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Forum: General::Server Discussion 04-02-2019, 09:17 PM
Replies: 148
Views: 123,901
Posted By l0stmancd
FYI - I started up a new server installation on a...

FYI - I started up a new server installation on a cloud host and this works great. My family is enjoying this a lot.

Did anyone make custom quests of this sister style for levels above 20 or so? ...
Forum: General::Server Discussion 10-20-2018, 10:50 PM
Replies: 148
Views: 123,901
Posted By l0stmancd
The script is being ran up to the point it hits...

The script is being ran up to the point it hits that MySQL call. You hail them, it responds, it binds, just quietly fails at that point.

Since the script is perl I would assume this means perl...
Forum: General::Server Discussion 10-20-2018, 05:49 PM
Replies: 148
Views: 123,901
Posted By l0stmancd
A follow up from the problem user "Element D" had...

A follow up from the problem user "Element D" had with the solo server not responding to queries. I am having a similar problem but have traced it to a failure in line "my $connect =...
Forum: General::General Discussion 04-28-2018, 03:01 PM
Replies: 13
Views: 5,921
Posted By l0stmancd
Why? What reasonable benefit could be...

Why?

What reasonable benefit could be achieved by expending the large effort it would take to move this to a micro service based architecture? There needs to be more benefit than "monolith bad...
Forum: Development::Bug Reports 01-14-2011, 12:36 AM
Replies: 4
Views: 3,467
Posted By l0stmancd
Swap Item: Invalid slot move from slot 2.9 billion to slot 2.9 billion

See image http://imgur.com/8GqoP.

Trevius added code a while back to (revision 1272 March 01, 2010 to /trunk/eqemuserver/zone/inventory.cpp) to fix an issue where SoF+ clients would spam a slot...
Forum: Development::Server Code Submissions 01-12-2011, 06:41 PM
Replies: 8
Views: 3,563
Posted By l0stmancd
Hi Trevius, Spent about 30 minutes testing...

Hi Trevius,

Spent about 30 minutes testing the change today. Everything seems good in the code as it is except maybe fixing the indent on the "itemOneToPush = tobe_auged->Clone()" unless this was...
Forum: Development::Server Code Submissions 01-12-2011, 11:08 AM
Replies: 8
Views: 3,563
Posted By l0stmancd
Reviewed change - off hand I do not see an issue....

Reviewed change - off hand I do not see an issue.

Will do a full test on the augmentation sealer and the bird bath later today and post findings.
Forum: Development::Server Code Submissions 01-12-2011, 01:23 AM
Replies: 8
Views: 3,563
Posted By l0stmancd
Final update from me for now. On the...

Final update from me for now.

On the original code that is in src right now, I was able to reproduce the defect by making Kreljnok's Sword of Eternal Power lore (sql: UPDATE items SET loregroup =...
Forum: Development::Server Code Submissions 01-12-2011, 12:38 AM
Replies: 8
Views: 3,563
Posted By l0stmancd
Here is the really weird thing that makes me...

Here is the really weird thing that makes me think this is client and not server controlled.

I was debugging into zoneperl.exe and had a trap on CheckLoreConflict call. I made sure it worked when...
Forum: Development::Server Code Submissions 01-12-2011, 12:12 AM
Replies: 8
Views: 3,563
Posted By l0stmancd
Problem Definition: What we see happening is...

Problem Definition:

What we see happening is that a user would attempt to, for example, deaugment a lore item.

Scenario:
User has SwordA that is Lore with Augment A on it.

User puts SwordA...
Forum: Development::Server Code Submissions 01-09-2011, 02:08 PM
Replies: 8
Views: 3,563
Posted By l0stmancd
COMMITTED: Augmentation Inventory Container - Fix lag lore item deletion defect.

There is an issue with the augmentation inventory container where a small amount of lag between when the items are pushed onto the cursor and the old-items are deleted from the inventory could cause...
Forum: Development::Server Code Submissions 01-09-2011, 02:03 PM
Replies: 18
Views: 7,973
Posted By l0stmancd
Appears to be a small defect here - as we are...

