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Forum: Development::Development 03-29-2019, 01:16 AM
Replies: 10
Views: 4,638
Posted By Zaela_S
As far as I remember it, Kaiyodo's spell editor...

As far as I remember it, Kaiyodo's spell editor wouldn't tell you anything about spell particles beyond what ID numbers different particle effects had.

If you're specifically interested in the...
Forum: General::General Discussion 10-09-2017, 05:47 PM
Replies: 7
Views: 2,299
Posted By Zaela_S
How underpowered are we talking here? A local...

How underpowered are we talking here? A local one-zone-at-a-time test server doesn't take much in the way of resources. If you have an eMMC and disk space is at a premium, you can leave out the Line...
Forum: Support::Windows Servers 10-03-2017, 11:52 PM
Replies: 4
Views: 1,917
Posted By Zaela_S
Once upon a time (pre-Titanium) the zone long...

Once upon a time (pre-Titanium) the zone long names came from eqstr_us.txt for all clientside purposes and were trivial to change. Now they are all hardcoded in the client, so you'd need to edit...
Forum: Support::General Support 09-02-2017, 06:40 PM
Replies: 11
Views: 5,051
Posted By Zaela_S
Yeah. My .obj exporter exports textures and...

Yeah. My .obj exporter exports textures and texture coordinates (UVs), so it does that without the need for any special script. Personally, I would consider exporting texture data as kind of a...
Forum: Support::General Support 08-22-2017, 01:18 AM
Replies: 11
Views: 5,051
Posted By Zaela_S
I guess my question is: what are you trying to do...

I guess my question is: what are you trying to do that needs .pov files specifically? The linked page that mentions VB Zone Converter is all about exporting zones into a modelling program, so I...
Forum: Support::General Support 08-19-2017, 05:40 PM
Replies: 11
Views: 5,051
Posted By Zaela_S
I don't have or know anything about VB Zone...

I don't have or know anything about VB Zone Converter, sorry.

Looks like I had an old, crappy tool for exporting .s3d-based zones to .obj: link...
Forum: Support::Linux Servers 08-04-2017, 09:23 PM
Replies: 6
Views: 6,190
Posted By Zaela_S
New link:...

New link: https://www.dropbox.com/s/v7avkmg98ns1xyu/libeqemucrypto.so?dl=0

Dropbox killed everyone's pre-existing public links a few months ago for whatever reason...
Forum: OpenZone::Tutorials 05-12-2017, 11:01 PM
Replies: 4
Views: 33,102
Posted By Zaela_S
Someone started a tutorial here...

Someone started a tutorial here (http://wiki.eqemulator.org/p?Modeling_Custom_Zones_&frm=Main) but never finished it.

There's a thread about a newer-ish zone importing tool here...
Forum: General::General Discussion 04-15-2017, 08:37 PM
Replies: 1
Views: 1,820
Posted By Zaela_S
lgequip*.s3d files, global##_amr.s3d files for...

lgequip*.s3d files, global##_amr.s3d files for velious stuff.
Forum: Support::Linux Servers 12-15-2016, 01:50 AM
Replies: 6
Views: 6,190
Posted By Zaela_S
For the time being... I wrote my own...

For the time being... I wrote my own implementation, compiled and tested on an rpi 3b: libeqemucrypto.so (armv7l) (https://dl.dropboxusercontent.com/u/70648819/downloads/libeqemucrypto.so).

I used...
Forum: Support::Linux Servers 12-12-2016, 01:18 PM
Replies: 6
Views: 6,190
Posted By Zaela_S
Letting someone set up a black box to route all...

Letting someone set up a black box to route all your usernames and passwords through doesn't sound like the most secure plan...

Is the crypto even a secret really at this point? There are at least...
Forum: General::General Discussion 09-26-2016, 02:33 PM
Replies: 75
Views: 53,199
Posted By Zaela_S
The client will generally only load one texture...

The client will generally only load one texture with a specific name, and the first one that is loaded will block any subsequent textures with the same name. These are the (non-ubiquitous) potential...
Forum: Development::Development 08-27-2016, 01:58 AM
Replies: 11
Views: 4,134
Posted By Zaela_S
On closer inspection I think I'm...

