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Search: Posts Made By: ZombieSoul
Forum: General::Server Discussion 07-17-2021, 01:02 AM
Replies: 3
Views: 11,040
Posted By ZombieSoul
Wow, thanks for this, I just spent hours trying...

Wow, thanks for this, I just spent hours trying to figure out why public server would work but not a private server with the new json files. This fixed it instantly. and worth a necro
Forum: Support::Windows Servers 03-14-2017, 12:29 PM
Replies: 11
Views: 4,715
Posted By ZombieSoul
<address>external_ip</address> needs to point...

<address>external_ip</address>
needs to point to the external address assigned to your internet connection, by your ISP, not the ip assigned by your router to your computer.
Your friend needs to...
Forum: Support::Windows Servers 03-13-2017, 01:52 AM
Replies: 4
Views: 3,164
Posted By ZombieSoul
It is just example code, showing a way you could...

It is just example code, showing a way you could work around the problem you are having with a group target spell like KEI - if the client has a group, cast KEI if they dont, cast some other single...
Forum: Support::Windows Servers 03-12-2017, 03:09 PM
Replies: 4
Views: 3,164
Posted By ZombieSoul
Before I had a bot enchanter I had something...

Before I had a bot enchanter I had something similar to this to work around the group buff issue.

sub EVENT_SAY {

if($text=~/hail/i) {
quest::say("Hail, $name.I can help you [clear] your...
Forum: Development::Database/World Building 03-12-2017, 11:02 AM
Replies: 2
Views: 3,686
Posted By ZombieSoul
This has been answered in your other post: ...

This has been answered in your other post:
http://www.eqemulator.org/forums/showthread.php?t=27694
To avoid confusion and to get the best response. I would suggest not posting in very old threads,...
Forum: Support::Windows Servers 03-12-2017, 10:39 AM
Replies: 11
Views: 4,715
Posted By ZombieSoul
If you are wondering what else can be set in the...

If you are wondering what else can be set in the config:
https://github.com/EQEmu/Server/blob/master/utils/defaults/eqemu_config.xml.full
Forum: Support::Windows Servers 03-09-2017, 07:39 PM
Replies: 11
Views: 4,715
Posted By ZombieSoul
I had a problem when I first was installing - the...

I had a problem when I first was installing - the installer doesn't have the <address> tag in the config, it was needed for others outside my network to reach my server.

<server>
<world>...
Forum: Development::Bots 02-28-2017, 01:39 AM
Replies: 44
Views: 23,703
Posted By ZombieSoul
Seeing Bot buffs in target window

Not sure if I should keep this thread going, but this bugged me.
This seems like a simple fix, just emulated what they do with mercs

diff --git a/zone/client_packet.cpp b/zone/client_packet.cpp...
Forum: Development::Bots 02-28-2017, 12:23 AM
Replies: 44
Views: 23,703
Posted By ZombieSoul
I was glad to help, if anyone is following this...

I was glad to help, if anyone is following this you should check out the recent changes, the the rubber band has been broken by the awesome work of Uleat
Forum: Development::Bots 02-26-2017, 02:06 PM
Replies: 44
Views: 23,703
Posted By ZombieSoul
I enabled Mercs added a Tank(warrior) merc and...

I enabled Mercs added a Tank(warrior) merc and spawned a warrior bot, same race etc and made a little video of what I am seeing:
https://youtu.be/C_pK_ORv41M

The encoding is terrible but if you...
Forum: Development::Bots 02-26-2017, 01:55 AM
Replies: 44
Views: 23,703
Posted By ZombieSoul
Well after a bit more testing I'm not sure my...

Well after a bit more testing I'm not sure my assumption was correct, something very odd going on here, to observe the movement more carefully I set the speed statically to 8 for the follow section...
Forum: Development::Bots 02-26-2017, 01:01 AM
Replies: 44
Views: 23,703
Posted By ZombieSoul
I spent the evening playing with my bots and this...

I spent the evening playing with my bots and this code, and what it looks like to me(speculation) is that when the bots move the client is getting the wrong speed for the client side prediction, so...
Forum: Development::Bots 02-25-2017, 09:32 PM
Replies: 44
Views: 23,703
Posted By ZombieSoul
I have the optional rule for the...

