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Search: Posts Made By: Kayen
Forum: Support::Windows Servers 05-22-2018, 02:05 PM
Replies: 4
Views: 3,533
Posted By Kayen
185 SE_DamageModifier Modifies damage amount by...

185 SE_DamageModifier Modifies damage amount by percent for a specific skill.

Base1 Amt % Base2 Skills (-1=ALL)

Just use this and it will do what you want

Ie set base1 10 and base2 -1
...
Forum: Quests::Custom 04-26-2018, 07:49 PM
Replies: 4
Views: 4,140
Posted By Kayen
Well that is what i get for not having an up to...

Well that is what i get for not having an up to date plugins folder!

Kingly, if you really wanted it to be zone reset proof, you could exchange the entityvars for npc specific qglobals.
Forum: Quests::Custom 04-26-2018, 11:06 AM
Replies: 4
Views: 4,140
Posted By Kayen
Item Multiquest Turn in Script

Wrote this to help somebody out who was requesting this feature in Discord. Figured should post for anyone else in the future.

Script to simulate how live used to allow item quests to be completed...
Forum: General::General Discussion 10-16-2016, 05:28 PM
Replies: 21
Views: 14,230
Posted By Kayen
Nice to see your back. Still using your...

Nice to see your back.

Still using your tools though at this point at has become more of a hack job then anything else to make them functional.

Can't wait to have updated versions.
Forum: Support::General Support 08-01-2016, 09:58 AM
Replies: 9
Views: 4,241
Posted By Kayen
Your likely not setting the critical ratio...

Your likely not setting the critical ratio component correctly in the spell file / AA or whatever.

Just setting critical chance alone will NOT effect the actual spell damage, which appears to be...
Forum: General::General Discussion 04-26-2016, 08:56 PM
Replies: 2
Views: 5,263
Posted By Kayen
Here is a start... mysql> SELECT...

Here is a start...

mysql> SELECT id,name,nimbuseffect from spells_new WHERE nimbuseffect > 0 ORDER BY nimbuseffect ASC;
+-------+----------------------------------+--------------+
| id | name...
Forum: Development::Development 04-10-2016, 10:56 AM
Replies: 8
Views: 26,394
Posted By Kayen
I hereby award you a Ph.D in EQemu Studies with...

I hereby award you a Ph.D in EQemu Studies with all the all the rights and privileges pertaining thereto.

Seriously though, impressive work here.

Kayen
Forum: Quests::Q&A 04-05-2016, 06:42 AM
Replies: 1
Views: 3,466
Posted By Kayen
See spell effect...

See spell effect (http://69.168.254.241/p?SpellEffects&frm=Main) 442 and 443

You should be able to accomplish your goal using them in junction with a spell script if needed for complex stuff.
Forum: Quests::Q&A 03-29-2016, 06:58 AM
Replies: 7
Views: 5,612
Posted By Kayen
$client->Stun(1)

$client->Stun(1)
Forum: Development::Development 03-23-2016, 09:07 PM
Replies: 22
Views: 8,294
Posted By Kayen
The method works the same on regens and mana...

The method works the same on regens and mana regens as damage over time.
As long as the server side spell table as the actual values. Just remember though messing with values in the client side...
Forum: Development::Development 03-22-2016, 06:01 PM
Replies: 22
Views: 8,294
Posted By Kayen
This is what I use. Its not the most elegant SQL...

This is what I use. Its not the most elegant SQL but it works.

-- Need to run on the copied spell table prior to updating file so that NPC cast dots don't cause HP bounce on clients.

UPDATE...
Forum: Development::Development 03-22-2016, 11:13 AM
Replies: 22
Views: 8,294
Posted By Kayen
I have yet to be able to solve this for the...

I have yet to be able to solve this for the innate mana/hp regen.

However, this problem can be some what serious when using damage of time spells on clients, especially large ones. The HP bounce...
Forum: Support::Windows Servers 02-01-2016, 01:14 AM
Replies: 3
Views: 2,989
Posted By Kayen
Replace GetActDoTDamage function with the one...

