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Forum: Quests::Plugins & Mods 11-26-2020, 01:44 PM
Replies: 10
Views: 18,461
Posted By WarAngel
Should be noted that I have been away for a few...

Should be noted that I have been away for a few months. Had some...difficulties in RL. And my computer I use for developing or doing mods is under an upgrade. So my files I use to answer questions...
Forum: Quests::Plugins & Mods 11-26-2020, 01:41 PM
Replies: 10
Views: 18,461
Posted By WarAngel
@Rakkoraz05 Also, do you have a Discord...

@Rakkoraz05

Also, do you have a Discord account set up? DMing or some say PMing there is ssooo much easier to help in a timely matter.

Here in the Forums is nice, but there I can really help....
Forum: Quests::Plugins & Mods 11-26-2020, 01:37 PM
Replies: 10
Views: 18,461
Posted By WarAngel
https://github.com/xXxWarAngelxXx/EQEmu-WarAngels_...

https://github.com/xXxWarAngelxXx/EQEmu-WarAngels_Plugins_Master

https://github.com/xXxWarAngelxXx/EQEmu-WarAngels_Quests_Master/blob/master/(database_name%20of%20npc_player).pl

@Rakkoraz05...
Forum: Quests::Q&A 05-04-2020, 04:02 PM
Replies: 17
Views: 18,044
Posted By WarAngel
Necro'ing my own post to say that the Devs...

Necro'ing my own post to say that the Devs implemented a flymode in the database for npc_types. So now you can fix using sql query or whatnots. So no more script being run all the time. Less...
Forum: Development::Bug Reports 04-23-2020, 03:09 AM
Replies: 4
Views: 13,164
Posted By WarAngel
I understand. The Dev replying to the bug report...

I understand. The Dev replying to the bug report explained it a bit.

My confusion is that the entity window would only (it seems) show raw AC, while other stats such as HP would adjust to spells...
Forum: Development::Bug Reports 04-22-2020, 10:56 PM
Replies: 4
Views: 13,164
Posted By WarAngel
I submitted a bug report. But was told it is not...

I submitted a bug report. But was told it is not a bug. Still seems to me a issue. So I will not use or can I trust the Entity info window while a GM and doing Dev stuff, on my own server. The...
Forum: Quests::Plugins & Mods 04-22-2020, 10:52 PM
Replies: 10
Views: 18,461
Posted By WarAngel
Pm or DM me if anyone needs better clarification...

Pm or DM me if anyone needs better clarification on how to use these scripts.
Forum: Quests::Plugins & Mods 04-22-2020, 10:51 PM
Replies: 10
Views: 18,461
Posted By WarAngel
Updated npc_player scripts.

https://github.com/WarAngel-Eric

Added an ability to 50/50 change the gender of the npc on spawn. Effectively reducing your npc_types database my half, if you want.

If your looking to have a...
Forum: Development::Bug Reports 04-21-2020, 07:09 PM
Replies: 4
Views: 13,164
Posted By WarAngel
#showstats vs. entity info window bug...

While in GM mode and performing dev edit to my server/game...

Entity Info window does not update the AC after a NPC casts any buff spell. Spells do seem to work. But again, the Entity window does...
Forum: Quests::Q&A 04-20-2020, 04:25 PM
Replies: 5
Views: 7,293
Posted By WarAngel
So it was just that this was missing in my sub...

So it was just that this was missing in my sub script. All working and more now. Cheers!!

my $npc = plugin::val('$npc');
Forum: Quests::Plugins & Mods 04-20-2020, 04:18 PM
Replies: 10
Views: 18,461
Posted By WarAngel
New draft...

Here are my new scripts for the idea of a npc_player. PM me if you have questions.

https://github.com/WarAngel-Eric/EQEmu-Plugins_Final

https://github.com/WarAngel-Eric/EQEmu-Quests_Final
Forum: Quests::Plugins & Mods 04-14-2020, 11:28 PM
Replies: 10
Views: 18,461
Posted By WarAngel
Plugin to support previous script...

####################################
#:: Usage: plugin::wa_KillMode([minRange], [maxRange]); Example... plugin::wa_KillRange(500, 1000);
#:: Created: 12April2020
#:: Version: wa_1.00
#::...
Forum: Quests::Plugins & Mods 04-14-2020, 11:27 PM
Replies: 10
Views: 18,461
Posted By WarAngel
Script for npc_player...

