Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 16 of 16
Search took 0.00 seconds.
Search: Posts Made By: Aengor
Forum: Support::General Support 06-13-2023, 12:25 PM
Replies: 0
Views: 760
Posted By Aengor
Adding SMS verification to account not working

Adding myself to the list of people unable to add SMS verification.

Added my number, got an error (number was correct though) and now, when I retry, it tells me my number is blacklisted.

would...
Forum: Development::Tools 12-22-2012, 09:26 AM
Replies: 21
Views: 13,620
Posted By Aengor
I've started some work towards animated models...

I've started some work towards animated models support (needed to display placeables like those swaying trees in Kunark for example anyway). Building the fragment decoders (0x10, 0x11, 0x12 and 0x13)...
Forum: Development::Tools 12-20-2012, 10:49 AM
Replies: 21
Views: 13,620
Posted By Aengor
Great Stuff DrW. Love that new mouselook control....

Great Stuff DrW. Love that new mouselook control. Many thanks, greatly appreciated. I'll do a commit with your additions in later.

A
Forum: Development::Tools 12-19-2012, 12:01 PM
Replies: 21
Views: 13,620
Posted By Aengor
Thanks for your comments dear Dr. :) ...

Thanks for your comments dear Dr. :)




Sure, I'll gladly accept any support I can get! And you seem to have drilled down straight on some of the more glaring issues :). Fires&Torches looking...
Forum: Development::Tools 12-18-2012, 10:31 AM
Replies: 21
Views: 13,620
Posted By Aengor
Thanks for your comments! I'm interested (and...

Thanks for your comments! I'm interested (and pretty much clueless wrt to the legalities involved) Would you care to elaborate on the above a bit? Or anyone else? Considering that zonewalk (or any of...
Forum: Development::Tools 12-18-2012, 09:01 AM
Replies: 21
Views: 13,620
Posted By Aengor
Thanks. Its all open source, so be my guest :) ...

Thanks. Its all open source, so be my guest :)

I've taken the decision to give myself a few days for exploring the network side of things. So some of the most glaring outstandings (most notably...
Forum: Development::Tools 12-17-2012, 01:45 PM
Replies: 21
Views: 13,620
Posted By Aengor
Zonewalk (and what ever might become of it) is...

Zonewalk (and what ever might become of it) is being developed using the Disney/Carnegie Mellon Game Engine Panda3D and Python. That means right out of the box it runs natively on Win32, Linux and OSX
Forum: Development::Tools 12-17-2012, 11:35 AM
Replies: 21
Views: 13,620
Posted By Aengor
V0.1.0 Milestone build binaries available on...

V0.1.0 Milestone build binaries available on google.code now. http://code.google.com/p/panda-zonewalk/downloads/list

This has all the stuff in I wanted for this stage. Not sure where the project...
Forum: Development::Development 12-17-2012, 03:11 AM
Replies: 6
Views: 6,256
Posted By Aengor
Absolutely. Probably more than 80% even ;)...

Absolutely. Probably more than 80% even ;) Zonewalk for example is not even able to render the old (pre pop) zones 100% yet. And it has significant performance issues currently. So far its largely...
Forum: Development::Development 12-16-2012, 10:50 AM
Replies: 6
Views: 6,256
Posted By Aengor
How about a jailbreak?

Hi all

I've been wondering, why not break out of the cage that is the SOE provided client side content? The Emu itself is such an awesome system. It is mature and stable yet, limited to what is...
Forum: Development::Tools 12-16-2012, 10:32 AM
Replies: 21
Views: 13,620
Posted By Aengor
Zonewalk 0.0.7 with placeables support is...

Zonewalk 0.0.7 with placeables support is available on the svn.

http://youtu.be/YQ8R5wIrCxQ

Have Fun!
Forum: Development::Tools 12-11-2012, 12:11 PM
Replies: 21
Views: 13,620
Posted By Aengor
Hi folks V.0.0.5 is now available on google...

Hi folks

V.0.0.5 is now available on google code (link in first post) as binary installers for windows and linux. This latest dev build adds animated textures, texture transparency and some minor...
Forum: Development::Tools 12-11-2012, 06:43 AM
Replies: 21
Views: 13,620
Posted By Aengor
Thanks for the feedback Drajor. The latest...

Thanks for the feedback Drajor.

The latest stuff from the svn now has animated textures support. So finally zones like for example kedge (where the entire "underwater" effect is based on texture...
Forum: Development::Tools 12-10-2012, 11:26 AM
Replies: 21
Views: 13,620
Posted By Aengor
Small update: making some progress (only...

Small update: making some progress (only availalble as source from the google code svn at the moment though). Wld version 2 zones (like povalor, postorms etc) work now too (kindof, still need the to...
Forum: Development::Tools 12-08-2012, 09:05 AM
Replies: 21
Views: 13,620
Posted By Aengor
Talking Just uploaded the next iteration (v0.0.2) to the...

Just uploaded the next iteration (v0.0.2) to the google code site. Has improved texture loading support and can now load&render all version 1 wld based zones (most zones up to and including god)....
Forum: Development::Tools 12-06-2012, 02:38 PM
Replies: 21
Views: 13,620
Posted By Aengor
Zonewalk - Panda3D based simple zone viewer

Hi Guys

Not at all sure if this is the correct place to post this. I hope it is.

I've created a simple zone viewer program using python and Panda3d. Its not very feature rich yet and also...
Showing results 1 to 16 of 16

 
Forum Jump
   

All times are GMT -4. The time now is 06:26 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3