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Forum: General::News 12-08-2006, 07:21 AM
Replies: 34
Views: 13,732
Posted By daeken_bb
If you need any help fixing the EQG loader or...

If you need any help fixing the EQG loader or anything of that sort, let me know.

- Cody Brocious
Forum: OpenEQ::Development 07-01-2005, 06:27 AM
Replies: 21
Views: 22,433
Posted By daeken_bb
You need to add the directory to unpack into...

You need to add the directory to unpack into after the vpk name.
Forum: OpenEQ::General Discussion 06-19-2005, 03:03 PM
Replies: 2
Views: 4,820
Posted By daeken_bb
When I have time to work on it, I'll do so, but...

When I have time to work on it, I'll do so, but between actual work and my other hobby projects, I don't have time to breathe.
Forum: EQ2 Development 06-05-2005, 08:31 PM
Replies: 1
Views: 1,921
Posted By daeken_bb
Proposed Network Meta-Language

This is a proposition for a meta-language for networking. This would provide us with a way to build packet parsers with little to no hassle. These can be compiled to C code (which would be a...
Forum: EQ2 Development 06-05-2005, 03:22 AM
Replies: 4
Views: 2,227
Posted By daeken_bb
Post Generic Architecture

Ok, here are some thoughts I've been having. We have enough experience in the development team to pull all of this off, even if it is a bit more difficult. All of these things will make the project...
Forum: OpenEQ::General Discussion 05-24-2005, 07:30 AM
Replies: 5
Views: 6,998
Posted By daeken_bb
OpenEQ's Resurrection

OpenEQ has been dead faaaaar too long. It's coming back.

I'm busy with work most of the time, but I will be able to find plenty of time for OpenEQ very soon, as school is about to let out.
...
Forum: OpenEQ::General Discussion 02-25-2005, 12:28 PM
Replies: 10
Views: 7,095
Posted By daeken_bb
All depends... do you want it to be? It's up to...

All depends... do you want it to be? It's up to you guys if you want it to be worked on anymore. I don't have time to focus on it anymore, but if anyone wants to take it over and continue with it,...
Forum: OpenEQ::General Discussion 02-19-2005, 07:12 AM
Replies: 11
Views: 6,175
Posted By daeken_bb
There's not been any progress at all lately......

There's not been any progress at all lately... I've been working on some other projects (mainly working with Jon Johansen ("DVD Jon") to reverse-engineer apple's lossless codec)

Nobody but GXTi...
Forum: OpenEQ::General Discussion 01-23-2005, 08:39 AM
Replies: 2
Views: 6,000
Posted By daeken_bb
There _was_ a sticky here, before the forums were...

There _was_ a sticky here, before the forums were switched over. OpenEQ is an opensource EverQuest client replacement.
Forum: OpenEQ::General Discussion 01-05-2005, 11:01 AM
Replies: 11
Views: 7,336
Posted By daeken_bb
I have sounds and music covered. Most of my...

I have sounds and music covered. Most of my friends are musicians, so that's not an issue by any means :)
Forum: OpenEQ::General Discussion 01-05-2005, 08:50 AM
Replies: 11
Views: 7,336
Posted By daeken_bb
I understand your concerns, but I'm sorry to see...

I understand your concerns, but I'm sorry to see you go. Thank you for the work you did while you were with us :)
Forum: OpenEQ::Development 01-04-2005, 11:19 AM
Replies: 20
Views: 12,033
Posted By daeken_bb
I have known this since i made my first post in...

I have known this since i made my first post in the thread, which is obvious if you read what i said. all of these posts are completley off topic, your just telling me what i said was true in my...
Forum: OpenEQ::Development 01-04-2005, 10:31 AM
Replies: 20
Views: 12,033
Posted By daeken_bb
Ok. Let's drop this discussion please. If you...