####################################
#:: Usage: Have this script name match the NPC name in the database. Make sure to set a unique faction for you "player_npc" or not and see what happens!! :-)...
Forum: Quests::Plugins & Mods 04-14-2020, 11:25 PM
Replies: 10
Views: 18,461
Posted By WarAngel
Fake players...npc_player scripts

I finally feel ok with posting this first draft of an idea I had. Two files, one is for any npc you wish to simulate as a random player. The other (plugin) supports the first.

I hope the info in...
Forum: Quests::Q&A 04-10-2020, 07:17 PM
Replies: 5
Views: 7,293
Posted By WarAngel
Have my bugs worked out. Will post what I made...

Have my bugs worked out. Will post what I made so far soon in the custom post.
Forum: Quests::Q&A 04-09-2020, 11:21 PM
Replies: 5
Views: 7,293
Posted By WarAngel
Bear in mind I gave up on the ...

Bear in mind I gave up on the
#plugin::RandomSay(chance(1-100)
and started down the road on my own random chat...still in progress. But the debug shows it to work.

I just gave up on the plugin,...
Forum: Quests::Q&A 04-09-2020, 11:18 PM
Replies: 5
Views: 7,293
Posted By WarAngel
The second script/plugin...

#Usage: plugin::wa_KillMode();




sub wa_KillMode
{
quest::debug("Killmode begin for " . $npc->GetName() . "");
my @npc_list = $entity_list->GetNPCList();
foreach $npc_ent...
Forum: Quests::Q&A 04-09-2020, 11:17 PM
Replies: 5
Views: 7,293
Posted By WarAngel
The first script...

#::: Usage: Have this script name match the NPC name in the database.
#::: Created: 7April2020
#::: Author: Unknown, multiple folks have made the scripts and I just mushed them...
Forum: Quests::Q&A 04-09-2020, 11:16 PM
Replies: 5
Views: 7,293
Posted By WarAngel
Implementing plugins...some not working.

Hello folks!!

I posted this in the Discord as well. Figure might as well do same here.
Below I will post two scripts/code.

First one is a quest script "a_wood_elf_adventurer01" tied to a NPC...
Forum: General::General Discussion 06-09-2019, 07:27 PM
Replies: 2
Views: 7,670
Posted By WarAngel
Well, I finally decided to make an account in...

Well, I finally decided to make an account in Discord. And there are a few ideas there on this topic. But My question above still stands for those not in discord (yet). :-) The is the address to...
Forum: General::General Discussion 06-09-2019, 07:15 PM
Replies: 3
Views: 3,976
Posted By WarAngel
AMEN Mentole, AMEN! I love this community and the...

AMEN Mentole, AMEN! I love this community and the Devs. It is so hard to convey how this process has positively affected me. For some magical reason EverQuest sits in my heart along with very few...
Forum: General::General Discussion 06-09-2019, 07:05 PM
Replies: 2
Views: 7,670
Posted By WarAngel
Your playing with Bots ... techniques?

So there are a few threads out there about Bots and fixes needed. Certain commands not working, etc. Even a few folks changing the code to work better for them. I am not one of those talented...
Forum: Development::Feature Requests 05-28-2019, 03:48 AM
Replies: 4
Views: 7,874
Posted By WarAngel
Those cubes and the command in chat, I have only...

Those cubes and the command in chat, I have only recently noticed. Its nice to see when that one wp if a little too high and such, so you do a fix in the database.

But yeah, I do exactly what you...
Forum: Development::Feature Requests 05-28-2019, 02:33 AM
Replies: 4
Views: 7,874
Posted By WarAngel
True, but that's why I was talking about...

True, but that's why I was talking about selecting a waypoint and WPFix'ing it. When I am in-game and I select an NPC, I have the option in my chat window to click on. That shows the NPCs waypoints. ...
Forum: Development::Feature Requests 05-27-2019, 09:30 PM
Replies: 4
Views: 7,874
Posted By WarAngel
Feature request to add WPFix.

I was thinking that it would great to have a feature similar to "Spawnfix" but for a waypoint. I love that we can see the waypoints in-game. Very wonderful and helpful.
What I am hoping for is...
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