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Forum: General::Server Discussion 02-08-2017, 12:26 PM
Replies: 10
Views: 4,996
Posted By jenco420
We use the Titanium client for it's QoL updates. ...

We use the Titanium client for it's QoL updates. There are a few oddities. Mostly Unknown String errors in the UI (not Many) I am working on those though.
Forum: General::Server Discussion 02-07-2017, 06:53 PM
Replies: 10
Views: 4,996
Posted By jenco420
Thanks for the feedback! I can see your point,...

Thanks for the feedback! I can see your point, and did not take you being an ass at all :P.

Taking your points in consideration. I removed the boxing limit. Upped the XP rate to around the same...
Forum: General::Server Discussion 02-07-2017, 06:51 AM
Replies: 10
Views: 4,996
Posted By jenco420
I am very passionate about this project. One of...

I am very passionate about this project. One of the many reasons why I am opening up this server is open up the TAK project to more users. The database I am using is from the last public release of...
Forum: General::Server Discussion 02-07-2017, 06:37 AM
Replies: 10
Views: 4,996
Posted By jenco420
It will be a legit type server, set to emulate...

It will be a legit type server, set to emulate live circa 2002. Two boxing is allowed. Experience rate will be the same as PEQ.

Thanks!
Jenco
Forum: General::Server Discussion 02-06-2017, 07:08 PM
Replies: 10
Views: 4,996
Posted By jenco420
Post The Nameless (CKV)

Hello! Back in 2008 I ran a small classic server, due to unfortunate events, I had to close down that server :/

I am now starting development of a Classic - PoP server (Classic - Velious right...
Forum: Support::Windows Servers 08-23-2011, 04:51 PM
Replies: 6
Views: 3,482
Posted By jenco420
nvm, its a rule now.. check the sql updates for...

nvm, its a rule now.. check the sql updates for it.
Forum: Support::Windows Servers 08-22-2011, 01:45 AM
Replies: 6
Views: 3,482
Posted By jenco420
I just tested this and it is not disabling the...

I just tested this and it is not disabling the models like it should (titanium client).
Forum: Development::Feature Requests 08-05-2009, 03:56 PM
Replies: 4
Views: 3,568
Posted By jenco420
Thanks secrets! this will make my job a whole lot...

Thanks secrets! this will make my job a whole lot easier! kudos!
Forum: Development::Feature Requests 08-01-2009, 02:45 AM
Replies: 4
Views: 3,568
Posted By jenco420
Random mob level.

i was reading the EQ Live furoms and my eye caught this Thread (http://forums.station.sony.com/eq/posts/list.m?topic_id=153897) (scroll down to where devs start replying)

So i got to thinking...
Forum: Development::Bots 07-16-2009, 11:27 PM
Replies: 0
Views: 2,540
Posted By jenco420
This would be cool

Taken from http://forums.station.sony.com/eq/posts/list.m?topic_id=153413
Forum: Support::General Support 07-08-2009, 10:27 PM
Replies: 13
Views: 3,091
Posted By jenco420
In the options screen there is a FPS limiter. ...

In the options screen there is a FPS limiter. Could be turned all the way down.
Forum: Misc::Off Topic 07-08-2009, 12:24 AM
Replies: 9
Views: 3,230
Posted By jenco420
I see your point, but it is streaming whole...

I see your point, but it is streaming whole games, more than just audio / video. I'm not saying it could be decreased further, but i don't see it shrinking to 512k.
Forum: Misc::Off Topic 07-07-2009, 08:24 AM
Replies: 9
Views: 3,230
Posted By jenco420
(7) Our bandwidth is mostly sub 1 megabit across...

(7) Our bandwidth is mostly sub 1 megabit across all games. (Works with Wifi, works on netbooks with no 3D card etc.)

that's pretty low bandwith already lol~
Forum: Misc::Off Topic 07-03-2009, 12:07 AM
Replies: 5
Views: 2,749
Posted By jenco420
congratz i wish i was 18 again :P

congratz i wish i was 18 again :P
Forum: Development::Server Code Submissions 06-29-2009, 11:12 PM
Replies: 18
Views: 5,313
Posted By jenco420
if i remember correctly players where told if...

if i remember correctly players where told if mobs mitigated slow. Something to the extent of "Your spell was moslty successful" if i remember correctly. And thanks been waiting on this!
Forum: General::General Discussion 06-29-2009, 04:59 PM
Replies: 17
Views: 6,523
Posted By jenco420
That's be awesome!

That's be awesome!
Forum: General::Server Discussion 06-25-2009, 11:41 AM
Replies: 9
Views: 2,663
Posted By jenco420
i have about 200 ping on this server and i don't...

i have about 200 ping on this server and i don't have any lag problems. cheers!
Forum: Spell Support 06-19-2009, 12:04 AM
Replies: 3
Views: 3,331
Posted By jenco420
i remember they put a cap on movement speed and...

i remember they put a cap on movement speed and it might be limited in the client also? at least it sounds like it by what Thott wrote years ago
...
Forum: Support::General Support 02-16-2009, 09:54 AM
Replies: 24
Views: 7,438
Posted By jenco420
I had to fully restart my server to get them to...

I had to fully restart my server to get them to start roaming.
Forum: Support::General Support 02-13-2009, 07:15 PM
Replies: 2
Views: 2,363
Posted By jenco420
Mit tiefer Dankbarkeit!

Mit tiefer Dankbarkeit!
Forum: Support::Linux Servers 02-13-2009, 07:13 PM
Replies: 13
Views: 5,114
Posted By jenco420
I know there where some issues with 4.2.x ...

I know there where some issues with 4.2.x

But i thought they where fixed, maybe some new bugs?
Forum: Support::General Support 02-13-2009, 05:32 PM
Replies: 2
Views: 2,363
Posted By jenco420
weapon Model

anyone know of an item with this graphic, it was called Griffon's Sword but verant removed the item from the game a very long time ago.

http://www.angelfire.com/pq/tritonsummers/grifsword/5.jpg
...
Forum: Development::Development 02-11-2009, 02:23 AM
Replies: 254
Views: 48,115
Posted By jenco420
If i remember correctly it has something to do...

If i remember correctly it has something to do with evolving items.
Forum: Support::General Support 02-08-2009, 05:08 PM
Replies: 24
Views: 7,438
Posted By jenco420
it seems to be using the X,Y, as a loc for the...

it seems to be using the X,Y, as a loc for the npc to move there and just chill indefinitly, i'm even more confused now ><

the #ai roambox command seems to be working flawlessly tho, just would...
Forum: Support::General Support 02-08-2009, 04:19 PM
Replies: 24
Views: 7,438
Posted By jenco420
alright here is how i'm currently using it (nay...

alright here is how i'm currently using it (nay not be the intended way ;p)

target the mob you want to randomly roam.

#advnpcspawn editgroupbox <spawngroupID> <dist> <max x> <<min x> <max y>...
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