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Forum: Misc::Off Topic 01-13-2011, 05:05 PM
Replies: 11
Views: 15,658
Posted By Shadow-Wolf
go for it man, but I really doubt it would work...

go for it man, but I really doubt it would work out considering the player would probably have to burn a modified image of the game and have a modded ps2 to play the burned copy. If they have to use...
Forum: Support::Windows Servers 09-24-2010, 12:16 PM
Replies: 1
Views: 2,416
Posted By Shadow-Wolf
Strange I downgraded back to 1589 and it's still...

Strange I downgraded back to 1589 and it's still showing the same problem. When I got 1664 I downloaded perl 5.10 cause the new binaries required it, that's the only thing that changed.
Forum: Support::Windows Servers 09-24-2010, 12:09 PM
Replies: 1
Views: 2,416
Posted By Shadow-Wolf
Exclamation Can't play on same machine as server as of 1664

As the long title reads, since upgrading to the pre-compiled 1664 I cannot connect to ANY server while my server is running in the background. I get "An unknown error has occurred" any time I try to...
Forum: General::General Discussion 09-16-2010, 04:04 AM
Replies: 7
Views: 3,382
Posted By Shadow-Wolf
Dude I was running a basic eqemu server when I...

Dude I was running a basic eqemu server when I was in middle school.
Forum: Quests::Q&A 09-13-2010, 11:49 PM
Replies: 6
Views: 2,945
Posted By Shadow-Wolf
Thanks Akkadius, I was thinking of something...

Thanks Akkadius, I was thinking of something along that line but wasn't sure how to implement it.
Forum: Quests::Q&A 09-13-2010, 01:49 AM
Replies: 6
Views: 2,945
Posted By Shadow-Wolf
Laying down npc moves when talked to.

Got an npc that I want players to be able to talk to while he's laying down, problem is the npc still moves while laying down so he puts his head through the wall. Any ideas?
Forum: Quests::Q&A 09-13-2010, 01:19 AM
Replies: 3
Views: 2,635
Posted By Shadow-Wolf
Why have a timer? The item scale function itself...

Why have a timer? The item scale function itself works like a timer, just have it check the global at every scale event(which is every minute I believe). Not sure if qglobals work in items yet though.
Forum: General::General Discussion 03-30-2010, 12:32 AM
Replies: 64
Views: 29,836
Posted By Shadow-Wolf
anyone else but me notice steam says it's still...

anyone else but me notice steam says it's still on sale?
Forum: General::Server Discussion 12-21-2009, 01:44 AM
Replies: 8
Views: 4,041
Posted By Shadow-Wolf
Same here, it's been a long time since I've seen...

Same here, it's been a long time since I've seen anyone since the old DS days. darcnier88 and Corey were the original hosts of the server, I remember meeting them in IRC and getting the server set...
Forum: Development::Development 11-03-2009, 09:04 PM
Replies: 10
Views: 4,348
Posted By Shadow-Wolf
I believe that is wrong, the binaries must be...

I believe that is wrong, the binaries must be installed from the specific Trilogy cd with a red verant logo. Anything else should return an error as the binaries are completely different and this...
Forum: Development::Development 10-31-2009, 04:42 AM
Replies: 10
Views: 4,348
Posted By Shadow-Wolf
Yes, EQC's server is tied to the retail trilogy;...

Yes, EQC's server is tied to the retail trilogy; however, it must have the red verant logo on the front of the case.
Forum: Quests::Q&A 09-22-2009, 11:07 AM
Replies: 6
Views: 3,419
Posted By Shadow-Wolf
Cool, that should be all I need. Thank you for...

Cool, that should be all I need. Thank you for your help.
Forum: Quests::Q&A 09-22-2009, 03:46 AM
Replies: 6
Views: 3,419
Posted By Shadow-Wolf
Hmm, well there weren't any syntax errors to my...

Hmm, well there weren't any syntax errors to my knowledge, the only code I had besides the sub was $questitem->SetScale(1); and would change the input of that command to test it but it never scaled....
Forum: Quests::Q&A 09-21-2009, 05:49 PM
Replies: 6
Views: 3,419
Posted By Shadow-Wolf
That's strange about the charmfileid though...

That's strange about the charmfileid though because when I had it set to something besides 0, it set the stats to zero and ignored the quest for the item. When I set it to 0 it again ignored the...
Forum: Quests::Q&A 09-20-2009, 02:08 PM
Replies: 6
Views: 3,419
Posted By Shadow-Wolf
Item quests

Ok I've got a few questions here. Does it currently work? I've set the charmfile to CHRMTest which is a pl in quests\items and it doesn't seem to scale the charms stats at all. The second question I...
Forum: General::Server Discussion 09-02-2009, 01:45 AM
Replies: 5
Views: 3,941
Posted By Shadow-Wolf
Although I don't know myself, I bet they used...

Although I don't know myself, I bet they used fraps.
Forum: Quests::Custom 08-31-2009, 10:33 PM
Replies: 23
Views: 13,862
Posted By Shadow-Wolf
Well there again I went speaking before...

Well there again I went speaking before confirming, using globals does appear to work with this, it seems it's ignoring the fact that the global exists cause it's still creating new instances.
Forum: Quests::Custom 08-31-2009, 10:01 PM
Replies: 23
Views: 13,862
Posted By Shadow-Wolf
Thumbs up Was about to do it myself but you beat me to the...

Was about to do it myself but you beat me to the punch, Thank you Trevius
Forum: Quests::Custom 08-31-2009, 12:15 AM
Replies: 23
Views: 13,862
Posted By Shadow-Wolf
Ok so basically a qglobal with the guilds id as...

Ok so basically a qglobal with the guilds id as it's name and it's instance id be the way to go?
Forum: Quests::Q&A 08-30-2009, 10:56 PM
Replies: 14
Views: 4,657
Posted By Shadow-Wolf
pretty sure the aggro event triggers only once....

pretty sure the aggro event triggers only once. The combat event is not redundant cause it gives the script writer the ability to have code executed at the end of a battle that didn't necessarily...
Forum: Development::Development 08-30-2009, 10:43 PM
Replies: 7
Views: 7,610
Posted By Shadow-Wolf
One possibility would have, on the event of...

One possibility would have, on the event of death, the mob go through its hate list and anyone who is above your level range is given negative experience based on eq's experience calculations to...
Forum: Quests::Custom 08-30-2009, 10:35 PM
Replies: 23
Views: 13,862
Posted By Shadow-Wolf
Sorry to double post but I ran out of time to...

Sorry to double post but I ran out of time to edit. To me it seems that logically my revision of bergalas' code should work fine but perhaps we are not understanding the way these functions or the...
Forum: Quests::Custom 08-30-2009, 10:23 PM
Replies: 23
Views: 13,862
Posted By Shadow-Wolf
Nope still has the same issues as mine, still...

Nope still has the same issues as mine, still trys a new instance.
Forum: Quests::Custom 08-28-2009, 10:15 PM
Replies: 23
Views: 13,862
Posted By Shadow-Wolf
Doesn't really work, something to do with the way...

Doesn't really work, something to do with the way instances are created IDK.


sub EVENT_SAY
{
if (($text =~/Guild/i) && ($uguild_id > 0))
{
quest::say("Just a moment...");
$instGuild...
Forum: Development::Development 08-28-2009, 08:05 PM
Replies: 7
Views: 7,610
Posted By Shadow-Wolf
Cause individual server devs could implement this...

Cause individual server devs could implement this easily using the player quest file or flags?
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