Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.03 seconds.
Search: Posts Made By: joligario
Forum: Development::Database/World Building 07-27-2018, 10:28 AM
Replies: 1
Views: 271
Posted By joligario
Small hint to your answer

Small hint to your answer
Forum: General::General Discussion 06-13-2018, 11:43 PM
Replies: 3
Views: 330
Posted By joligario
Ads /10char

Ads

/10char
Forum: Support::Windows Servers 06-03-2018, 11:24 PM
Replies: 2
Views: 282
Posted By joligario
You're welcome.

You're welcome.
Forum: Support::Windows Servers 05-29-2018, 10:00 PM
Replies: 4
Views: 384
Posted By joligario
Probably, but I updated the minor versions...

Probably, but I updated the minor versions anyways. I also deleted my build folder and regenerated. Best to make sure you have entire boost folder sets and set boost directory. It will find the rest...
Forum: Support::Windows Servers 05-29-2018, 02:15 PM
Replies: 4
Views: 384
Posted By joligario
I updated VS, CMake, and used Boost 1.67 and all...

I updated VS, CMake, and used Boost 1.67 and all compiles fine.
Forum: Quests::Q&A 02-19-2018, 12:38 AM
Replies: 6
Views: 419
Posted By joligario
There shouldn’t be, but there is. We ran into...

There shouldn’t be, but there is. We ran into that a few years ago with 50ish elsif statements. I never really dug in to find out if it was a Perl limitation or what.
Forum: Support::General Support 02-16-2018, 08:54 PM
Replies: 15
Views: 1,170
Posted By joligario
Probably better to say that "most" routers don't...

Probably better to say that "most" routers don't allow loopback inherently.
Forum: Spell Support 12-17-2017, 09:07 PM
Replies: 1
Views: 301
Posted By joligario
Pretty sure that is all client-side.

Pretty sure that is all client-side.
Forum: Support::General Support 12-12-2017, 11:49 PM
Replies: 4
Views: 351
Posted By joligario
Yeah, seems like either that editor isn't updated...

Yeah, seems like either that editor isn't updated or the database it is working from is wrong...
22049: 2013 and 2009
22065: 2006 and 2004
22025: 2004 and 2004
Forum: Support::General Support 12-12-2017, 07:55 AM
Replies: 4
Views: 351
Posted By joligario
http://www.peqtgc.com/edit/index.php?editor=spells...

http://www.peqtgc.com/edit/index.php?editor=spells&id=22049&action=2
and
http://www.peqtgc.com/edit/index.php?editor=spells&id=22065&action=2

You will have to log in as guest
Forum: Support::Windows Servers 11-19-2017, 07:49 PM
Replies: 7
Views: 302
Posted By joligario
It is max and min. But if you don't put a min, it...

It is max and min. But if you don't put a min, it defaults to 1. So #traindisc 60 is the same as #traindisc 60 1.
Forum: Support::Windows Servers 10-09-2017, 06:58 AM
Replies: 2
Views: 364
Posted By joligario
Just built fine for me. Did you just BUILD or did...

Just built fine for me. Did you just BUILD or did you CLEAN first?
Forum: Support::Windows Servers 09-06-2017, 08:46 PM
Replies: 1
Views: 451
Posted By joligario
If you are getting all success on build, just...

If you are getting all success on build, just ignore.
Forum: Quests::Q&A 06-24-2017, 06:47 PM
Replies: 2
Views: 404
Posted By joligario
Check against some other quests that work. ...

Check against some other quests that work.

Hint: It is not ==
Forum: Support::Windows Servers 05-10-2017, 09:19 AM
Replies: 36
Views: 2,992
Posted By joligario
The server still knows your hunger and thirst...

The server still knows your hunger and thirst levels.
Forum: Support::General Support 05-03-2017, 05:45 AM
Replies: 3
Views: 653
Posted By joligario
Server ID is used for previous and auto login...

Server ID is used for previous and auto login type actions for the clients.
Forum: Quests::Custom 05-02-2017, 06:19 PM
Replies: 12
Views: 1,049
Posted By joligario
Put in a 1-3 second delay from spawn to set an...

Put in a 1-3 second delay from spawn to set an appearance.
Forum: EQEmu Operations Center 04-05-2017, 11:59 AM
Replies: 6
Views: 914
Posted By joligario
So this is not the individual NPC editor, but a...

So this is not the individual NPC editor, but a mass edit function? Can you pastebin your editor log entries related to the changes you are trying to make?

EDIT: Ah so this is not the php editor....
Forum: EQEmu Operations Center 04-05-2017, 05:40 AM
Replies: 6
Views: 914
Posted By joligario
Which fields specifically?

Which fields specifically?
Forum: Support::Windows Servers 03-07-2017, 08:46 AM
Replies: 4
Views: 684
Posted By joligario
Ok, I wonder if the dump script is not dumping...

Ok, I wonder if the dump script is not dumping the rules table. Maybe it is using the old table.

EDIT: Or I guess it could be using another ruleset. Will have to check them.
Forum: Support::Windows Servers 03-07-2017, 03:46 AM
Replies: 4
Views: 684
Posted By joligario
Pretty sure that was fixed some time ago. You...

Pretty sure that was fixed some time ago. You sure it is in this current dump? Could it have been left over from when it was wrong in a older dump?
Forum: Support::Windows Servers 02-24-2017, 12:51 PM
Replies: 460
Views: 112,397
Posted By joligario
Does...

Does https://github.com/EQEmu/Server/commit/e0988369349c5984f1e6ca16942dea91630b4cbd get after the issue?
Forum: Quests::Custom 01-18-2017, 11:37 PM
Replies: 10
Views: 2,334
Posted By joligario
Where is it failing? Have you tried #questerrors?...

Where is it failing? Have you tried #questerrors?

Not sure if you can redefine a global variable like $client in Perl. Maybe it creates its own instance, but might be worth looking in to.
Forum: Development::Tools 01-08-2017, 03:18 PM
Replies: 1
Views: 1,768
Posted By joligario
Update pushed for this. However, I don't have...

Update pushed for this. However, I don't have DBD-MySQL to test.
Forum: Support::General Support 12-10-2016, 06:54 PM
Replies: 11
Views: 1,966
Posted By joligario
Custom buffs?

Custom buffs?
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 01:38 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3