I have the optional rule for the updatepositionwithtimer added and set to true. the usepathing is also added and set to true. I will take a look at the else clause and poke and test at it for a bit...
Forum: Development::Bots 02-25-2017, 09:02 PM
Replies: 44
Views: 23,703
Posted By ZombieSoul
I have tested these out a bit, and so far it is a...

I have tested these out a bit, and so far it is a big improvement, i'm wondering what the root cause of this is, while this mitigates it quite a bit they still look like they reset themselves every...
Forum: Development::Bots 02-22-2017, 11:20 PM
Replies: 44
Views: 23,703
Posted By ZombieSoul
Rock on man, I am just enjoying the discussion on...

Rock on man, I am just enjoying the discussion on how the bots are moving forward, please at no point take anything I am saying as trying to coax you to work on anything but what you have planned, I...
Forum: Development::Bots 02-22-2017, 09:53 PM
Replies: 44
Views: 23,703
Posted By ZombieSoul
What makes sense for me is if the fight starts,...

What makes sense for me is if the fight starts, and the bot can't see, move to towards whoever they normally follow until they can see what to attack.
Forum: Development::Bots 02-22-2017, 04:42 PM
Replies: 44
Views: 23,703
Posted By ZombieSoul
I was looking over this today while at work on my...

I was looking over this today while at work on my breaks, the grouping issue seems to start with this:
// Handles all client zone change event
void Bot::ProcessClientZoneChange(Client* botOwner) {...
Forum: Development::Bots 02-22-2017, 01:21 AM
Replies: 44
Views: 23,703
Posted By ZombieSoul
I just saw you replied at some time before I made...

I just saw you replied at some time before I made my post, as for the Merc grouping, I can test that, I moved to bots before a friend was interested in joining the server. that is when the bots...
Forum: Development::Bots 02-21-2017, 11:59 PM
Replies: 44
Views: 23,703
Posted By ZombieSoul
I'm glad to hear those are on your radar, looking...

I'm glad to hear those are on your radar, looking through the code, i'm a bit confused, it seems like there should be simple solid npc movment for npcs, mercs, pets and bots etc to move/path through...
Forum: Development::Bots 02-21-2017, 08:59 PM
Replies: 44
Views: 23,703
Posted By ZombieSoul
Bot observations

I switched over to bots from mercs a while ago, overall pretty nice, but the things that really bother me about them and I'm poking around the code trying to figure out are:

If you get engaged(in...
Forum: Support::Windows Servers 02-11-2017, 12:22 AM
Replies: 18
Views: 5,625
Posted By ZombieSoul
git pull should work open command prompt to...

git pull should work
open command prompt to the source directory(if you installed git during all of this)
you should be able just to type git pull to update your local
Forum: Support::Windows Servers 02-10-2017, 10:22 PM
Replies: 18
Views: 5,625
Posted By ZombieSoul
I haven't tested this but I believe the script...

I haven't tested this but I believe the script for Linux pulls the latest source, try copying the eqemu_server.pl into an empty directory and running it, when it comes up type new_server and at the...
Forum: Support::Windows Servers 02-10-2017, 09:25 PM
Replies: 18
Views: 5,625
Posted By ZombieSoul
You are correct, but it's not the install script...

You are correct, but it's not the install script that does the building, the eqemu_server.pl that the install script runs is where all of that happens. The Perl script will download binaries for...
Forum: Development::Bug Reports 02-09-2017, 12:26 AM
Replies: 14
Views: 5,686
Posted By ZombieSoul
It sounds like you are headed in the right...

It sounds like you are headed in the right direction, though from what I saw of the code looking over it a few minutes trying to figure out why my rogue was flipping out and realizing it was always...
Forum: Development::Bug Reports 02-08-2017, 11:37 PM
Replies: 14
Views: 5,686
Posted By ZombieSoul
I agree mercs should act like live, but I nearly...

I agree mercs should act like live, but I nearly died laughing when I saw my first merc rogue fight.
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