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Forum: Spell Support Today, 04:38 PM
Replies: 2
Views: 22
Posted By demonstar55
This can be controlled by the rule...

This can be controlled by the rule Spells:PreNerfBardAEDoT. Set to true to have them classic. (may need to tweak spell data too if they ever changed them, I haven't checked that :P )
Forum: Support::General Support 10-05-2019, 07:49 PM
Replies: 6
Views: 157
Posted By demonstar55
it works fine when you get it via instance, if...

it works fine when you get it via instance, if you're just using /zone or #zone I'm not sure if it will work right :P
Forum: General::General Discussion 09-30-2019, 01:35 AM
Replies: 1
Views: 124
Posted By demonstar55
It increases it by 1. This was verified by parses...

It increases it by 1. This was verified by parses on live shortly before they realized it was bugged and changed the AA on live.

EDIT: It looks like I never fixed this ... Could have sworn I did...
Forum: Support::Windows Servers 09-19-2019, 04:29 PM
Replies: 22
Views: 379
Posted By demonstar55
base regen rate (all 3) are handled via the...

base regen rate (all 3) are handled via the basedata.txt file in the client's Resource folder. You can edit the base_data table to change these values and export with export_client_files program and...
Forum: Spell Support 09-18-2019, 01:22 PM
Replies: 3
Views: 135
Posted By demonstar55
We could add a mouse over or something that will...

We could add a mouse over or something that will describe what they are. (although, there might be too many, especially on mobile, but given that some of them are ranges that describe how they work,...
Forum: Support::Windows Servers 09-10-2019, 03:45 PM
Replies: 4
Views: 142
Posted By demonstar55
And? asdf

And?




asdf
Forum: Quests::LUA 09-08-2019, 11:19 PM
Replies: 8
Views: 259
Posted By demonstar55
PEQ quest repo has a few examples.

PEQ quest repo has a few examples.
Forum: Quests::LUA 09-08-2019, 06:05 PM
Replies: 8
Views: 259
Posted By demonstar55
You need to use a timer

You need to use a timer
Forum: General::General Discussion 08-07-2019, 07:15 PM
Replies: 2
Views: 393
Posted By demonstar55
Wait for more adds.

Wait for more adds.
Forum: Development::Development 07-10-2019, 01:11 PM
Replies: 4
Views: 449
Posted By demonstar55
This should be fixed on master

This should be fixed on master
Forum: Support::Windows Servers 07-01-2019, 01:55 AM
Replies: 2
Views: 296
Posted By demonstar55
You can turn it off with...

You can turn it off with Spells:BuffLevelRestrictions, but there is no way to change the algorithm.
Forum: Support::Windows Servers 06-23-2019, 10:23 PM
Replies: 1
Views: 200
Posted By demonstar55
The PEQ DB only has up to OoW implemented, that's...

The PEQ DB only has up to OoW implemented, that's the issue with further levels (they are supported though, but content isn't created)
Forum: General::Server Discussion 06-13-2019, 12:58 AM
Replies: 2
Views: 366
Posted By demonstar55
You could. No. Depends how much you wanna...

You could.
No.
Depends how much you wanna pay. I don't think many people use hosting, but some do. I think most of the bigger servers do colocation hosting at some data center.
Forum: Spell Support 06-07-2019, 01:36 PM
Replies: 8
Views: 814
Posted By demonstar55
Ahhh it's not an AOE on PEQ???

Ahhh it's not an AOE on PEQ???
Forum: Spell Support 06-07-2019, 12:48 PM
Replies: 8
Views: 814
Posted By demonstar55
The spell isn't missing, it was renamed in 2006...

The spell isn't missing, it was renamed in 2006 to Dustdevil.
Forum: Support::Windows Servers 06-05-2019, 10:32 PM
Replies: 4
Views: 499
Posted By demonstar55
PEQ only has up to OoW implemented. Anything...

PEQ only has up to OoW implemented. Anything after that is mostly just captured spawns and you'll have to implement it yourself.
Forum: Support::Windows Servers 05-24-2019, 01:00 PM
Replies: 12
Views: 327
Posted By demonstar55
You probably deleted the model from globalload.

You probably deleted the model from globalload.
Forum: Support::Windows Servers 05-23-2019, 10:41 PM
Replies: 12
Views: 327
Posted By demonstar55
You get the same PEQ does.

You get the same PEQ does.
Forum: Support::Windows Servers 05-23-2019, 06:10 PM
Replies: 12
Views: 327
Posted By demonstar55
They work fine on PEQ ...

They work fine on PEQ ...
Forum: Support::General Support 04-14-2019, 03:14 PM
Replies: 3
Views: 194
Posted By demonstar55
Looks like you need to provide x, y, z, and...

Looks like you need to provide x, y, z, and heading (in that order)
Forum: General::General Discussion 04-12-2019, 11:33 PM
Replies: 2
Views: 304
Posted By demonstar55
do you not have DirectX installed or something?

do you not have DirectX installed or something?
Forum: Support::Windows Servers 04-09-2019, 06:22 PM
Replies: 2
Views: 414
Posted By demonstar55
Add support for a newer client.

Add support for a newer client.
Forum: Development::Database/World Building 04-03-2019, 08:09 PM
Replies: 2
Views: 1,226
Posted By demonstar55
Only Combat:HitBonusPerLevel is used if you're...

Only Combat:HitBonusPerLevel is used if you're using the legacy combat lua system.

The rest need to be removed.
Forum: Development::Development 03-31-2019, 01:42 PM
Replies: 9
Views: 892
Posted By demonstar55
spells.eff is a different file ;) (which is stil...

spells.eff is a different file ;) (which is stil memcpy'd)
Forum: Development::Development 03-29-2019, 12:44 PM
Replies: 9
Views: 892
Posted By demonstar55
Is classic spell effects in spells.eff? This is...

Is classic spell effects in spells.eff? This is just a memcpy of some spell effect data, the "SpellAffectIndex" is actually just an index to an effect in this array.
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