On closer inspection I think I'm misremembering... boo. Unless there's some special object "type" value or item packet, the names that show up for the container do seem to be pretty inflexible...
Forum: Development::Development 08-27-2016, 12:48 AM
Replies: 11
Views: 4,134
Posted By Zaela_S
Working partly from memory here but the code...

Working partly from memory here but the code seems to back it up:

No special opcodes.

The Object that is spawned in the zone is associated with the itemid of an item called "Kejek Forge"....
Forum: General::General Discussion 07-12-2016, 12:08 AM
Replies: 21
Views: 4,744
Posted By Zaela_S
Quick test (with a different zone + modifying...

Quick test (with a different zone + modifying strings in the binary) suggests the name of the .wld fragment mentioned in my last post does not matter.

You did rename "highpass.wld" to...
Forum: General::General Discussion 07-11-2016, 10:00 PM
Replies: 21
Views: 4,744
Posted By Zaela_S
It seems like there is one fragment within zone...

It seems like there is one fragment within zone .wld files that bears the zone's shortname (e.g. HIGHPASS_MP, on the 0x31 (material fragment list) fragment).

It's possible that the client searches...
Forum: General::General Discussion 07-06-2016, 06:15 PM
Replies: 21
Views: 4,744
Posted By Zaela_S
OP might already know this but! For other...

OP might already know this but!

For other zones, as far as the client goes: newer zones are usually in .eqg files while classic zones are in .s3d files. When the client wants to load "lavastorm",...
Forum: Support::Windows Servers 05-19-2016, 05:30 PM
Replies: 6
Views: 2,708
Posted By Zaela_S
You might be better informed than I, but I would...

You might be better informed than I, but I would think that art assets (textures) would count as creative works and therefore have copyright. Global load and spell files are just "functional" things,...
Forum: Support::Windows Servers 05-19-2016, 04:43 PM
Replies: 6
Views: 2,708
Posted By Zaela_S
This would fall under "distributing <company>'s...

This would fall under "distributing <company>'s intellectual property without their consent," which is a Bad Thing.
Forum: Spell Support 04-29-2016, 07:32 PM
Replies: 7
Views: 5,859
Posted By Zaela_S
The way the table is set up make this a bit of a...

The way the table is set up make this a bit of a pain...


DROP TEMPORARY TABLE IF EXISTS temp_spells_classes;
CREATE TEMPORARY TABLE temp_spells_classes (
spell_id INT,
level INT
);
...
Forum: General::General Discussion 04-20-2016, 02:09 PM
Replies: 188
Views: 88,397
Posted By Zaela_S
If you're talking to the zone at all, it's...

If you're talking to the zone at all, it's clearly available...

Are you just not disconnecting from world? I send world a session disconnect before starting a session with the zone. I think world...
Forum: General::General Discussion 04-18-2016, 02:52 PM
Replies: 188
Views: 88,397
Posted By Zaela_S
My code has the process as Server:...

My code has the process as

Server: OP_Weather
-> Client: OP_ReqNewZone (no data)
Server: OP_NewZone
-> Client: OP_ReqClientSpawn (no data)
Server: OP_SendExpZonein with a length of zero (?!)...
Forum: Support::General Support 03-16-2016, 09:09 PM
Replies: 5
Views: 1,974
Posted By Zaela_S
Any hints about where this model is? Some of us...

Any hints about where this model is? Some of us don't have every zone memorized...
Forum: Support::Windows Servers 02-21-2016, 09:12 PM
Replies: 7
Views: 2,498
Posted By Zaela_S
Like that, yeah. It may actually be more...

Like that, yeah. It may actually be more efficient than having one big table with 100+ columns -- you're going to be running multiple queries anyway, since you are restoring to multiple source...
Forum: Support::Windows Servers 02-21-2016, 06:07 PM
Replies: 7
Views: 2,498
Posted By Zaela_S
Your table sounds like it's straight out of a...

Your table sounds like it's straight out of a "how not to design a database 101" textbook. Having everything in one loooooooong row is tedious (for exactly the sort of trouble you're having --...
Showing results 1 to 25 of 216

 
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