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Search: Posts Made By: t0neg0d
Forum: Support::General Support 05-09-2019, 01:32 PM
Replies: 4
Views: 2,982
Posted By t0neg0d
Thanks Huppy... Looks like there is no way...

Thanks Huppy...

Looks like there is no way to reload spawngroup data without restarting the zone.

Hopefully this is added to #reloadstatic at some point.
Forum: Support::General Support 05-07-2019, 10:52 PM
Replies: 4
Views: 2,982
Posted By t0neg0d
Hoping that spawngroup data is part of what isn't...

Hoping that spawngroup data is part of what isn't in "most of what's available" :-D
Forum: Support::General Support 05-07-2019, 09:24 PM
Replies: 4
Views: 2,982
Posted By t0neg0d
Reloading spawngroup data?

#reloadstatic seems to be a catch-all for most static data except spawngroup information that has changed. (Added NPCs, updates to spawn chance). Is there another command for this?
Forum: Support::General Support 05-04-2019, 02:17 PM
Replies: 0
Views: 1,846
Posted By t0neg0d
NPC Texture bug

Some NPCs have texture options > 9 (a for instance: race 458 has 12 different texture options). If you set them in-game... no issue at all. However, if you set npc_types.texture to anything above...
Forum: Support::General Support 05-04-2019, 02:14 PM
Replies: 5
Views: 3,128
Posted By t0neg0d
How long ago was the account created? iirc, it...

How long ago was the account created? iirc, it takes a bit to propagate.
Forum: Support::General Support 05-04-2019, 12:00 PM
Replies: 5
Views: 3,128
Posted By t0neg0d
Are you encrypting the passwords (SHA1 I...

Are you encrypting the passwords (SHA1 I believe)?
Also... if you are running a local login server, you'll need the accounts duplicated in the dB.
Forum: Support::General Support 05-04-2019, 11:59 AM
Replies: 13
Views: 2,786
Posted By t0neg0d
GM flag was on, but status = 255

GM flag was on, but status = 255
Forum: Support::General Support 05-03-2019, 05:06 PM
Replies: 13
Views: 2,786
Posted By t0neg0d
$npc->AddItem '#npcloot add id quest::AddLoot...

$npc->AddItem
'#npcloot add id
quest::AddLoot

All of them result with unlootable items (in a global instance)

It may be how I was send the client to the instance, however... when I checked...
Forum: Support::General Support 05-03-2019, 04:36 PM
Replies: 3
Views: 2,089
Posted By t0neg0d
One last thing... tint will not reapply to the...

One last thing... tint will not reapply to the helm if you '#repop the zone, though helm texture will display properly.

Is helm tint stored somewhere other than npc_types_tint.red1h/grn1h/blu1h?
Forum: Support::General Support 05-03-2019, 04:31 PM
Replies: 3
Views: 2,089
Posted By t0neg0d
Well... Here is what I've come up with: If...

Well... Here is what I've come up with:

If the initial value of npc_types.helmtexture is set to 255 or 0... WearChange DOES NOT WORK (at least in RoF2 client)
If it is set to 1-3, Wear change...
Forum: Support::General Support 05-03-2019, 03:21 PM
Replies: 13
Views: 2,786
Posted By t0neg0d
sub EVENT_SPAWN { $npc->AddItem(10507, 1); }...

sub EVENT_SPAWN {
$npc->AddItem(10507, 1);
}


Tried all of the above stated as well. Once again... this ONLY happens when it is a global instance.... and at one point I did see an error...
Forum: Support::General Support 05-03-2019, 01:11 AM
Replies: 3
Views: 2,089
Posted By t0neg0d
Question about armor textures (and where they are stored)

So...

npc_types.texture ... global default... check
npc_types.[slotname]texture ... arms, legs, bracer, feet, hand... check

Here is where I am confused a bit:

Where is the chest armor...
Forum: Support::General Support 05-03-2019, 01:03 AM
Replies: 13
Views: 2,786
Posted By t0neg0d
It only happens when the instance is set up as...

It only happens when the instance is set up as global with no expiration. Just add the zone to the instance_list and flag it as is_global & never_expires. Only reason I had it set up this way was...
Forum: Support::General Support 04-28-2019, 02:49 PM
Replies: 13
Views: 2,786
Posted By t0neg0d
This problem only occurs with global instances. ...

This problem only occurs with global instances.

No clue why still, but ... there it is.
Forum: Support::General Support 04-28-2019, 12:59 PM
Replies: 13
Views: 2,786
Posted By t0neg0d
This also happens using loottables to add the...

This also happens using loottables to add the item(s).

Happens with existing items in the dB as well.

Item flags don't seem to effect it either way (i.e. notrade, norent, questitemflag,...
Forum: Support::General Support 04-28-2019, 02:42 AM
Replies: 13
Views: 2,786
Posted By t0neg0d
Odd looting issue...

Custom quest using snpool.

Custom quest item added that needs to be looted...

If the item is added to an npc in the zone stated above (via $npc->AddItem, quest::addloot or '#npcloot add id), it...
Forum: Support::General Support 04-27-2019, 03:28 AM
Replies: 2
Views: 2,061
Posted By t0neg0d
Perfect! Ty!!

Perfect! Ty!!
Forum: Support::General Support 04-26-2019, 10:40 PM
Replies: 2
Views: 2,061
Posted By t0neg0d
Triggering door state...?

Is there a way to trigger a door (i.e. open/close) via script?

It's possible using timers and setting the the actual door location, but I would prefer to just trigger the door state, if possible....
Forum: Quests::Plugins & Mods 04-20-2019, 02:05 AM
Replies: 0
Views: 8,064
Posted By t0neg0d
Heading (LookAt x/y) and a bit more...

Couple functions and their usage...

The first (GetRandomPointAround) will get a random location around the destination coords and at the given min/max radius.

The second (LookAt) will return...
Forum: Support::General Support 04-19-2019, 03:44 PM
Replies: 0
Views: 2,038
Posted By t0neg0d
$zonehour, $zonemin equiv in Lua?

Actually... is there a anywhere to see the equivalent of Perl exported variables in Lua?

Reference:
$zonehour is 0-23 representing the hour of the day.
$zonemin represents the current minute...
Forum: Support::General Support 04-14-2019, 03:51 PM
Replies: 3
Views: 2,350
Posted By t0neg0d
Thanks a ton. That did it!

Thanks a ton. That did it!
Forum: Support::General Support 04-14-2019, 01:55 PM
Replies: 3
Views: 2,350
Posted By t0neg0d
Bug with $npc->SaveGaurdSpot

I'm assuming this method sets the npc's return point once they are no longer attacking something?

Either way, once this method is called in perl or lua...

$npc->SaveGuardSpot();...
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