EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 33
Search took
0.00
seconds.
Search:
Posts Made By:
addingice
Forum:
Development::Development
04-10-2014, 10:00 PM
Replies:
2
Luabind warnings
Views:
2,896
Posted By
addingice
ok then, fixing it so the warnings are suppressed...
ok then, fixing it so the warnings are suppressed it is!
Forum:
Development::Development
04-10-2014, 04:32 PM
Replies:
2
Luabind warnings
Views:
2,896
Posted By
addingice
Luabind warnings
I've been slowly going through and removing warnings so that EQEmu can be compiled with max warnings. Luabind produces a staggering amount of warnings. I was wondering if this was an auto generated...
Forum:
Support::Linux Servers
03-03-2013, 07:14 PM
Replies:
7
Trying to compile with Code::Blocks
Views:
3,815
Posted By
addingice
yup. seems unistd.h is required for compile, it...
yup. seems unistd.h is required for compile, it wasn't a dependencies issue.
Forum:
Support::Linux Servers
03-03-2013, 07:13 PM
Replies:
7
Trying to compile with Code::Blocks
Views:
3,815
Posted By
addingice
yup demon, looks like i forgot the crypto...
yup demon, looks like i forgot the crypto dependencies. I got those fixed. Going back and checking to see if the problem was also what was causing issues with the ipc_mutex.cpp file. I'm doubting it...
Forum:
Support::Linux Servers
03-03-2013, 06:39 PM
Replies:
7
Trying to compile with Code::Blocks
Views:
3,815
Posted By
addingice
more compile problems further in. Once i get all...
more compile problems further in. Once i get all these figured out i'll make a pull request so we can get this compiling on linux as well =-P
Forum:
Support::Linux Servers
03-03-2013, 06:32 PM
Replies:
7
Trying to compile with Code::Blocks
Views:
3,815
Posted By
addingice
adding unistd.h seemed to have fixed it >.< seems...
adding unistd.h seemed to have fixed it >.< seems like an odd problem though.
Forum:
Support::Linux Servers
03-03-2013, 06:28 PM
Replies:
7
Trying to compile with Code::Blocks
Views:
3,815
Posted By
addingice
Trying to compile with Code::Blocks
Finally got a chance to setup a compile environment and work on this.
I had issues trying to get cmake to work for me on windows with visual studio 2010 (thousands and thousands of errors...um...
Forum:
Development::Development
03-01-2013, 09:27 PM
Replies:
7
Test framework?
Views:
3,771
Posted By
addingice
Test framework?
Now that I've kicked the hornet's nest over coding style guidelines, how about another punt?
Are we planning to use a specific testing framework (maybe the google test framework for example?) or...
Forum:
Development::Development
03-01-2013, 05:06 PM
Replies:
22
Coding Style Guidelines?
Views:
7,440
Posted By
addingice
I agree on the moving out of inline, I personally...
I agree on the moving out of inline, I personally would prefer a SQL folder where the SQL goes (maybe broken up by purpose? ,shrug> whatever, out of the inline at least).
i personally would be...
Forum:
Development::Development
02-28-2013, 02:24 AM
Replies:
22
Coding Style Guidelines?
Views:
7,440
Posted By
addingice
VHS was a pretty shitty standard, BETA Max was...
VHS was a pretty shitty standard, BETA Max was definitely better. but, and this is key, VHS was a standard!
Any standard, any standard at all, is better than no standard.
the space vs tab thing...
Forum:
Development::Development
02-27-2013, 04:47 PM
Replies:
22
Coding Style Guidelines?
Views:
7,440
Posted By
addingice
Coding Style Guidelines?
Does the code have a coding style guidelines?
I've got a couple of weeks of relaxation time coming up and I wanted to read through the EQEmu code base to get to understand it, I was wondering if...
Forum:
Development::Development
02-27-2013, 12:47 AM
Replies:
50
Lua Scripting+Content Databasing system
Views:
24,546
Posted By
addingice
Another positive to the Lua system, the more we...
Another positive to the Lua system, the more we move into it the more we can 'live update' while the system is running. not sure how much of an advantage it is, but hey there you go.
Forum:
Development::Development
02-19-2013, 05:59 PM
Replies:
50
Lua Scripting+Content Databasing system
Views:
24,546
Posted By
addingice
I understand that, but it can be used in the same...
