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Forum: Development::Server Code Submissions 09-03-2007, 02:13 AM
Replies: 5
Views: 4,553
Posted By cbodmer
Let me know if you have any questions or problems...

Let me know if you have any questions or problems with my patches.
Forum: Development::Development 09-02-2007, 05:10 AM
Replies: 10
Views: 3,123
Posted By cbodmer
Mods

ps: Mods, can you please edit my first post, remove all it says there and write something like "Obsolete - checked further down". Thanks.
Forum: Development::Server Code Submissions 09-02-2007, 05:03 AM
Replies: 5
Views: 4,553
Posted By cbodmer
Allright - here's the big one... The...

Allright - here's the big one...

The attached ZIP files contains patches vs 1030 and with opcodes for the Titanium client, that provide a somewhat faithful implementation of the LDoN chests.
...
Forum: Development::Development 08-30-2007, 08:26 AM
Replies: 10
Views: 3,123
Posted By cbodmer
I'll see how traps could be done. I like the...

I'll see how traps could be done. I like the idea.
-Chris
Forum: Development::Development 08-29-2007, 11:58 PM
Replies: 10
Views: 3,123
Posted By cbodmer
LDoN Open Button Support

Background:
With LDoN a special type of treasure chest was introduced, which players could "open" by clicking on the Open pushbutton. Most everyone should be familiar with this type of object.
...
Forum: Development::Development 08-16-2007, 07:27 PM
Replies: 1
Views: 2,346
Posted By cbodmer
Global Lootdrop Boost

I've come up with a new Rule to allow a server administrator to boost droprates across the board without having to modify the underlying database. This can be used for server special events and...
Forum: Development::Development 08-16-2007, 07:17 PM
Replies: 4
Views: 2,786
Posted By cbodmer
Pet Aggro Fix

I've noticed that pet aggro doesn't work right. If a player sends their pet into a camp of social mobs, all the mobs aggro on the player instead of the pet. The pet usually manages to grab the...
Forum: Support::General Support 11-07-2006, 12:50 AM
Replies: 17
Views: 6,379
Posted By cbodmer
I would like to pick this subject up, even though...

I would like to pick this subject up, even though it's older.

The problem appears on newer NVIDIA Graphic cards/drivers only and it has nothing to do with HardwareTNL actually, although that...
Forum: Development::Database/World Building 11-07-2006, 12:45 AM
Replies: 4
Views: 3,993
Posted By cbodmer
Harbingers' Spire Map

I've compiled a working .map for Harbinger's Spire. There's an odd variation in this particular .EQG that caused azone to crash on this.

Harbinger's Spire .map...
Forum: Development::Development 10-31-2006, 04:23 AM
Replies: 6
Views: 2,923
Posted By cbodmer
Patch for 878 - Regen multipliers

I've added HP, Mana and Endurance Regen Multipliers to the new Rules System FNW implemented and put them to use in the respective functions in client_process.

Regen Patch...
Forum: Support::General Support 10-31-2006, 02:29 AM
Replies: 21
Views: 4,656
Posted By cbodmer
FNW has already added this in as part of the...

FNW has already added this in as part of the server rules settings. Check out the latest release 878:

From common/ruletypes.h:
RULE_CATEGORY( World )
RULE_INT ( World, ZoneAutobootTimeoutMS,...
Forum: Support::General Support 10-30-2006, 09:53 PM
Replies: 21
Views: 4,656
Posted By cbodmer
Looking through the code, I was wrong. Seems like...

Looking through the code, I was wrong. Seems like everything the zone needs is coming via shared memory. However I am not sure whether everything is actually preloaded by world or whether loot data...
Forum: Support::General Support 10-30-2006, 09:24 PM
Replies: 21
Views: 4,656
Posted By cbodmer
World does load items into shared memory, but I...

World does load items into shared memory, but I don't think it does loottables and lootdrops, that wouldn't make much sense. I am not sure what the items are the zone is loading...

-Chris
Forum: Support::General Support 10-30-2006, 08:26 AM
Replies: 21
Views: 4,656
Posted By cbodmer
I think the loot/loot-table takes the longest to...

I think the loot/loot-table takes the longest to load.

Try running a static zone in a command line window, especially when your world is active. "Zone" is very verbose and you can see exactly...
Forum: Support::General Support 10-30-2006, 05:20 AM
Replies: 21
Views: 4,656
Posted By cbodmer
I needed this fix after installing your DB...

I needed this fix after installing your DB Angelox! ;-) It worked fine with the PEQ Mint DB. I would have told you about the fix but I thought you had resolved it already.

-Chris
Forum: Support::General Support 10-29-2006, 08:34 PM
Replies: 3
Views: 2,301
Posted By cbodmer
Could this be an issue with spawnstruct? Like the...

Could this be an issue with spawnstruct? Like the client expecting the face number in a different location inside the structure? This "bug" is very annoying.

-Chris
Forum: Development::Feature Requests 10-29-2006, 07:40 PM
Replies: 3
Views: 3,424
Posted By cbodmer
I am not sure about stat modifiers personally, I...

I am not sure about stat modifiers personally, I don't feel they are necessary for the reasons John posted. But health/mana/end regen tuning is definetly something I am going to take a look at....
Forum: Support::General Support 10-29-2006, 07:31 PM
Replies: 21
Views: 4,656
Posted By cbodmer
First of all, try optimizing your database, of...

First of all, try optimizing your database, of course.

If that doesn't help, open world/client.cpp and jump to line 59:


...
Client::Client(EQStreamInterface* ieqs)
:...
Forum: Support::Windows Servers 10-26-2006, 06:55 PM
Replies: 6
Views: 2,573
Posted By cbodmer
Open special_attacks.cpp in an editor, go to line...

Open special_attacks.cpp in an editor, go to line 964 and change:

bool did_attack;

to

bool did_attack=false;

Try to compile again and see if it works any better. From...
Forum: Support::General Support 10-26-2006, 06:45 PM
Replies: 3
Views: 2,301
Posted By cbodmer
Firegiant Heads?

Does anyone have an idea why my firegiants in SolB are showing up with cyclops heads? I've tried changing the head texture and face number to no avail. The best I can get is a cyclops model head...
Forum: Development::Bug Reports 10-26-2006, 10:00 AM
Replies: 0
Views: 2,440
Posted By cbodmer
Char Creation - Sense Heading

Line 960 in world/client.cpp:

// Racial Languages
SetRacialLanguages( &pp ); // bUsh
SetRaceStartingSkills( &pp ); // bUsh
SetClassStartingSkills( &pp ); // bUsh...
Forum: Support::Linux Servers 10-26-2006, 07:28 AM
Replies: 4
Views: 2,979
Posted By cbodmer
I've just tested this and it appears to work as...

I've just tested this and it appears to work as you describe. I went to SolB, killed Naggy, then left the zone (dynamic one, so it'd shut down when I leave), came back to SolB after 2 mins and found...
Forum: Support::Linux Servers 10-26-2006, 06:10 AM
Replies: 4
Views: 2,979
Posted By cbodmer
Thanks for the information you provided, John, I...

Thanks for the information you provided, John, I appreciate it.



I ran an experiment on this today. It seems to do what you wrote, however I noticed that it only restored mob locations. Corpses...
Forum: Support::Linux Servers 10-25-2006, 11:49 PM
Replies: 4
Views: 2,979
Posted By cbodmer
Basic server setup questions

Hi all,

I've been playing around with a local eqemu (0.7.0) server for a few days. I was wondering if some of you could shed some light on these questions:

- What does the server variable...
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