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Forum: Development::Feature Requests 10-27-2008, 12:59 AM
Replies: 27
Views: 8,642
Posted By ChaosSlayer
well back from when I played on LIVE mobs did not...

well back from when I played on LIVE mobs did not melee critical neither - at least you would never know that unless mob woudl hit you for some abnormal ammount of damage.

with spell it was even...
Forum: Development::Feature Requests 10-26-2008, 11:31 PM
Replies: 27
Views: 8,642
Posted By ChaosSlayer
I see. the reason I asked is cuase there is a...

I see.
the reason I asked is cuase there is a melee critical for mobs in Rules which works rather nicely
Forum: Development::Feature Requests 10-25-2008, 09:30 PM
Replies: 27
Views: 8,642
Posted By ChaosSlayer
ok i have looked at changelog and have few...

ok i have looked at changelog and have few questions.

AndMetal: New rules for tweaking spell crits: Spells:BaseCritChance(0), Spells:BaseCritRatio(0), Spells:WizCritLevel(12),...
Forum: Development::Feature Requests 10-25-2008, 05:45 PM
Replies: 27
Views: 8,642
Posted By ChaosSlayer
well some of us stil waiting for OFFICIAL release...

well some of us stil waiting for OFFICIAL release posted at download section =)

its been a while

but anyway I thank Addmetal for puting in the code on such short notice =)
Forum: Development::Feature Requests 10-21-2008, 10:23 PM
Replies: 27
Views: 8,642
Posted By ChaosSlayer
you are the coder AndMetal :D You are our...

you are the coder AndMetal :D
You are our only hope :cool:
Forum: Development::Feature Requests 10-17-2008, 07:33 PM
Replies: 27
Views: 8,642
Posted By ChaosSlayer
Critical Spell casting Rule

we allready have Rule for Client and NPC critical melee - why not spell casting?

I recomend we add it
we will need CriticalSpellChance for NPC, general Client, and separatetly for Wizards I guess
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