I understand that, but it can be used in the same way, if we want. I'm just saying it's an option, not that we *should* :)
Forum:
Development::Development
02-19-2013, 03:14 PM
Replies:
50
Lua Scripting+Content Databasing system
Views:
24,546
Posted By
addingice
Lua vs Perl / MySql
Pros of Lua vs Perl:
Smaller footprint, memory and cpu wise.
Can be distributed with the code base.
Removes an outside dependency.
Popular among game enthusiasts.
Forum:
Development::Development
02-18-2013, 11:59 PM
Replies:
50
Lua Scripting+Content Databasing system
Views:
24,546
Posted By
addingice
On github?
Do you have this lua variant on github? I would love to pull this from you.
Forum:
Support::Windows Servers
01-17-2013, 02:04 AM
Replies:
42
Trying to setup a RoF testing server
Views:
13,444
Posted By
addingice
ok, so I transferred over *all* the patch files...
ok, so I transferred over *all* the patch files now...and hey it's happy.
So i'm going to spend some time getting a script all set up to get this thing working.
Obviously this is, by the nature...
Forum:
Support::Windows Servers
01-17-2013, 12:37 AM
Replies:
42
Trying to setup a RoF testing server
Views:
13,444
Posted By
addingice
Yup, I had it working for a while, then I had to...
Yup, I had it working for a while, then I had to set it up on a different network and somewhere along the way I screwed shit up.
The real issue is that I'm trying to setup a script to download,...
Forum:
Support::Windows Servers
01-16-2013, 11:34 PM
Replies:
42
Trying to setup a RoF testing server
Views:
13,444
Posted By
addingice
Had to clear things out and start over since...
Had to clear things out and start over since things became...very broken.
So I'm back to the point where I can see a server is up and log into the server but not into the world. I try to log into...
Forum:
Support::Windows Servers
01-12-2013, 01:01 AM
Replies:
42
Trying to setup a RoF testing server
Views:
13,444
Posted By
addingice
Ok, I've got into game! Graphics seem a bit...
Ok, I've got into game!
Graphics seem a bit screwy (ie, no models except for drakkins and even those models seem screwy as well. Oh well. I'm happy for tonight. I'll work on getting it further...
Forum:
Support::Windows Servers
01-11-2013, 09:06 PM
Replies:
42
Trying to setup a RoF testing server
Views:
13,444
Posted By
addingice
yup, changed it back...and it was still grumpy at...
yup, changed it back...and it was still grumpy at me. weird. ok well i've got everything back up and running again. time to roll through each step to see if i can get this kicking again.
Forum:
Support::Windows Servers
01-11-2013, 08:04 PM
Replies:
42
Trying to setup a RoF testing server
Views:
13,444
Posted By
addingice
...and now I can no longer see a server list and...
...and now I can no longer see a server list and can't seem to get it to come back.
off to redownload and reinstall everything.
NoPort..you are awesome =-P
Forum:
Development::Development
01-11-2013, 07:20 PM
Replies:
181
Steam RoF Development Tracking
Views:
103,029
Posted By
addingice
moved my silliness to another thread so I don't...
moved my silliness to another thread so I don't keep cluttering the main dev's work area.
http://www.eqemulator.org/forums/showthread.php?p=216247
Forum:
Support::Windows Servers
01-11-2013, 07:20 PM
Replies:
42
Trying to setup a RoF testing server
Views:
13,444
Posted By
addingice
Trying to setup a RoF testing server
Wanted to move out of the RoF dev thread so i don't clutter it up and keep the main developers from having to deal with my stuff unless they want to help me.
ok, so last time we left this journey...
Forum:
Development::Development
01-11-2013, 06:31 PM
Replies:
181
Steam RoF Development Tracking
Views:
103,029
Posted By
addingice
ok, well now I'm logging through into the login...
ok, well now I'm logging through into the login server. thank you Derision!
so now i'm seeing:
[Network Trace] [01.11.13 - 14:23:01] Sending play response for user.
[Network Trace] [01.11.13 -...
Forum:
Development::Development
01-11-2013, 05:24 PM
Replies:
181
Steam RoF Development Tracking
Views:
103,029
Posted By
addingice
(if you want I can take this to another thread or...
(if you want I can take this to another thread or a admin can move it)
Following the above suggestion i see:
New Titanium client connection from 192.168.2.3
Application packet recieved from...
Showing results 1 to 25 of 33
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
03:05 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3