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Forum: General::Server Discussion 12-15-2018, 01:32 AM
Replies: 13
Views: 6,692
Posted By Osage
Prestige Two is now LIVE! This new content...

Prestige Two is now LIVE! This new content features 22 fully scripted custom boss encounters, level 73 & 74 spells, and EPIC 3.0's!

Arcstone Teaser:...
Forum: General::Server Discussion 11-25-2018, 12:36 PM
Replies: 13
Views: 6,692
Posted By Osage
Rise of Norrath: Prestige Level 1 Prestige...

Rise of Norrath: Prestige Level 1

Prestige Level 1:

To begin the Prestige line of quests first begin by speaking with Achilles, Master of Prestige in the hub zone Thundercrest.
Achilles,...
Forum: General::Server Discussion 11-25-2018, 11:52 AM
Replies: 13
Views: 6,692
Posted By Osage
Rise of Norrath Guide Rise of Norrath: Level...

Rise of Norrath Guide

Rise of Norrath: Level 1 - 70


After creating your character you will be zoned into Thundercrest Isles which will server as the hub zone for all current content.
By...
Forum: Support::Windows Servers 10-31-2018, 09:43 AM
Replies: 1
Views: 2,454
Posted By Osage
This is a good example of making instances with a...

This is a good example of making instances with a level requirement if you want it to scale with lets say levels you would make multiple versions of the zone and change the script to reflect the...
Forum: Quests::Custom 05-02-2017, 10:06 PM
Replies: 12
Views: 5,442
Posted By Osage
Ok I figured out how to find the spawngroup in...

Ok I figured out how to find the spawngroup in the spawngroup table sorry if anyone hurt their forehead slapping it while looking at my previous post lol. My results were limited to 100,000 so they...
Forum: Quests::Custom 05-02-2017, 09:32 PM
Replies: 12
Views: 5,442
Posted By Osage
Ok so I am trying to figure this out and for the...

Ok so I am trying to figure this out and for the life of me I cannot find my custom NPC's in my DB in regard to their Spawngroupid. I am using #npcspawn create 1 to assign a spawngroup and it has...
Forum: Quests::Custom 05-02-2017, 08:56 PM
Replies: 12
Views: 5,442
Posted By Osage
Forgive my noobishness on this one and correct me...

Forgive my noobishness on this one and correct me if I am wrong but would a spawngroup work for what the script is trying to do, i.e spawn a mob at a random point near the boss? Would the boss script...
Forum: Quests::Custom 05-02-2017, 08:31 PM
Replies: 12
Views: 5,442
Posted By Osage
Ok so the script you provided works just as the...

Ok so the script you provided works just as the other did and is much cleaner so thank you for that!

However, when I did a #npcedit setanimation 3 on my feigned mobs I get the message "NPCID...
Forum: Quests::Custom 05-02-2017, 07:14 PM
Replies: 12
Views: 5,442
Posted By Osage
King Gragnar code: sub EVENT_COMBAT { ...

King Gragnar code:

sub EVENT_COMBAT {
if($combat_state == 1) {
quest::say("You won't be the first to desecrate the halls of my ancestors.");
quest::settimer("dostuff",int(rand(24)) + 1);...
Forum: Quests::Custom 05-02-2017, 07:01 PM
Replies: 12
Views: 5,442
Posted By Osage
Ok so I applied the changes you suggested...

Ok so I applied the changes you suggested joligario and am having the same issue just a little different. Will try and explain a little better this time.

https://ibb.co/g5vZAk

I am attempting...
Forum: Quests::Custom 05-02-2017, 04:34 PM
Replies: 12
Views: 5,442
Posted By Osage
The mobs in question aren't meant to engage....

The mobs in question aren't meant to engage. While I was testing this all mobs were out of combat and simply spawned no further action was taken by or against the mobs.
That may very well have...
Forum: Quests::Custom 05-02-2017, 04:18 PM
Replies: 12
Views: 5,442
Posted By Osage
Quest help please :)

The first mob that spawns stands up until the second mob spawns then mob 1 FD's however ONLY the first mob FD's and all subsequent mobs stay standing... any help?

sub EVENT_SPAWN {
my...
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