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Forum: General::General Discussion 01-27-2020, 05:42 PM
Replies: 1
Views: 50
Posted By demonstar55
This is great, someone should port this to EQEmu...

This is great, someone should port this to EQEmu :P
Forum: General::General Discussion 01-25-2020, 05:33 PM
Replies: 2
Views: 89
Posted By demonstar55
What if we don't care about VR :P (I...

What if we don't care about VR :P


(I mean, I have no solution or ever looked for one :P )
Forum: Development::Server Code Submissions 01-02-2020, 02:15 PM
Replies: 9
Views: 444
Posted By demonstar55
Reading the documentation on libuv for...

Reading the documentation on libuv for UV_RUN_NOWAIT, it says

"Poll for i/o once but don’t block if there are no pending callbacks. Returns zero if done (no active handles or requests left), or...
Forum: Spell Support 12-15-2019, 02:56 AM
Replies: 4
Views: 1,552
Posted By demonstar55
Only for client display.

Only for client display.
Forum: Spell Support 12-14-2019, 09:01 PM
Replies: 4
Views: 1,552
Posted By demonstar55
https://forums.daybreakgames.com/eq/index.php?thre...

https://forums.daybreakgames.com/eq/index.php?threads/ac-vs-acv2.210028/#post-3078126

Here's an explanation from an actual EQ dev.
Forum: Spell Support 12-01-2019, 01:56 PM
Replies: 8
Views: 280
Posted By demonstar55
Yeah, this is just because tit lacks that string....

Yeah, this is just because tit lacks that string. It's not really broken, it's just tit misses the in combat/out of combat restrictions.
Forum: Development::Database/World Building 11-14-2019, 03:26 PM
Replies: 2
Views: 533
Posted By demonstar55
global loot is global loot. This is a system they...

global loot is global loot. This is a system they added that has conditional application (used for a lot of tradeskills and defiant for example)

To answer the question about global loot, yes. By...
Forum: Support::General Support 11-13-2019, 09:32 PM
Replies: 1
Views: 324
Posted By demonstar55
They use scripts to modify their damage. Change...

They use scripts to modify their damage. Change their quest stuff.
Forum: Support::Windows Servers 11-10-2019, 03:01 AM
Replies: 14
Views: 1,068
Posted By demonstar55
As in decrease the 30 second timer (5 minutes for...

As in decrease the 30 second timer (5 minutes for raid targets)? If so, yes.
Forum: Spell Support 10-20-2019, 04:38 PM
Replies: 2
Views: 301
Posted By demonstar55
This can be controlled by the rule...

This can be controlled by the rule Spells:PreNerfBardAEDoT. Set to true to have them classic. (may need to tweak spell data too if they ever changed them, I haven't checked that :P )
Forum: Support::General Support 10-05-2019, 07:49 PM
Replies: 6
Views: 331
Posted By demonstar55
it works fine when you get it via instance, if...

it works fine when you get it via instance, if you're just using /zone or #zone I'm not sure if it will work right :P
Forum: General::General Discussion 09-30-2019, 01:35 AM
Replies: 1
Views: 314
Posted By demonstar55
It increases it by 1. This was verified by parses...

It increases it by 1. This was verified by parses on live shortly before they realized it was bugged and changed the AA on live.

EDIT: It looks like I never fixed this ... Could have sworn I did...
Forum: Support::Windows Servers 09-19-2019, 04:29 PM
Replies: 22
Views: 678
Posted By demonstar55
base regen rate (all 3) are handled via the...

base regen rate (all 3) are handled via the basedata.txt file in the client's Resource folder. You can edit the base_data table to change these values and export with export_client_files program and...
Forum: Spell Support 09-18-2019, 01:22 PM
Replies: 3
Views: 370
Posted By demonstar55
We could add a mouse over or something that will...

We could add a mouse over or something that will describe what they are. (although, there might be too many, especially on mobile, but given that some of them are ranges that describe how they work,...
Forum: Support::Windows Servers 09-10-2019, 03:45 PM
Replies: 4
Views: 247
Posted By demonstar55
And? asdf

And?




asdf
Forum: Quests::LUA 09-08-2019, 11:19 PM
Replies: 8
Views: 451
Posted By demonstar55
PEQ quest repo has a few examples.

PEQ quest repo has a few examples.
Forum: Quests::LUA 09-08-2019, 06:05 PM
Replies: 8
Views: 451
Posted By demonstar55
You need to use a timer

You need to use a timer
Forum: General::General Discussion 08-07-2019, 07:15 PM
Replies: 2
Views: 591
Posted By demonstar55
Wait for more adds.

Wait for more adds.
Forum: Development::Development 07-10-2019, 01:11 PM
Replies: 4
Views: 690
Posted By demonstar55
This should be fixed on master

This should be fixed on master
Forum: Support::Windows Servers 07-01-2019, 01:55 AM
Replies: 2
Views: 390
Posted By demonstar55
You can turn it off with...

You can turn it off with Spells:BuffLevelRestrictions, but there is no way to change the algorithm.
Forum: Support::Windows Servers 06-23-2019, 10:23 PM
Replies: 1
Views: 307
Posted By demonstar55
The PEQ DB only has up to OoW implemented, that's...

The PEQ DB only has up to OoW implemented, that's the issue with further levels (they are supported though, but content isn't created)
Forum: General::Server Discussion 06-13-2019, 12:58 AM
Replies: 2
Views: 472
Posted By demonstar55
You could. No. Depends how much you wanna...

You could.
No.
Depends how much you wanna pay. I don't think many people use hosting, but some do. I think most of the bigger servers do colocation hosting at some data center.
Forum: Spell Support 06-07-2019, 01:36 PM
Replies: 8
Views: 1,056
Posted By demonstar55
Ahhh it's not an AOE on PEQ???

Ahhh it's not an AOE on PEQ???
Forum: Spell Support 06-07-2019, 12:48 PM
Replies: 8
Views: 1,056
Posted By demonstar55
The spell isn't missing, it was renamed in 2006...

The spell isn't missing, it was renamed in 2006 to Dustdevil.
Forum: Support::Windows Servers 06-05-2019, 10:32 PM
Replies: 4
Views: 634
Posted By demonstar55
PEQ only has up to OoW implemented. Anything...

PEQ only has up to OoW implemented. Anything after that is mostly just captured spawns and you'll have to implement it yourself.
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