Replace GetActDoTDamage function with the one below...

int32 Mob::GetActDoTDamage(uint16 spell_id, int32 value, Mob* target) {

if (target == nullptr)
return value;

if (IsNPC())
value...
Forum: General::General Discussion 12-13-2015, 10:23 PM
Replies: 44
Views: 12,013
Posted By Kayen
Here is my theory. The project is actually...

Here is my theory.

The project is actually so well developed, maintained and documented that people do not need to constantly run to the forums for help anymore.
Forum: Quests::Q&A 10-20-2015, 07:38 PM
Replies: 6
Views: 3,242
Posted By Kayen
A lot of quest:: functions are redundant with the...

A lot of quest:: functions are redundant with the $client ect point functions.
Forum: Support::General Support 10-13-2015, 12:13 PM
Replies: 38
Views: 13,823
Posted By Kayen
I can confirm this is occurring on Storm Haven...

I can confirm this is occurring on Storm Haven and I have not even updated our source since like March/April of this year.

At least in one zone I can confirm (Valdeholm) it is happening to both...
Forum: Quests::Q&A 10-07-2015, 12:29 PM
Replies: 22
Views: 5,260
Posted By Kayen
If you want it triggering off NPC's in the zone. ...

If you want it triggering off NPC's in the zone.

Run it off the default.pl

That runs the code on every NPC in zone that doesn't have a specific .pl file

You don't need to set the global to...
Forum: Support::Windows Servers 09-17-2015, 01:04 AM
Replies: 12
Views: 3,976
Posted By Kayen
Taunt was broken for a period of time prior to...

Taunt was broken for a period of time prior to like March 2015 ish (which i fixed).

If the repack source is earlier than that and it might be given the timing it came out, that would explain it.
Forum: Spell Support 05-05-2015, 01:35 PM
Replies: 3
Views: 3,785
Posted By Kayen
General information on how buff stacking spell...

General information on how buff stacking spell effects work.

Buff stacking (http://69.168.254.241/p?Spells_Buff_Stacking&frm=Main--SpellEffects)
Forum: Spell Support 04-10-2015, 04:31 PM
Replies: 20
Views: 9,083
Posted By Kayen
There is a rule to allow this effect to work on...

There is a rule to allow this effect to work on moving targets. (sorry dont have time to look it up right now)
Forum: Development::Development 02-25-2015, 10:56 PM
Replies: 18
Views: 7,839
Posted By Kayen
That is an old rule. In theory setting any...

That is an old rule.

In theory setting any value should put the bool to true.

They seem to be working on Storm Haven just fine.
Forum: Spell Support 02-07-2015, 03:29 AM
Replies: 10
Views: 4,731
Posted By Kayen
What you want to do already can be done. ...

What you want to do already can be done.

Base1 = base (for spells)
Base2 = limit (for spells)

But simply setting an AA in aa_effects
effectid 184
Base 100 (100 pct)
Base2 7 (Archery skill)
Forum: Spell Support 02-05-2015, 10:10 PM
Replies: 9
Views: 4,931
Posted By Kayen
No prob. There are not really many spell...

No prob.

There are not really many spell related issues that need to be fixed at this point So happy to take care of anything that pops up.
Forum: Support::Windows Servers 02-04-2015, 06:18 AM
Replies: 8
Views: 4,118
Posted By Kayen
UPDATE npc_types SET HP = HP * 0.75; UPDATE...

UPDATE npc_types SET HP = HP * 0.75;
UPDATE npc_types SET spellscale = 75;
UPDATE npc_types SET healscale = 75;

That will do exactly what you want. Alter ALL NPC's in database by 25 pct for HP...
Forum: Spell Support 02-03-2015, 08:07 AM
Replies: 9
Views: 4,931
Posted By Kayen
This is now implemented.

This is now implemented.
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