Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 241
Search took 0.01 seconds.
Search: Posts Made By: jbb
Forum: Development::Development 03-01-2005, 01:29 AM
Replies: 3
Views: 3,244
Posted By jbb
This makes it sound complicated. Rampage is...

This makes it sound complicated. Rampage is simple

Separately from the hate list of a mob there is a rampage list. This is just a list of anyone who has agro from the mob but it kept in order of...
Forum: OpenEQ::General Discussion 02-23-2005, 08:48 PM
Replies: 11
Views: 6,179
Posted By jbb
My thoughts a not to even attempt to build a...

My thoughts a not to even attempt to build a single generic client but use common base code to make it very much easier to build different clients.

All clients will need the following subsystems:...
Forum: OpenEQ::General Discussion 02-23-2005, 01:16 AM
Replies: 11
Views: 6,179
Posted By jbb
Hmm. If openEQ is at all alive someone should...

Hmm. If openEQ is at all alive someone should work on it again :) But if it is dead someone should do *something*.

I don't really use Delphi.

I'm not going to work on an EQ replacement client...
Forum: OpenEQ::General Discussion 02-20-2005, 08:43 PM
Replies: 11
Views: 6,179
Posted By jbb
That seems a shame. I had some slight problems...

That seems a shame.
I had some slight problems with this project, but still think the world needs a free mmorpg client.
Maybe I'll start one.
Forum: OpenEQ::General Discussion 02-17-2005, 01:02 AM
Replies: 11
Views: 6,179
Posted By jbb
Anything?

Any progress on this?
I'm still interested in seeing what you've done :)
Forum: OpenEQ::General Discussion 01-22-2005, 01:31 PM
Replies: 17
Views: 11,951
Posted By jbb
Ok, I've posted the last version of the code I...

Ok, I've posted the last version of the code I had at
eqengine.zip (http://www.botched.info/eqengine.zip)
It builds with visual c++.net 2003 and directX9 SDK.

This URL is likely to only work for...
Forum: OpenEQ::General Discussion 01-21-2005, 12:20 AM
Replies: 17
Views: 11,951
Posted By jbb
I'm not involved with this any more (see my other...

I'm not involved with this any more (see my other post).

I thought I'd put back up the code I had for my viewer program at the URL it was previously at but it doesn't seem to be working.

I'll...
Forum: OpenEQ::General Discussion 01-05-2005, 07:45 PM
Replies: 17
Views: 11,951
Posted By jbb
Sorry, yes. I can put it back up later on today...

Sorry, yes.
I can put it back up later on today if there is any interest.
Forum: OpenEQ::General Discussion 01-05-2005, 01:18 AM
Replies: 11
Views: 7,341
Posted By jbb
As I said, it's not about the legallity. It's...

As I said, it's not about the legallity.
It's just that regardless of the legallity I came to realise that I feel uncomfortable using their work in a way which they certainly wouldn't want me to.
...
Forum: OpenEQ::General Discussion 01-05-2005, 12:48 AM
Replies: 11
Views: 7,341
Posted By jbb
Leaving the project

Warning - long rambling post follows:

I've been thinking about this a lot for the last couple of days and I'm sorry to say that I've decided that it wouldn't be right for me to continue to work on...
Forum: OpenEQ::Development 01-03-2005, 11:17 PM
Replies: 20
Views: 12,039
Posted By jbb
Why would it be illegal? OpenEQ simple opens up...

Why would it be illegal?
OpenEQ simple opens up and displays files you already have. It's no more illegal than openoffice being able to work with microsoft word documents.

Of course if you wish...
Forum: Development::Development 01-03-2005, 12:47 AM
Replies: 2
Views: 3,276
Posted By jbb
update TABLENAME set COLUMN = VALUE where ...

update TABLENAME set COLUMN = VALUE where CONDITION
is probably what you want
Forum: OpenEQ::Bug reporting 01-03-2005, 12:28 AM
Replies: 1
Views: 5,481
Posted By jbb
Texture problem in potranquility and other zones

The ground textures flashes in and out at the rate of about once per second since the animated texture code was added. It didn't appear at all before so this is an improvement :)
Forum: OpenEQ::Development 12-30-2004, 10:43 AM
Replies: 20
Views: 12,039
Posted By jbb
So how big a memory leak do you have when you...

