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Forum: General::Server Discussion 01-15-2020, 09:58 AM
Replies: 6
Views: 531
Posted By strugglegenerator
Smile Vox vs Naggy =)

Vox vs Naggy =)
Forum: General::Server Discussion 01-04-2020, 01:06 PM
Replies: 6
Views: 531
Posted By strugglegenerator
Smile The video is now on YouTube:...

The video is now on YouTube: https://youtu.be/XRq2dHRSyAI
Forum: General::Server Discussion 01-03-2020, 04:20 PM
Replies: 6
Views: 531
Posted By strugglegenerator
Wink Sponsored by CazicTools

Tonight's EQFC fight of Tunare VS Cazic is proudly sponsored by CazicTools. "Give Every Project the Cazic Touch!"
https://i.ibb.co/QfQ82z5/Cazic-Tools.jpg

See you guys tonight on Twitch...
Forum: General::Server Discussion 01-02-2020, 07:58 PM
Replies: 6
Views: 531
Posted By strugglegenerator
Exclamation Sponsored by Tunarelines

Flights are still heading out of Plane of Growth for tomorrow night's fight vs Cazic Thule at 9pm!
"You're in our plane now!"
https://i.ibb.co/Byq64ZL/Tunarelines.jpg
Forum: General::Server Discussion 12-30-2019, 03:01 PM
Replies: 6
Views: 531
Posted By strugglegenerator
Talking EQFC - Everquest Fighting Championship

Join us on the first Friday of each month for epic NPC vs NPC battles on an EQ classic-esque emulated server, as well as inside looks at some fun behind-the-scenes of an Everquest GM running amok.
...
Forum: Support::Windows Servers 12-22-2019, 09:17 AM
Replies: 2
Views: 174
Posted By strugglegenerator
Looks like I have to untrain all discs and then...

Looks like I have to untrain all discs and then retrain to get rid of those Unknown Spell errors. I think since they were trained, then I removed them from the spells_new table, that they were just...
Forum: Support::Windows Servers 12-21-2019, 03:25 PM
Replies: 2
Views: 174
Posted By strugglegenerator
Remove Disciplines

I'm trying to remove some disciplines I do not want on my server. I removed them from the spells_new table in the database, but when I train all discs up to a certain level for my chars, it's still...
Forum: Support::Windows Servers 12-19-2019, 08:27 PM
Replies: 8
Views: 7,917
Posted By strugglegenerator
Ok I've figured it out. MacroQuest is reporting...

Ok I've figured it out. MacroQuest is reporting incorrect percentages.

When I look in the actual character_data table between each kill, all characters are gaining the correct amounts of exp,...
Forum: Support::Windows Servers 12-18-2019, 09:10 PM
Replies: 8
Views: 7,917
Posted By strugglegenerator
After logging out all of my characters and...

After logging out all of my characters and restarting my server, I still saw the same inconsistent experience statistics being reported. As a result, I decided to perform the same test with an...
Forum: Support::Windows Servers 12-17-2019, 08:44 PM
Replies: 8
Views: 7,917
Posted By strugglegenerator
Question Inconsistent Experience Gains

https://i.ibb.co/31rJgzx/random-fail-experience-gain.png

As you can see in the data above, I have a full group of 6 characters with varying levels (45 to 51). I spawned a lvl 41 Seafury Cyclops...
Forum: Spell Support 12-14-2019, 11:23 AM
Replies: 2
Views: 1,684
Posted By strugglegenerator
What do your logs say right before each crash? ...

What do your logs say right before each crash? Sometimes this can help pinpoint the issue.
Forum: Spell Support 12-14-2019, 11:20 AM
Replies: 4
Views: 1,552
Posted By strugglegenerator
Question AC Value Formula

I'm a bit confused on the formula for AC. Here is an example of an issue I'm experiencing on my server with a spell that has the following values:

effect_base_value1 = 30
max1 = 55
formula1 =...
Forum: Support::Windows Servers 12-13-2019, 11:32 AM
Replies: 24
Views: 7,550
Posted By strugglegenerator
Looks like I was able to resolve the issue by...