Appears to be a small defect here - as we are using the same path as the augmentation container, we are first pushing the item to the client then deleting the item (in the container) from the client....
Forum: Development::Bug Reports 01-03-2011, 07:26 PM
Replies: 1
Views: 2,540
Posted By l0stmancd
Zone crash error in MobAI (GetNpCSpells) - possibly related to recent checkin...

Hey folks. I posted this in the windows server support forum as opposed bug report forum. My apologies.

Relevant information pasted below.

Original Link: ...
Forum: Development::Server Code Submissions 01-03-2011, 01:13 PM
Replies: 18
Views: 7,973
Posted By l0stmancd
Don't worry about it in the slightest. You took...

Don't worry about it in the slightest. You took the time to review, found a few issues, and suggested a better way that works perfectly.

Appreciate the help Trevius.
Forum: Development::Server Code Submissions 01-03-2011, 04:06 AM
Replies: 18
Views: 7,973
Posted By l0stmancd
Hey folks, Rewrote the code submission based...

Hey folks,

Rewrote the code submission based on Trevius's recommendation. Turns out it was a fairly simple change with a -lot- less code than before.

The only "interesting" part of it was that...
Forum: Development::Server Code Submissions 01-02-2011, 08:20 PM
Replies: 18
Views: 7,973
Posted By l0stmancd
This is actually a pretty clean change. Still...

This is actually a pretty clean change. Still working through it but I think the only really odd part is in the slot numbering. The client is sending slots for the "container" that appear to be...
Forum: Development::Server Code Submissions 01-02-2011, 06:16 PM
Replies: 18
Views: 7,973
Posted By l0stmancd
Hi Trevius, I see what you mean by the...

Hi Trevius,

I see what you mean by the bagtype change. Just started working on it here. Changing the bagtype to 53 has given a lot of things by default but there still needs to be a code change....
Forum: Development::Server Code Submissions 12-28-2010, 11:57 AM
Replies: 18
Views: 7,973
Posted By l0stmancd
Hi Trevius, Thanks for taking the time to...

Hi Trevius,

Thanks for taking the time to review this.

The lore conflict may simply be confusion on my part. I was under the impression that a lore augment was simply an augment that could not...
Forum: Development::Server Code Submissions 12-24-2010, 11:44 AM
Replies: 18
Views: 7,973
Posted By l0stmancd
Hey folks, I took a look at the errors that...

Hey folks,

I took a look at the errors that thepoetwarrior mentioned and as Trevius mentioned, I do not believe those would be resolved from this patch.

Specifically, this was targeting the...
Forum: Development::Server Code Submissions 12-19-2010, 02:31 PM
Replies: 18
Views: 7,973
Posted By l0stmancd
Updating patch to work with Revision 1771

Howdy folks,

There has been a few changes lately to the trunk source - updated my local to the latest revision (1771), validated that all is as it should be, and produced a new patch file.
...
Forum: Development::Server Code Submissions 12-14-2010, 10:27 AM
Replies: 18
Views: 7,973
Posted By l0stmancd
All patches in a single code section...

Hey folks,

I realized that it may be easiest to just apply a patch from a single patch file as opposed to the patch files spread around.

My apologies.

See below for a single code section you...
Forum: Development::Server Code Submissions 12-13-2010, 12:56 AM
Replies: 18
Views: 7,973
Posted By l0stmancd
COMMITTED: Implemented Augmention Sealer from Inventory

Hey folks.

As per the thread http://www.eqemulator.org/forums/showthread.php?t=25547 and the fix http://www.eqemulator.org/forums/showthread.php?t=25547, there had previously been an easy to...
Forum: Development::Bug Reports 12-10-2010, 01:51 AM
Replies: 4
Views: 3,781
Posted By l0stmancd
This is still an issue in one case: Zone crash. ...

This is still an issue in one case: Zone crash.

When a zone crashes when tradeskill objects are in a container, it is not able to push the items back onto a cursor. I tested out going LD, being...
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