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Forum: Development::Development 03-23-2013, 07:54 PM
Replies: 31
Views: 10,213
Posted By game
EpicEmu has a fix for this which will be released...

EpicEmu has a fix for this which will be released after more testing, you can read up on the changes on the forums, you may need to sign up to read it:...
Forum: Support::Windows Servers 01-12-2013, 11:29 PM
Replies: 76
Views: 22,674
Posted By game
This issue has been resolved on the Sleeper...

This issue has been resolved on the Sleeper server - tests have shown AC to play a much larger role in overall combat damage.

http://epicemu.com/forum/ac-new-damage-reducing-code-tests
Forum: Development::Database/World Building 01-05-2013, 12:13 PM
Replies: 0
Views: 2,695
Posted By game
Classic Era SQL Scripts

EpicEmu.com (http://EpicEmu.com) developers have put in hundreds of hours and are releasing the code that was written to help bring the Sleeper beta server back to a classic-velious era. Currently...
Forum: General::Server Discussion 12-30-2012, 12:52 AM
Replies: 2
Views: 2,931
Posted By game
For those interested in running their own server,...

For those interested in running their own server, EpicEmu has its own login server and this information is required to open it up to public traffic.
Forum: General::Server Discussion 12-29-2012, 07:39 PM
Replies: 2
Views: 2,931
Posted By game
The Sleeper

The Sleeper Open beta is still in action and we encourage anyone interested in finding bugs to assist in doing so. This server currently has over 300+ hours invested and is beginning to post the...
Forum: General::General Discussion 12-29-2012, 07:11 PM
Replies: 17
Views: 6,256
Posted By game
Original CT and Lavastorm scripts available on...

Original CT and Lavastorm scripts available on the forums at http://epicemu.com must be registered to view.
Forum: Development::Server Code Submissions 12-16-2011, 04:10 PM
Replies: 7
Views: 4,312
Posted By game
Original submitted fix still works quite well,...

Original submitted fix still works quite well, only issue is it eats a bandage when they try to do it sitting - either way we feel they deserve to lose it for trying to get OP health regen :)
Forum: Development::Server Code Submissions 12-10-2011, 02:21 PM
Replies: 7
Views: 4,312
Posted By game
Tested, no bueno, it breaks your ability to sit...

Tested, no bueno, it breaks your ability to sit after attempting to bind wound while sitting.
Forum: Development::Server Code Submissions 12-05-2011, 11:13 AM
Replies: 7
Views: 4,312
Posted By game
Havent had the chance to test it yet but it will...

Havent had the chance to test it yet but it will be done and results dropped off here.
Forum: Development::Server Code Submissions 12-02-2011, 05:09 PM
Replies: 7
Views: 4,312
Posted By game
I will give this a test later this weekend and...

I will give this a test later this weekend and let you know :)
Forum: Support::Windows Servers 12-01-2011, 10:38 AM
Replies: 6
Views: 3,313
Posted By game
confirmed, zone.exe crashes on perl load after...

confirmed, zone.exe crashes on perl load after compiling with 2008 release using perl 5.14
Forum: Development::Server Code Submissions 12-01-2011, 10:31 AM
Replies: 7
Views: 4,312
Posted By game
Here is the change itself: //Break bind...

Here is the change itself:

//Break bind wound while sitting
if (bindwound_timer.Enabled() && IsSitting() == 1)
{
if(bindmob->IsClient());
{
...
Forum: Development::Server Code Submissions 12-01-2011, 01:05 AM
Replies: 7
Views: 4,312
Posted By game
Break bind wound while sitting

Fixed by That of The Sleeper dev team
Enjoy


bool Client::BindWound(Mob* bindmob, bool start, bool fail){
EQApplicationPacket* outapp = 0;
if(!fail) {
outapp = new...
Forum: General::General Discussion 11-25-2011, 01:14 AM
Replies: 4
Views: 2,188
Posted By game
And to you :)

And to you :)
Forum: Support::Windows Servers 11-20-2011, 11:28 PM
Replies: 3
Views: 2,464
Posted By game
Sounds like you need to source in some SQL...

Sounds like you need to source in some SQL updates, I bet if you turn on your debugger you will see it is having troubles with SELECT alt_currency or some other recently added field.

Make sure to...
Forum: Development::Bug Reports 11-18-2011, 05:51 PM
Replies: 2
Views: 2,517
Posted By game
Tested on PEQ and EZ server, both replicate the...

Tested on PEQ and EZ server, both replicate the same bug.
Forum: Development::Bug Reports 11-18-2011, 03:05 PM
Replies: 2
Views: 2,517
Posted By game
Was able to replicate on 3 different fresh...

Was able to replicate on 3 different fresh installs of server and DB.

Modifications to CombatRange make a difference however they still allow the client to attack without facing the mob from the...
Forum: Development::Bug Reports 11-18-2011, 10:14 AM
Replies: 2
Views: 2,517
Posted By game
EQemu Rev2022 Combat Bug

With the latest files for rev2022 clients are able to attack a mob without facing the mob, and from greater distances.

This can likely be cleaned up through Mob::CombatRange
Forum: Support::Windows Servers 11-12-2011, 02:26 PM
Replies: 6
Views: 4,003
Posted By game
Sounds like you may need to recompile, I had...

Sounds like you may need to recompile,
I had the same issue with one of my servers and after recompiling from the ground up everything worked, in my excitement I likely skipped something important.
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