Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.02 seconds.
Search: Posts Made By: fathernitwit
Forum: Development::Development 01-13-2008, 02:51 PM
Replies: 30
Views: 9,624
Posted By fathernitwit
The reworked patch has been comitted after a bit...

The reworked patch has been comitted after a bit of polishing. Good work.

I hope that some brave soul will hunt down the water info in .ter files. I think we know enough about .ter to find out...
Forum: Development::Server Code Submissions 01-03-2008, 06:25 PM
Replies: 7
Views: 4,392
Posted By fathernitwit
ah. Didnt realize that you duplicated the ogre...

ah. Didnt realize that you duplicated the ogre logic on the end of the first contidional (line too long). So yours gets the same job done, but I think the readability is lower and it will do twice as...
Forum: Development::Server Code Submissions 01-02-2008, 04:49 PM
Replies: 7
Views: 4,392
Posted By fathernitwit
Actually, I dont think it works unless you switch...

Actually, I dont think it works unless you switch it around. Knightly's fix is correct. You only reach the else cases if it is already resisted.
Forum: Development::Development 12-31-2007, 04:31 AM
Replies: 30
Views: 9,624
Posted By fathernitwit
Hey. Good work on this, I know a lot of people...

Hey. Good work on this, I know a lot of people have been waiting for this one.

I want to get this put into the code base, but I dont want to commit it in its current form, as its a bit too messy....
Forum: Development::Development 12-31-2007, 04:01 AM
Replies: 18
Views: 6,161
Posted By fathernitwit
This is a very good idea. I had considered this,...

This is a very good idea. I had considered this, but gave up long before I got anything useful out of it. Your conclusion about having "good" paths as input is dead on. apathing relies completely on...
Forum: Development::Development 12-31-2007, 03:48 AM
Replies: 18
Views: 6,161
Posted By fathernitwit
This is exactly how fear pathing is implemented...

This is exactly how fear pathing is implemented already. It is taken one step further in that once you get on the pre-calculated grid, you need to know where to go next. I organized everything into a...
Forum: Development::Development 12-31-2007, 03:41 AM
Replies: 12
Views: 3,210
Posted By fathernitwit
Your proposed solution of using tells actually...

Your proposed solution of using tells actually sounds like a great idea. I have pondered bot writing many times in the past, but have never really come up with a good solution to address the command...
Forum: Development::Development 11-30-2007, 02:16 AM
Replies: 54
Views: 11,788
Posted By fathernitwit
OK, by popular demand (aka one dude who cant...

OK, by popular demand (aka one dude who cant build), I reworked this stuff to be runtime configurable using the rules system.
Forum: Development::Development 11-29-2007, 05:42 PM
Replies: 54
Views: 11,788
Posted By fathernitwit
Nice. I have comitted a cleaned up version of...

Nice. I have comitted a cleaned up version of this code.... hopefully it still works. I disabled the two old options by default in features.h, but enabled the new "fix-at-load-time" feature, as it...
Forum: General::General Discussion 09-27-2007, 04:02 PM
Replies: 49
Views: 10,500
Posted By fathernitwit
thanks... installed... hope it helps. I am...

thanks... installed... hope it helps.

I am still interested in hearing why you think that the day of the month field did not require people to cutsomize their bots to attack it...
Forum: General::General Discussion 09-26-2007, 05:28 PM
Replies: 10
Views: 2,634
Posted By fathernitwit
Matt, no offense, but last night was the first...

Matt, no offense, but last night was the first time I have heard this request... as stated in the other thread, if you need something from one of the devs, the only way its going to happen is to get...
Forum: Development::Development 09-24-2007, 01:59 PM
Replies: 3
Views: 2,630
Posted By fathernitwit
comitted. thanks.

comitted. thanks.
Forum: Development::Development 09-24-2007, 01:48 PM
Replies: 12
Views: 3,931
Posted By fathernitwit
I would strongtly encourage you to develop this...

I would strongtly encourage you to develop this functionality inside the existing web interface instead of writting it as a seperate app. I know its an annoying php wannabe perl thing, but executing...
Forum: General::General Discussion 09-24-2007, 01:42 PM
Replies: 49
Views: 10,500
Posted By fathernitwit
first of all, talk like this does no good unless...

first of all, talk like this does no good unless your actually providing the solution... link? it would prolly already be installed if all the information I needed were available, so now its going to...
Forum: General::News 09-03-2007, 04:02 PM
Replies: 34
Views: 13,159
Posted By fathernitwit
I just made another quick hack to better support...

I just made another quick hack to better support some of the new zones, committed the missing files (will hit download tonight), and posted a little guide... good luck.. hit me up on IRC if you are...
Forum: Development::Feature Requests 09-03-2007, 03:18 PM
Replies: 5
Views: 4,322
Posted By fathernitwit
this should be pretty doable with the world HTTP...

this should be pretty doable with the world HTTP interface... without knowledge or modification of the actual server code (unless you need extra stuff)... would be cool to see this...
Forum: General::General Discussion 07-20-2007, 05:15 PM
Replies: 0
Views: 2,044
Posted By fathernitwit
Wiki Updates

All,

I have implemented a tiny bit of custom code on the wiki registration stuff to prevent completely automated bots from registering. It requires them to enter todays day of the month. It seems...
Forum: General::News 07-01-2007, 10:09 AM
Replies: 9
Views: 4,865
Posted By fathernitwit
It only builds if there have been changes, and I...

It only builds if there have been changes, and I dont believe any changes have been made recently.
Forum: Quests::Q&A 06-26-2007, 05:22 PM
Replies: 20
Views: 5,917
Posted By fathernitwit
Just to prevent confusion, this is exactly what...

Just to prevent confusion, this is exactly what ChooseRandom was written to avoid... its just too ugly, and shouldent be nescesary.

Also, nothing changed about quests recently that I am aware...
Forum: Support::Windows Servers 06-26-2007, 05:17 PM
Replies: 8
Views: 3,907
Posted By fathernitwit
As far as I can tell, it should work. You will...

As far as I can tell, it should work. You will want to make sure that the containers have a lower `id` number in starting_items, and then set the `slot` field appropriately based on that wiki page....
Forum: Support::Windows Servers 06-22-2007, 09:36 AM
Replies: 10
Views: 3,398
Posted By fathernitwit
yea, looks like zone is crashing... try to look...

yea, looks like zone is crashing... try to look in the log file for the specific zones in logs/
Forum: General::News 06-19-2007, 02:01 AM
Replies: 9
Views: 4,865
Posted By fathernitwit
Nightly Builds Are Back

I believe I have fixed the nightly build system. Please let me know if this is not the case.
Forum: General::News 06-18-2007, 05:25 PM
Replies: 1
Views: 3,901
Posted By fathernitwit
Forums Upgraded

I am in the process of upgrading the forums in order to make way for some changes. A few things are still not back to normal on the forums, but they should be mostly functional. Please let me know if...
Forum: Support::Windows Servers 05-25-2007, 10:42 AM
Replies: 11
Views: 2,870
Posted By fathernitwit
its not possible really... the mentioned port...

its not possible really... the mentioned port conflict for world is the un-fixable issue, but others exist as well such as shared memory being, well, shared.
Forum: General::News 05-25-2007, 02:09 AM
Replies: 24
Views: 7,488
Posted By fathernitwit
On New Server Now

All,

I just wanted to post and let everybody know that we have officially moved to our new server now. More details and what not will be coming eventually, I just wanted to give a little status....
Showing results 1 to 25 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 09:18 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3