it work as you describe. Maybe I am not adding code in the same spot you are. If you have a diff, I'll look at it. Otherwise I think I am going to revert myself in the repo and...
Forum: Development::Bots 01-14-2010, 04:01 PM
Replies: 13
Views: 4,781
Posted By WildcardX
I'll try it out on my dev server now. I was just...

I'll try it out on my dev server now. I was just talking to KLS and it seems I am incorrectly sending position updates.
Forum: Development::Bots 01-14-2010, 02:41 PM
Replies: 13
Views: 4,781
Posted By WildcardX
Sounds like we agree :-) I'm looking into it now....

Sounds like we agree :-) I'm looking into it now. Its been an existing issue, but perhaps I have made it more noticeable since you can witness every painstaking foot put forward by the bot now lol
Forum: Development::Bots 01-14-2010, 02:37 PM
Replies: 13
Views: 4,781
Posted By WildcardX
You can see this "walking fast" appearance more...

You can see this "walking fast" appearance more clearly if you have only one bot in your group with you and that bot has no pets. then tell your bot to guard while you run a good distance away and...
Forum: Development::Bots 01-14-2010, 02:34 PM
Replies: 13
Views: 4,781
Posted By WildcardX
I think what you are describing isn't caused by...

I think what you are describing isn't caused by the position updates that get sent while the bot is moving.. but rather another issue i am working on that has the bots "appearing" to walk fast...
Forum: Development::Bots 01-14-2010, 02:18 PM
Replies: 13
Views: 4,781
Posted By WildcardX
Can you describe this "clunky" appearance more? I...

Can you describe this "clunky" appearance more? I don't see it on my dev server and I did intend to have the server send a position update to the client while the bot is moving.

is there a...
Forum: Development::Bots 01-14-2010, 02:11 PM
Replies: 13
Views: 4,781
Posted By WildcardX
Actually, that timer doesn't exist anymore. I...

Actually, that timer doesn't exist anymore. I know it use to be.
Forum: Development::Bots 01-14-2010, 02:08 PM
Replies: 13
Views: 4,781
Posted By WildcardX
Sorry to hear that, but thanks for the feedback....

Sorry to hear that, but thanks for the feedback. I haven't really understood that qglobal timer, but I'll try it and see if it works better. If it does, I'll commit it asap.
Forum: Development::Bots 01-13-2010, 07:34 PM
Replies: 8
Views: 4,049
Posted By WildcardX
Excellent and thank you for your feedback.

Excellent and thank you for your feedback.
Forum: Development::Bots 01-13-2010, 06:45 PM
Replies: 8
Views: 4,049
Posted By WildcardX
Did you impose these limits on the bots because...

Did you impose these limits on the bots because of performance concerns or simply your arbitrary choice?
Forum: Development::Bots 01-13-2010, 06:24 PM
Replies: 8
Views: 4,049
Posted By WildcardX
That's encouraging to hear. How popular are the...

That's encouraging to hear. How popular are the use of bots on your server among your player base? Can I read from those numbers that if you have 100 players online, then there may be as many as 75...
Forum: Development::Bots 01-13-2010, 03:14 PM
Replies: 8
Views: 4,049
Posted By WildcardX
Bot Enabled Server AI Load On CPU

I haven't yet done any performance evaluations of the bot code as I've been focused on bug fixes and features for bots in a group. But I've been thinking about the new features I have been adding to...
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