Looks like I was able to resolve the issue by setting both of the following values to false:
Character:UseOldConSystem = false
Character:UseXPConScaling = false

Now I re-did the same tests and...
Forum: Support::Windows Servers 12-13-2019, 11:16 AM
Replies: 24
Views: 7,550
Posted By strugglegenerator
I have the following values in my rule_values...

I have the following values in my rule_values table:

Character:UseOldConSystem = true
Character:UseXPConScaling = true
Character:GreenModifier = 0

I am not sure if those rules conflict with...
Forum: Support::Windows Servers 12-13-2019, 10:55 AM
Replies: 24
Views: 7,550
Posted By strugglegenerator
I re-did the test with a level 25 player...

I re-did the test with a level 25 player character under the same conditions as Huppy did in his test and I got the same results as Huppy on the Titanium client. I don't have RoF so I cannot test...
Forum: Support::Windows Servers 12-13-2019, 08:13 AM
Replies: 24
Views: 7,550
Posted By strugglegenerator
My results were not meaningless Jaspen. My...

My results were not meaningless Jaspen. My results show different results than what Huppy was able to find. In his version of the Titanium test, he shows green cons giving no experience. In my...
Forum: Support::Windows Servers 12-12-2019, 06:24 PM
Replies: 24
Views: 7,550
Posted By strugglegenerator
I'm not concerned about RoF2. I use Titanium.

I'm not concerned about RoF2. I use Titanium.
Forum: Support::Windows Servers 12-12-2019, 11:56 AM
Replies: 24
Views: 7,550
Posted By strugglegenerator
I ran my own test using the Titanium client with...

I ran my own test using the Titanium client with experience values enabled so I could see if I was actually getting exp or if the message was a false positive. The player's lvl was 50 and the NPC's...
Forum: Support::Windows Servers 12-12-2019, 10:38 AM
Replies: 2
Views: 2,988
Posted By strugglegenerator
I set each waypoint heading to face towards the...

I set each waypoint heading to face towards the next waypoint, so there should be no spinning to face in other directions, since no waypoints are set to -1 or 0 or anything default.

Rebooted the...
Forum: Support::Windows Servers 12-12-2019, 08:52 AM
Replies: 2
Views: 2,988
Posted By strugglegenerator
Question Mobs spinning during pathing

My NPC doesn't seem to look in the proper direction when he reaches a waypoint. Some waypoints he looks good, some waypoints he does like half a spin before continuing to move. I have already tried...
Forum: Support::Windows Servers 12-11-2019, 11:24 AM
Replies: 24
Views: 7,550
Posted By strugglegenerator
These are excellent findings. I'll have to...

These are excellent findings. I'll have to duplicate a similar test and see what I find as well.

As for the client colors of conned mobs. Where exactly is that defined on the client side? I...
Forum: Support::Windows Servers 12-05-2019, 08:17 AM
Replies: 11
Views: 409
Posted By strugglegenerator
Thank you for posting this! It works!!! I was...

Thank you for posting this! It works!!! I was basing my event_proximity_say off the Event Subroutines example (https://eqemu.gitbook.io/quest-api/methods/events) in the Quest API of Gitbook. This...
Forum: Support::Windows Servers 12-04-2019, 02:56 PM
Replies: 11
Views: 409
Posted By strugglegenerator
I got it! The server had to be restarted. ...

I got it! The server had to be restarted. #hotfix and #reloadqst did not work. Very odd indeed, but it works and I can see his name now that it's my Gandalf NPC and not that jester. Thank you...
Forum: Support::Windows Servers 12-04-2019, 02:31 PM
Replies: 11
Views: 409
Posted By strugglegenerator
Thank you Huppy. Definitely something odd...

Thank you Huppy.

Definitely something odd going on with that jester. I cannot change ANYTHING about him. Even when I change the npcID in the pets table to be a different NPC and #hotfix, the...
Forum: Support::Windows Servers 12-04-2019, 10:54 AM
Replies: 11
Views: 409
Posted By strugglegenerator
That's really close to what I'm looking for! I...

That's really close to what I'm looking for! I don't see a pet window, but I also don't see a name displayed at all for this NPC. He has no name at all (in game).

Not quite sure how to get his...
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