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Posts Made By:
jenco420
Forum:
General::Server Discussion
02-08-2017, 12:26 PM
Replies:
10
The Nameless (CKV)
Views:
4,996
Posted By
jenco420
We use the Titanium client for it's QoL updates. ...
We use the Titanium client for it's QoL updates. There are a few oddities. Mostly Unknown String errors in the UI (not Many) I am working on those though.
Forum:
General::Server Discussion
02-07-2017, 06:53 PM
Replies:
10
The Nameless (CKV)
Views:
4,996
Posted By
jenco420
Thanks for the feedback! I can see your point,...
Thanks for the feedback! I can see your point, and did not take you being an ass at all :P.
Taking your points in consideration. I removed the boxing limit. Upped the XP rate to around the same...
Forum:
General::Server Discussion
02-07-2017, 06:51 AM
Replies:
10
The Nameless (CKV)
Views:
4,996
Posted By
jenco420
I am very passionate about this project. One of...
I am very passionate about this project. One of the many reasons why I am opening up this server is open up the TAK project to more users. The database I am using is from the last public release of...
Forum:
General::Server Discussion
02-07-2017, 06:37 AM
Replies:
10
The Nameless (CKV)
Views:
4,996
Posted By
jenco420
It will be a legit type server, set to emulate...
It will be a legit type server, set to emulate live circa 2002. Two boxing is allowed. Experience rate will be the same as PEQ.
Thanks!
Jenco
Forum:
General::Server Discussion
02-06-2017, 07:08 PM
Replies:
10
The Nameless (CKV)
Views:
4,996
Posted By
jenco420
The Nameless (CKV)
Hello! Back in 2008 I ran a small classic server, due to unfortunate events, I had to close down that server :/
I am now starting development of a Classic - PoP server (Classic - Velious right...
Forum:
Support::Windows Servers
08-23-2011, 04:51 PM
Replies:
6
Disable new player models?
Views:
3,482
Posted By
jenco420
nvm, its a rule now.. check the sql updates for...
nvm, its a rule now.. check the sql updates for it.
Forum:
Support::Windows Servers
08-22-2011, 01:45 AM
Replies:
6
Disable new player models?
Views:
3,482
Posted By
jenco420
I just tested this and it is not disabling the...
I just tested this and it is not disabling the models like it should (titanium client).
Forum:
Development::Feature Requests
08-05-2009, 03:56 PM
Replies:
4
Random mob level.
Views:
3,568
Posted By
jenco420
Thanks secrets! this will make my job a whole lot...
Thanks secrets! this will make my job a whole lot easier! kudos!
Forum:
Development::Feature Requests
08-01-2009, 02:45 AM
Replies:
4
Random mob level.
Views:
3,568
Posted By
jenco420
Random mob level.
i was reading the EQ Live furoms and my eye caught this Thread (http://forums.station.sony.com/eq/posts/list.m?topic_id=153897) (scroll down to where devs start replying)
So i got to thinking...
Forum:
Development::Bots
07-16-2009, 11:27 PM
Replies:
0
This would be cool
Views:
2,540
Posted By
jenco420
This would be cool
Taken from http://forums.station.sony.com/eq/posts/list.m?topic_id=153413
Forum:
Support::General Support
07-08-2009, 10:27 PM
Replies:
13
Slow Motion movement
Views:
3,091
Posted By
jenco420
In the options screen there is a FPS limiter. ...
In the options screen there is a FPS limiter. Could be turned all the way down.
Forum:
Misc::Off Topic
07-08-2009, 12:24 AM
Replies:
9
Sick
Views:
3,230
Posted By
jenco420
I see your point, but it is streaming whole...
I see your point, but it is streaming whole games, more than just audio / video. I'm not saying it could be decreased further, but i don't see it shrinking to 512k.
Forum:
Misc::Off Topic
07-07-2009, 08:24 AM
Replies:
9
Sick
Views:
3,230
Posted By
jenco420
(7) Our bandwidth is mostly sub 1 megabit across...
(7) Our bandwidth is mostly sub 1 megabit across all games. (Works with Wifi, works on netbooks with no 3D card etc.)
that's pretty low bandwith already lol~
Forum:
Misc::Off Topic
07-03-2009, 12:07 AM
Replies:
5
Ding!
Views:
2,749
Posted By
jenco420
congratz i wish i was 18 again :P
congratz i wish i was 18 again :P
Forum:
Development::Server Code Submissions
06-29-2009, 11:12 PM
Replies:
18
COMMITTED: Slow Mitigation
Views:
5,313
Posted By
jenco420
if i remember correctly players where told if...
if i remember correctly players where told if mobs mitigated slow. Something to the extent of "Your spell was moslty successful" if i remember correctly. And thanks been waiting on this!
Forum:
General::General Discussion
06-29-2009, 04:59 PM
Replies:
17
Original CT
Views:
6,523
Posted By
jenco420
That's be awesome!
That's be awesome!
Forum:
General::Server Discussion
06-25-2009, 11:41 AM
Replies:
9
The Hidden Forest (Beta)
Views:
2,663
Posted By
jenco420
i have about 200 ping on this server and i don't...
i have about 200 ping on this server and i don't have any lag problems. cheers!
Forum:
Spell Support
06-19-2009, 12:04 AM
Replies:
3
bard speed spells
Views:
3,331
Posted By
jenco420
i remember they put a cap on movement speed and...
i remember they put a cap on movement speed and it might be limited in the client also? at least it sounds like it by what Thott wrote years ago
...
Forum:
Support::General Support
02-16-2009, 09:54 AM
Replies:
24
#advnpcspawn
Views:
7,438
Posted By
jenco420
I had to fully restart my server to get them to...
I had to fully restart my server to get them to start roaming.
Forum:
Support::General Support
02-13-2009, 07:15 PM
Replies:
2
weapon Model
Views:
2,363
Posted By
jenco420
Mit tiefer Dankbarkeit!
Mit tiefer Dankbarkeit!
Forum:
Support::Linux Servers
02-13-2009, 07:13 PM
Replies:
13
Jumping and warping mobs
Views:
5,114
Posted By
jenco420
I know there where some issues with 4.2.x ...
I know there where some issues with 4.2.x
But i thought they where fixed, maybe some new bugs?
Forum:
Support::General Support
02-13-2009, 05:32 PM
Replies:
2
weapon Model
Views:
2,363
Posted By
jenco420
weapon Model
anyone know of an item with this graphic, it was called Griffon's Sword but verant removed the item from the game a very long time ago.
http://www.angelfire.com/pq/tritonsummers/grifsword/5.jpg
...
Forum:
Development::Development
02-11-2009, 02:23 AM
Replies:
254
Starting Work on SoF Opcodes/Structs
Views:
48,115
Posted By
jenco420
If i remember correctly it has something to do...
If i remember correctly it has something to do with evolving items.
Forum:
Support::General Support
02-08-2009, 05:08 PM
Replies:
24
#advnpcspawn
Views:
7,438
Posted By
jenco420
it seems to be using the X,Y, as a loc for the...
it seems to be using the X,Y, as a loc for the npc to move there and just chill indefinitly, i'm even more confused now ><
the #ai roambox command seems to be working flawlessly tho, just would...
Forum:
Support::General Support
02-08-2009, 04:19 PM
Replies:
24
#advnpcspawn
Views:
7,438
Posted By
jenco420
alright here is how i'm currently using it (nay...
alright here is how i'm currently using it (nay not be the intended way ;p)
target the mob you want to randomly roam.
#advnpcspawn editgroupbox <spawngroupID> <dist> <max x> <<min x> <max y>...
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