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Search: Posts Made By: gaeorn
Forum: Development::Development 06-06-2011, 01:44 PM
Replies: 139
Views: 121,733
Posted By gaeorn
The only two issues that remain in UF that I run...

The only two issues that remain in UF that I run into is levitate is buggy and inconsistent and bard speed still does not work.

I do not know what the cause of the levitate problem is, but...
Forum: Development::Development 03-07-2011, 01:14 PM
Replies: 139
Views: 121,733
Posted By gaeorn
Don't think that is related. We probably just...

Don't think that is related. We probably just don't resend a new duration for the song every pulse.
Forum: Development::Development 03-03-2011, 01:10 PM
Replies: 139
Views: 121,733
Posted By gaeorn
/em emotes do not work in UF. It gives a message...

/em emotes do not work in UF. It gives a message about channel 22 similar to the one for chat channels before they were fixed.
Forum: Development::Development 03-03-2011, 01:08 PM
Replies: 139
Views: 121,733
Posted By gaeorn
Run speed spell/song effects have been tested...

Run speed spell/song effects have been tested without mq2 and it still does not work in UF on PEQ. Works fine in all other clients except for UF.
Forum: Development::Development 02-20-2011, 08:35 PM
Replies: 139
Views: 121,733
Posted By gaeorn
Run speed spells/songs do not appear to have any...

Run speed spells/songs do not appear to have any effect in UF. To test, I ran my bard and then started singing a run speed song and there was no visible change in speed. I personally have not tested...
Forum: Development::Development 02-14-2011, 01:18 PM
Replies: 139
Views: 121,733
Posted By gaeorn
It appears that instrument modifiers do not...

It appears that instrument modifiers do not appear in the item stats window in the UF client. I don't think this is a UI problem on my end because I should be using the default stats window, but if...
Forum: Support::Linux Servers 02-14-2011, 01:04 PM
Replies: 2
Views: 3,810
Posted By gaeorn
Bah, pesky details. Fixed in 1862.

Bah, pesky details. Fixed in 1862.
Forum: Development::Development 01-20-2011, 12:25 PM
Replies: 2
Views: 3,668
Posted By gaeorn
I vaguely recall this issue coming up before. I...

I vaguely recall this issue coming up before. I thought a negative value check had been added in to the test already.

In any case, I'd take a peek through where it is used to make sure it won't...
Forum: Development::Development 01-13-2011, 05:23 AM
Replies: 139
Views: 121,733
Posted By gaeorn
Pet hold appears not to work. I was testing with...

Pet hold appears not to work. I was testing with a beastlord with all trainable AA
Forum: Development::Development 12-31-2010, 11:11 PM
Replies: 139
Views: 121,733
Posted By gaeorn
Tiny Terror does not shrink the group in UF.

Tiny Terror does not shrink the group in UF.
Forum: Support::General Support 12-31-2010, 02:09 PM
Replies: 38
Views: 18,956
Posted By gaeorn
Looked at the code you put in, Derision. Will...

Looked at the code you put in, Derision. Will extended duration buffs show correctly after this? I ask because extended duration buffs never showed the proper duration when cast but did so after 1...
Forum: Development::Development 12-20-2010, 01:34 PM
Replies: 139
Views: 121,733
Posted By gaeorn
It appears there are several other opcodes that...

It appears there are several other opcodes that need correcting. People leaving a raid does not appear to function properly. Interestingly, it changes their color in the raid list when they leave...
Forum: Development::Development 12-17-2010, 09:47 PM
Replies: 139
Views: 121,733
Posted By gaeorn
No, PEQ is staying 32bit unless we do a lot more...

No, PEQ is staying 32bit unless we do a lot more testing and work on 64bit. The virtual machine it is on is 32bit as well.
Forum: Development::Development 12-17-2010, 05:34 PM
Replies: 139
Views: 121,733
Posted By gaeorn
As a side note, I found out about the problem...

As a side note, I found out about the problem with max hp from another player on PEQ that was using the underfoot client. I have been keeping PEQ up to date with the latest code every day for the...
Forum: Development::Development 12-17-2010, 05:23 PM
Replies: 139
Views: 121,733
Posted By gaeorn
It should be whatever came with UF. I have done...

It should be whatever came with UF. I have done nothing to change it. I'll get you the specifics later when I am at home.

In any case, have you tried those spells in a group on PEQ? The HP buffs...
Forum: Development::Development 12-17-2010, 04:42 AM
Replies: 139
Views: 121,733
Posted By gaeorn
Seems there might be a problem with levitate...

Seems there might be a problem with levitate effects too. I had flight of eagles on and got no levitate effect on the client.
Forum: Development::Development 12-16-2010, 09:22 PM
Replies: 139
Views: 121,733
Posted By gaeorn
I was in a group and the hp buffs were all group...

I was in a group and the hp buffs were all group buffs (bot9, symbol, fo7).
Forum: Development::Development 12-15-2010, 11:34 PM
Replies: 139
Views: 121,733
Posted By gaeorn
HoTT is working. I have not tested spell...

HoTT is working. I have not tested spell awareness yet but I will do so tomorrow.

Thanks so much for all the work you are doing Derision.
Forum: Development::Development 12-15-2010, 11:27 PM
Replies: 139
Views: 121,733
Posted By gaeorn
When I get a buff cast on me, for a moment I see...

When I get a buff cast on me, for a moment I see the added hp, then it reverts to displaying the pre-buff hp. I checked with a GM and the server side is counting the buffed hp properly, so this...
Forum: Development::Development 12-14-2010, 11:40 PM
Replies: 139
Views: 121,733
Posted By gaeorn
Also appears HoTT does not work using the UF...

Also appears HoTT does not work using the UF client even though it is supposed to be enabled globally on PEQ.
Forum: Development::Development 12-14-2010, 08:09 AM
Replies: 139
Views: 121,733
Posted By gaeorn
I notice I do not get spell information when a...

I notice I do not get spell information when a spell is cast even though my group leader has spell awareness group leadership ability and i'm in a 6 person group. This worked properly in SoD.

I...
Forum: Development::Development 12-14-2010, 08:07 AM
Replies: 139
Views: 121,733
Posted By gaeorn
I did a bit of testing of the above change and...

I did a bit of testing of the above change and did not run into any problems. I appears to work and did not break anything else that I noticed.
Forum: Development::Development 12-13-2010, 01:07 PM
Replies: 139
Views: 121,733
Posted By gaeorn
I've not looked into it, but /dismount does not...

I've not looked into it, but /dismount does not properly remove the buff for the mount. Or at least it did not prior to my last update to deal with the load spell set struct.
Forum: Development::Development 12-13-2010, 01:04 PM
Replies: 139
Views: 121,733
Posted By gaeorn
FYI, I do not seem to have any issues with GM...

FYI, I do not seem to have any issues with GM speed using Underfoot on PEQ.
Forum: Development::Development 12-13-2010, 07:10 AM
Replies: 139
Views: 121,733
Posted By gaeorn
I submitted a fix for this. I do not know if it...

I submitted a fix for this. I do not know if it should be 10 or 12 gems, but I left it at 10 and added a uint16 to account for the extra two bytes in the packet.
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