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Forum: Support::General Support 02-17-2009, 06:28 PM
Replies: 1
Views: 2,257
Posted By kayen85
Items created with -1 charges and expendable?

Anyone else having an issue where when they try to add a click to an item they display as -1 charges and Expendable (note the item is not set as a potion).

Seems everything I create now always...
Forum: Quests::Custom 02-12-2009, 02:43 PM
Replies: 0
Views: 3,073
Posted By kayen85
Method for automaticly generating locs for quest spawned NPC's

Maybe there is a better way that people use. But for the longest time when I was quest spawning NPC via scripts I would always manually enter the locs, using #loc then just writing that down into the...
Forum: Quests::Q&A 01-21-2009, 12:16 PM
Replies: 4
Views: 2,696
Posted By kayen85
This will clear all hate from the NPC through a...

This will clear all hate from the NPC through a quest.

$npc->WipeHateList();
Forum: Development::Feature Requests 01-16-2009, 07:53 PM
Replies: 5
Views: 3,445
Posted By kayen85
sub EVENT_SAY { if ($text =~/buff/i) { ...

sub EVENT_SAY {

if ($text =~/buff/i) {
quest::say("Time for your Haste buff buff");
my $GetPlayerID = $client->GetID();
$npc->CastSpell(172, $GetPlayerID );
}
}

I tried this for a few...
Forum: General::Server Discussion 01-16-2009, 02:05 AM
Replies: 28
Views: 12,439
Posted By kayen85
New zones released.

Mistmoore Caverns are now open 1-16-08

This is the first set of major new zones release since Dreadspire. It is focused heavily on group content (2-6+) for players level 75. It spans four that...
Forum: Support::Windows Servers 01-12-2009, 09:45 PM
Replies: 1
Views: 2,493
Posted By kayen85
Recast Type limit

Anyone know if there is a limit to how I high you can set a recast type. I know the editor says 1-10. However, I found an item with a type 12, used it and it seemed to work fine.

Can anyone...
Forum: Development::Development 12-19-2008, 05:17 PM
Replies: 3
Views: 2,350
Posted By kayen85
Yeah, but which field is it. I really thought I...

Yeah, but which field is it. I really thought I figured it out but it isn't working. I used the same field I saw on other shields.
Forum: Development::Development 12-18-2008, 02:33 PM
Replies: 3
Views: 2,350
Posted By kayen85
How do you set a shield so it can bash?

How do you set a shield so it can bash?

Simple question I suppose, but can't quite figure out what field determines if an item can bash or not.

Lets just say copying another shield that...
Forum: Development::Bug Reports 11-12-2008, 04:27 PM
Replies: 6
Views: 2,602
Posted By kayen85
Could it just be done like this old void...

Could it just be done like this

old
void QuestManager::CreateGroundObject(int32 itemid, float x, float y, float z, float heading, int32 decay_time)
{
entity_list.CreateGroundObject(itemid, x,...
Forum: Development::Bug Reports 11-12-2008, 04:04 PM
Replies: 6
Views: 2,602
Posted By kayen85
quest::creategroundobject() No charges

Using quest::creategroundobject() it will always spawn items with zero charges no matter what the item is set for in the dbase.

Is there anyway we can get something added to fix this?

Also...
Forum: Development::Feature Requests 11-06-2008, 10:54 AM
Replies: 12
Views: 3,586
Posted By kayen85
KLS the spell with Mitigate Melee Damage by 75%,...

KLS the spell with Mitigate Melee Damage by 75%, 5000 total is a good example , however this might be a good time to bring up too that effect above of mitigation up to a total doesn't work either...
Forum: Quests::Q&A 10-30-2008, 03:48 PM
Replies: 4
Views: 2,891
Posted By kayen85
Glad I could help! Kayen GM Stormhaven

Glad I could help!

Kayen
GM Stormhaven
Forum: Quests::Q&A 10-30-2008, 02:29 AM
Replies: 4
Views: 2,891
Posted By kayen85
Here is a way I came up with a while ago and it...