So how big a memory leak do you have when you switch zones?
:) :P :evil: :evil: :evil: :evil: :?:
Forum: OpenEQ::Development 12-29-2004, 10:07 PM
Replies: 20
Views: 12,039
Posted By jbb
Very nice work there :)

Very nice work there :)
Forum: OpenEQ::Development 12-29-2004, 08:37 AM
Replies: 3
Views: 4,835
Posted By jbb
Message handling and stuff

Daeken, I said on IRC that I'd post here on what I would do so that you could incorporate python event handlers into your code in a reasonable way.

Not got time now so it will be tomorrow (UK...
Forum: OpenEQ::General Discussion 12-27-2004, 08:47 PM
Replies: 1
Views: 5,113
Posted By jbb
Progress report and windows build

Edit: Replaced overly long post with a shorter one.

I made a windows build of the latest openeq (http://www.fx2100.com/openeq.zip).

Unzip it to a directory and run it from the command line:...
Forum: OpenEQ::Development 12-23-2004, 08:32 PM
Replies: 8
Views: 5,674
Posted By jbb
I think the server's network code may or may not...

I think the server's network code may or may not be relevent. It's trying to solve a different problem where it has to support many connections. We only have to support one. I have my own thoughts...
Forum: OpenEQ::Development 12-23-2004, 08:16 PM
Replies: 8
Views: 5,674
Posted By jbb
I need to stress that this was only a list of...

I need to stress that this was only a list of perceived needs for the system. Anything can go in there at any level and may well be rejected or postponed as a requirement for any particulal version...
Forum: OpenEQ::Development 12-23-2004, 08:03 PM
Replies: 8
Views: 5,674
Posted By jbb
Remember this was based on the things I wanted...

Remember this was based on the things I wanted for my own project and extended a bit to make it relevent to openeq.

One valid reason is that on windows machines direct3d support tends to be of a...
Forum: OpenEQ::Development 12-23-2004, 12:15 AM
Replies: 8
Views: 5,674
Posted By jbb
Requirements for openeq

When I was working on my own renderer I stared to figure out the formal requirements for a mmorpg client like this.

I only got as far as writing down a list of needs in an unstructured form. It's...
Forum: OpenEQ::Development 12-22-2004, 01:45 AM
Replies: 12
Views: 10,314
Posted By jbb
Well I'm thinking of things like making a...

Well I'm thinking of things like making a modified client which renders the walls slightly transparently so that you can see what mobs are around the next corner. It's not at all easy with EQlive but...
Forum: OpenEQ::Development 12-22-2004, 12:46 AM
Replies: 12
Views: 10,314
Posted By jbb
I'm fairly suprised that they don't appear to...

I'm fairly suprised that they don't appear to digitally sign the resource files and exe files for eqlive and have the client check the signatures on startup. It's obviously not foolproof when the...
Forum: Misc::Off Topic 12-20-2004, 08:26 PM
Replies: 5
RSA
Views: 2,998
Posted By jbb
No idea :( Well, I expect there would be many,...

No idea :(
Well, I expect there would be many, many hours of work with a disassembler and debugger to figure out how it did what it did and how to change it.

Not something I could do myself
Forum: Misc::Off Topic 12-20-2004, 01:35 PM
Replies: 5
RSA
Views: 2,998
Posted By jbb
Ah, I see. :( It sounds more like a digital...

Ah, I see. :(

It sounds more like a digital signature than encryption as such.
If it is an RSA digital signature then what they do is calculate a SHA1 hash of the contents of the file, and then...
Showing results 1 to 25 of 241

 
Forum Jump
   

All times are GMT -4. The time now is 11:47 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3