Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 18 of 18
Search took 0.00 seconds.
Search: Posts Made By: CodeMephit
Forum: Support::Linux Servers 12-21-2016, 02:00 PM
Replies: 28
Views: 35,890
Posted By CodeMephit
Having the 'official' crypto would be grand, so I...

Having the 'official' crypto would be grand, so I hope Cavedude (or maybe KLS) would be up for it, but in the interim, Zaela_S has compiled a working crypto for the loginserver for a Raspberry Pi....
Forum: Support::Linux Servers 12-12-2016, 01:33 PM
Replies: 6
Views: 8,431
Posted By CodeMephit
The offer to allow SSH into the systems was meant...

The offer to allow SSH into the systems was meant only for them to compile the libraries. Once that was done and the resulting file(s) were posted to github, the systems would be re-purposed to use...
Forum: Support::Linux Servers 12-12-2016, 10:36 AM
Replies: 6
Views: 8,431
Posted By CodeMephit
Loginserver Crypto for Raspberry Pi (ARM)

I know the Raspberry Pi is by no means a powerhouse. I have been handed down three of the Raspberry Pi 3 boards. Each one exceeds the system requirements for a server that I have been able to find in...
Forum: Support::Linux Servers 11-30-2010, 08:37 AM
Replies: 6
Views: 3,283
Posted By CodeMephit
Thanks for all the input. I have decided to...

Thanks for all the input.

I have decided to build the stable 6.3 version of LFS BLFS.

I chose Linux from Scratch as the distro for my server because it has no extra application overhead. You...
Forum: Support::Linux Servers 11-25-2010, 09:48 AM
Replies: 6
Views: 3,283
Posted By CodeMephit
Prefered Perl & MySQL versions

Greetings,

I am laying the groundwork down for a new server. I made a handful of non-public servers on Windows machines about 2-3 years ago, but now I am ready to try my hand at a Linux server. ...
Forum: Development::Server Code Submissions 08-02-2008, 06:28 AM
Replies: 18
Views: 5,767
Posted By CodeMephit
/bump =) -Codemephit

/bump =)

-Codemephit
Forum: Support::General Support 07-25-2008, 07:25 AM
Replies: 5
Views: 2,281
Posted By CodeMephit
'reqlevel' means the Required Level you must be...

'reqlevel' means the Required Level you must be to use the item.
'ac' means the Armor Class of the item.
'<=' means Less Than or Equal To.

So the string above would return any item with a...
Forum: Development::Server Code Submissions 07-23-2008, 02:17 PM
Replies: 18
Views: 5,767
Posted By CodeMephit
Tests are complete. Yes. Innate Metabolism...

Tests are complete.

Yes. Innate Metabolism works exactly as it should.


My code makes no changes to anything AA related. It does, however, check to see if you have any ranks in the AA Innate...
Forum: Development::Server Code Submissions 07-23-2008, 11:56 AM
Replies: 18
Views: 5,767
Posted By CodeMephit
There is only 1 AA (Innate Metabolism) that I...

There is only 1 AA (Innate Metabolism) that I know of that affects eating or drinking. If there are others, please let me know and I will look into them.

My code takes into account a player...
Forum: Development::Server Code Submissions 07-23-2008, 08:50 AM
Replies: 18
Views: 5,767
Posted By CodeMephit
I have now finished the consumption code. It...

I have now finished the consumption code. It handles small and large races and mounts. Both of which can be turned off by rules in the database.
I made 3 characters on a live server and timed...
Forum: Development::Server Code Submissions 07-22-2008, 02:57 PM
Replies: 18
Views: 5,767
Posted By CodeMephit
Many thanks Derision. I now have a working race...

Many thanks Derision. I now have a working race detection system in place.
Dwarves, Halflings & Gnomes have a 25% increase in food value.
Barbarians, Trolls, Ogres, Iksar & Vah Shir have a 25%...
Forum: Development::Server Code Submissions 07-22-2008, 08:09 AM
Replies: 18
Views: 5,767
Posted By CodeMephit
I could use a little guidance on variable usage...

I could use a little guidance on variable usage please.

I have added the following line to \EQEmu-0.7.0-1118\zone\client_packet.cpp just before a character eats:

Message(13, "My current race...
Forum: Development::Server Code Submissions 07-20-2008, 09:09 AM
Replies: 18
Views: 5,767
Posted By CodeMephit
/shrug Maybe I am missing something, but all...

/shrug

Maybe I am missing something, but all I can find in the rules is:

Character:ConsumpionMultiplier = 200

There is no comment or description. How is one to know what to set the value at...
Forum: Development::Server Code Submissions 07-18-2008, 08:34 PM
Replies: 18
Views: 5,767
Posted By CodeMephit
You make a very good point. I did not know about...

You make a very good point. I did not know about the hunger rule variable. But if I had, I may never have been motivated to look at C++ :D

Anyhow, I found where food is consumed. True to what...
Forum: Development::Server Code Submissions 07-18-2008, 01:29 PM
Replies: 18
Views: 5,767
Posted By CodeMephit
New Character: Hunger / Thirst

One of the first things I noticed when trying EQEmu about a year ago was that newly created players would eat 2 bread cakes and drink 2 milk skins almost as soon as they were first logged in. On a...
Forum: Quests::Q&A 07-16-2008, 12:22 PM
Replies: 9
Views: 3,266
Posted By CodeMephit
Pure genius Congdar!! Thanks for the uber-fast...

Pure genius Congdar!! Thanks for the uber-fast reply.
Here is my take on how to do it. (Posting in case someone else may need to know how it's done.)


quest::signalwith(NPC_ID, SIGNAL_NUMBER,...
Forum: Quests::Q&A 07-16-2008, 11:15 AM
Replies: 9
Views: 3,266
Posted By CodeMephit
NPC Conversation

I am trying to make two NPCs respond to each other in a script. The scenario should play out like this:


Player: "Hail NPC1"
NPC1: "Hi Player. This is my friend NPC2. Say Hi, NPC2."
NPC2: ...
Forum: General::News 04-12-2008, 08:42 PM
Replies: 3
Views: 7,041
Posted By CodeMephit
Aye, my server is also running 5.8.8.822 without...

Aye, my server is also running 5.8.8.822 without any problems. Quests seem to work as normal.

-Codemephit
Showing results 1 to 18 of 18

 
Forum Jump
   

All times are GMT -4. The time now is 10:27 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3