Ok. Let's drop this discussion please. If you want to continue it, create a new thread.
Forum: OpenEQ::General Discussion 01-04-2005, 09:39 AM
Replies: 1
Views: 5,454
Posted By daeken_bb
Daeken's Stance On The Legality Of OpenEQ

Ok, here's my stance on this, since I've heard many people bring it up.

I do not care one bit about the legality of this. I feel that it is well within the realm of fair use. If I felt bad about...
Forum: OpenEQ::Bug reporting 01-03-2005, 09:17 AM
Replies: 1
Views: 5,474
Posted By daeken_bb
Re: Texture problem in potranquility and other zones

Ponightmare too. I know what the problem is, I just gotta fix it.
Forum: OpenEQ::Development 01-01-2005, 06:43 PM
Replies: 1
Views: 4,910
Posted By daeken_bb
Re: OpenEQ Progress report #2: 1/2/05

There is no 'for the most part' anymore... They're fully working :D
Forum: OpenEQ::Development 12-30-2004, 06:13 PM
Replies: 20
Views: 12,033
Posted By daeken_bb
Exposed player location to python :) ...

Exposed player location to python :)

http://home.archshadow.com/~daeken/southkarana1.jpg
http://home.archshadow.com/~daeken/southkarana2.jpg
http://home.archshadow.com/~daeken/southkarana3.jpg...
Forum: OpenEQ::Development 12-30-2004, 10:56 AM
Replies: 20
Views: 12,033
Posted By daeken_bb
40MB lmfao. We're discussing how to fix that now...

40MB lmfao. We're discussing how to fix that now ;)
Forum: OpenEQ::Development 12-30-2004, 09:41 AM
Replies: 20
Views: 12,033
Posted By daeken_bb
You can now switch between zones by just typing...

You can now switch between zones by just typing in the name and hitting 'Select' :D

http://home.archshadow.com/~daeken/openeq_ui4.jpg
http://home.archshadow.com/~daeken/openeq_ui5.jpg...
Forum: OpenEQ::Development 12-30-2004, 05:30 AM
Replies: 20
Views: 12,033
Posted By daeken_bb
Make that 5am, mostly fighting with textfocus...

Make that 5am, mostly fighting with textfocus issues :P
Forum: OpenEQ::Development 12-29-2004, 09:58 PM
Replies: 20
Views: 12,033
Posted By daeken_bb
OpenEQ UI Screenshots!!!

After a LOT OF BLOODY WORK and very, very little sleep... I finally have a decent UI in place in OpenEQ :P

http://home.archshadow.com/~daeken/openeq_ui1.jpg...
Forum: OpenEQ::Development 12-29-2004, 09:00 AM
Replies: 3
Views: 4,833
Posted By daeken_bb
Re: Message handling and stuff

Well, after a lot of Smilie-fighting between me and GXTi we definitely decided on using a lookup table after I thought of some of the benefits heh-heh.

Anyway, I'll probably start integrating...
Forum: OpenEQ::Development 12-29-2004, 08:41 AM
Replies: 3
Views: 4,833
Posted By daeken_bb
Re: Message handling and stuff

Well, after a lot of bitch-fighting between me and GXTi we definitely decided on using a lookup table after I thought of some of the benefits heh-heh.

Anyway, I'll probably start integrating...
Forum: OpenEQ::Development 12-29-2004, 05:47 AM
Replies: 11
Views: 5,981
Posted By daeken_bb
Eventually we'll be able to do more advanced...

Eventually we'll be able to do more advanced GUIs, but we have to write the render code for every widget by hand right now so it's _very_ limiting. Soon we'll be able to support images in the UI and...
Forum: OpenEQ::Development 12-28-2004, 03:30 PM
Replies: 11
Views: 5,981
Posted By daeken_bb
I do the work and you drink the beer......

I do the work and you drink the beer... :([/quote]lmao.

/me hands Daeken a Sol (http://www.mexperience.com/bar/beer.htm#Sol) beer.[/quote]

Bah, give me an anchorsteam any day... or a good...
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