Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 11 of 11
Search took 0.00 seconds.
Search: Posts Made By: Telin
Forum: Development::Tools 08-30-2022, 04:37 PM
Replies: 10
Views: 32,819
Posted By Telin
I just wanted to note a strange bug when...

I just wanted to note a strange bug when converting old zone sounds to .emt. The old environmental sound effects, like wind_lp_4, after conversion sound much louder depending on which direction...
Forum: Development::Tools 07-10-2015, 12:02 PM
Replies: 8
Views: 18,660
Posted By Telin
You can use the actor emitter definition file for...

You can use the actor emitter definition file for any weapons or armor effects. It can apply particles to any part of the body and you can apply several at one time.

The environmental emitter...
Forum: Support::General Support 02-24-2015, 11:04 PM
Replies: 0
Views: 2,257
Posted By Telin
Angry Client Particle System Bug

There is a subtle, yet very annoying bug to me with the Titanium client and perhaps other clients.

I am hoping someone here might have some ideas as to what can be causing it and how to address...
Forum: Spell Support 11-07-2014, 09:29 PM
Replies: 3
Views: 4,076
Posted By Telin
I wish it were this easy; however, since DX9...

I wish it were this easy; however, since DX9 clients they only partially work. No effects are able to attach themselves to the character models so anything that required the root_bone locations don't...
Forum: Development::Tools 05-19-2014, 10:25 PM
Replies: 16
Views: 11,741
Posted By Telin
I think it could be attached to an arrow. Here I...

I think it could be attached to an arrow. Here I threw together a classic shield effect to see how it looks with the alignment and 3 separate emitters....
Forum: Development::Tools 05-19-2014, 09:37 PM
Replies: 16
Views: 11,741
Posted By Telin
I was able to use your editor to attach this...

I was able to use your editor to attach this healing effect emitter to the old model's bones by using the root_bone option. It's great to see this is possible. Of course very limited through the .eqg...
Forum: Development::Tools 05-19-2014, 08:12 PM
Replies: 16
Views: 11,741
Posted By Telin
Field 72-74 is also image stretch. You'll have...

Field 72-74 is also image stretch. You'll have four total now. Normally they should all be the same value unless you want the sprites skewed. Field 19 I can't explain technically, but from...
Forum: Support::General Support 11-11-2013, 10:52 PM
Replies: 3
Views: 3,282
Posted By Telin
The music issue isn't easy without being there....

The music issue isn't easy without being there. Try reinstalling. Otherwise, I would use the process of elimination. Try playing music with another program. If it works, try playing around with...
Forum: General::General Discussion 11-11-2013, 10:30 PM
Replies: 7
Views: 3,691
Posted By Telin
This would be great. You could do what blizzard...

This would be great. You could do what blizzard just did in the upcoming expansion and make the original EverQuest models look modern instead of changing the art direction and style completely as...
Forum: Support::General Support 05-08-2013, 04:59 AM
Replies: 0
Views: 2,029
Posted By Telin
Repairing Older Particle Effects

A few of us have been dying to repair this particle engine. I'm sure some of you smart people will be able to figure out how to repair the classic particles on the Titanium client.

When using any...
Forum: Spell Support 10-26-2012, 10:23 PM
Replies: 28
Views: 10,240
Posted By Telin
Has anyone figured out a way to force the...

Has anyone figured out a way to force the titanium client to put together the classic spell effects properly? I have played around a bit on the spell files. I can change particles by changing the...
Showing results 1 to 11 of 11

 
Forum Jump
   

All times are GMT -4. The time now is 08:06 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3