Here is a way I came up with a while ago and it works for what you want.

Here is how to do it. You need to add a new pet to the pet dbase, just do it in Navcat. Make sure to create the pet as an...
Forum: Development::Development 10-25-2008, 01:33 PM
Replies: 3
Views: 2,232
Posted By kayen85
It just creates an item that you can pick up....

It just creates an item that you can pick up. Most look like bags.
Forum: Development::Development 10-25-2008, 01:04 PM
Replies: 3
Views: 2,232
Posted By kayen85
Correction for new quest::CreateGroundObject

I have no idea where the correct place to post this was.

It works fine but the information on the wiki is wrong.

Correction that should go onto the...
Forum: Development::GeorgeS's Tools 10-08-2008, 08:36 PM
Replies: 4
Views: 3,426
Posted By kayen85
I think the error was I needed to run the...

I think the error was I needed to run the register exe again, which makes sense just forgot about that. Anyways solved for now.
Forum: Development::GeorgeS's Tools 10-08-2008, 08:25 PM
Replies: 4
Views: 3,426
Posted By kayen85
Sorry Forgot the actual error Run-time error...

Sorry Forgot the actual error

Run-time error '339':
Component 'a.ocx' or one of its dependencies not correctly registered: a file is missing or invalid
Forum: Development::GeorgeS's Tools 10-08-2008, 08:18 PM
Replies: 4
Views: 3,426
Posted By kayen85
Can connect after DLing new tools

*Sorry title should be Can not connect...

I downloaded the latest versions of the NPC/Loot editor and the Item editor.

Everything was working perfectly prior to this.

I try to run new...
Forum: Development::Feature Requests 10-02-2008, 12:19 PM
Replies: 43
Views: 14,973
Posted By kayen85
Working with Trev on this, We have as system...

Working with Trev on this,

We have as system set up atm that if an event is engaged, we do a zone wide depop of all trash mobs using quest::depopall(npcid) for each trash, then pop some KOS guard...
Forum: Quests::Q&A 09-22-2008, 03:47 PM
Replies: 3
Views: 2,307
Posted By kayen85
I was using correct format in my quest just...

I was using correct format in my quest just typed the question fast didn't really check the syntax heh.

Ok well maybe there just isn't a way to do it. Sometimes there is an obvious answer that I...
Forum: Quests::Q&A 09-21-2008, 02:17 PM
Replies: 3
Views: 2,307
Posted By kayen85
text events when NPC in combat

It appears when an NPC is in combat they don't respond to sub_EVENT_SAY, ect hails anything you put in that event.

Is there a way around this to enable npc you are fighting to respond to a text...
Forum: Quests::Q&A 08-27-2008, 04:49 PM
Replies: 2
Views: 2,420
Posted By kayen85
nevermind

Figured it out 2 minutes after posting was just a syntax error in what I thought should have worked. Found it in the quest object section of wiki.

$npc->Damage($npc, 100, spell_ID, skill_value,...
Forum: Quests::Q&A 08-27-2008, 04:38 PM
Replies: 2
Views: 2,420
Posted By kayen85
Quest function to cause mob to be damaged?

I want MobA to loose say 100 hps every time MobB is killed.

I can't quite find the code that allows this to happen, though still playing around. Figured this probably isn't a complicated one. If...
Forum: Development::Development 08-23-2008, 12:41 AM
Replies: 21
Views: 6,408
Posted By kayen85
Not sure if this helps, but I was a raid leader...

Not sure if this helps, but I was a raid leader on live for a while and one thing I remember about the raid tool is it was always buggy in regards to the "make group leader" function, infact I don't...
Forum: Development::Server Code Submissions 08-02-2008, 12:21 AM
Replies: 14
Views: 3,914
Posted By kayen85
Even on live it had npc aggro messages from say...

Even on live it had npc aggro messages from say logged in.
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