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Forum: Support::General Support 06-06-2020, 05:35 PM
Replies: 1
Views: 5,410
Posted By Gnomish1987
If you can get your hands on the oooold file...

If you can get your hands on the oooold file chequip_chr.s3d, you'll find Model Viewer renders and exports those models with all rigging intact. Unfortunately, this file only includes pre-Kunark...
Forum: Development::Tools 08-03-2017, 04:26 AM
Replies: 133
Views: 327,336
Posted By Gnomish1987
I'm looking to make minor additions to a few old...

I'm looking to make minor additions to a few old .s3d zones for my own use, such as adding extra alleyways, buildings, caves, etc. for things like new guildhalls in cities. However, a (rather sloppy)...
Forum: Development::Tools 09-19-2014, 07:11 PM
Replies: 133
Views: 327,336
Posted By Gnomish1987
I fully agree about BMP being a space-hog....

I fully agree about BMP being a space-hog. However, don't you end up having to convert your final work to BMP eventually anyway if you're dealing with a pre-Luclin zone (when all textures were solely...
Forum: Development::Tools 09-17-2014, 01:57 PM
Replies: 133
Views: 327,336
Posted By Gnomish1987
Speaking of your newest version of EQGExport,...

Speaking of your newest version of EQGExport, Zaela, I am unable to get it to run. Previous versions open just fine for me, but attempting to open the one you've linked in the above quote gives me...
Forum: General::General Discussion 08-30-2013, 03:55 AM
Replies: 2
Views: 3,105
Posted By Gnomish1987
Thank you for the reply. It seems load2.s3d is...

Thank you for the reply. It seems load2.s3d is exactly what I was looking for. :)
Forum: General::General Discussion 08-29-2013, 04:14 AM
Replies: 2
Views: 3,105
Posted By Gnomish1987
Where is the char select .s3d file?

I've poked through many of the .s3d files trying to track down which among them handle the char select "mini-zones" we're so used to seeing, though I've had no luck. I am talking about the theater...
Forum: General::General Discussion 07-12-2013, 08:44 PM
Replies: 7
Views: 4,319
Posted By Gnomish1987
That kind of thing sounds complicated. And yes, I...

That kind of thing sounds complicated. And yes, I noticed right away how problematic it would be for the string thread. Ugh, all these files Verant were cranking out were full of so many...
Forum: General::General Discussion 07-12-2013, 10:17 AM
Replies: 7
Views: 4,319
Posted By Gnomish1987
Thanks for the reply. Oddly enough, I *just*...

Thanks for the reply. Oddly enough, I *just* scrounged up Windcatcher's .WLD File Reference doc just about 30 minutes ago!

You make it sound so simple, yet my main problem is an inability to...
Forum: General::General Discussion 07-10-2013, 05:48 PM
Replies: 7
Views: 4,319
Posted By Gnomish1987
Still no way to create new textures *without* overwriting old ones?

I have become very interested in revisiting the possibility of customizing NPC model textures. The process of coming up with a variation on a current texture is not hard in itself (for example,...
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