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Forum: Quests::Q&A 04-27-2014, 04:02 PM
Replies: 0
Views: 2,063
Posted By Township EQ
Event_spell_buff_tic_client

sub EVENT_SPELL_EFFECT_CLIENT {
$client->Message(15, "spell on u");
}
sub EVENT_SPELL_BUFF_TIC_CLIENT {
my $healthisnigga = $entity_list->GetClientByID($caster_id);...
Forum: General::Server Discussion 04-13-2014, 03:55 PM
Replies: 44
Views: 14,708
Posted By Township EQ
This is huge.. Also combined with the door...

This is huge..

Also combined with the door tool that you've released the possibilities are amazing.. I've completely changed the look of the end of crystallos with it.. the ability to share...
Forum: Quests::Q&A 04-07-2014, 09:23 PM
Replies: 2
Views: 2,881
Posted By Township EQ
I just threw that in the stupid racebrowse thing...

I just threw that in the stupid racebrowse thing I made and it actually works perfectly and #reloadquest isn't breaking anything.

I've been having weird issues with this new revision though.. not...
Forum: Quests::Custom 04-07-2014, 09:18 PM
Replies: 2
Views: 3,463
Posted By Township EQ
Shrug.. works for me on a revision compiled 2...

Shrug.. works for me on a revision compiled 2 days ago.. and when I didn't have the -1 on report it was reporting the changed race +1 for some reason.. literally NO clue why.

I only threw it...
Forum: Quests::Custom 04-06-2014, 09:51 PM
Replies: 2
Views: 3,463
Posted By Township EQ
#browserace

Just a simple command I made because I was sick of shift-upping to cycle through races in-game.

Note: If you want to see races on a higher scale there's a race viewer in EoC with all of them.

...
Forum: Quests::Q&A 04-06-2014, 06:41 PM
Replies: 5
Views: 2,378
Posted By Township EQ
put the return item in the else.. you have an...

put the return item in the else.. you have an extra } as well


sub EVENT_ITEM {
if (($platinum >= 1000) && plugin::check_handin(\%itemcount, 132595 => 1)) {
quest::summonitem(132594);...
Forum: Quests::Q&A 04-06-2014, 03:48 PM
Replies: 2
Views: 2,881
Posted By Township EQ
custom perl commands on newer revisions

Sup guys.

I've recently updated my little sandbox to the newest revision and I'm noticing that every custom perl # command I have now returns the whole "command x not recognized".

Is there a...
Forum: Quests::Q&A 03-17-2014, 01:13 AM
Replies: 4
Views: 2,956
Posted By Township EQ
Here are two working examples of those events you...

Here are two working examples of those events you couldn't get to work.. hope this helps you a bit.

On task complete you can set that signal.


sub EVENT_TASK_STAGE_COMPLETE {...
Forum: Support::General Support 03-13-2014, 07:11 PM
Replies: 12
Views: 9,030
Posted By Township EQ
Yeah.. I definitely did post the wrong link.....

Yeah.. I definitely did post the wrong link.. haha.. stupid of me.

http://www.eqemulator.org/forums/showthread.php?t=37519

That thread is only if your port spell is porting you to wonky...
Forum: Support::General Support 03-13-2014, 03:25 PM
Replies: 12
Views: 9,030
Posted By Township EQ
Port spells are pretty weird actually.. Check...

Port spells are pretty weird actually.. Check this thread out: http://www.eqemulator.org/forums/showthread.php?t=37949

and the description in dbstr is only necessary when you right click a spell...
Forum: Support::General Support 03-12-2014, 01:08 PM
Replies: 12
Views: 9,030
Posted By Township EQ
Sure.. When you're editing a spell and you...

Sure..

When you're editing a spell and you press the save button.. that's sending a query to your spells table in the database. As soon as you pressed save your spell was added to your server. The...
Forum: Support::General Support 03-12-2014, 05:14 AM
Replies: 12
Views: 9,030
Posted By Township EQ
Yup.. you're gonna have to use the generate...

Yup.. you're gonna have to use the generate feature.. it pulls the spells from your specific database table.
Forum: Support::General Support 03-11-2014, 09:41 AM
Replies: 12
Views: 9,030
Posted By Township EQ
Hey bud. Have you heard of EoC? It's pretty...

Hey bud.

Have you heard of EoC? It's pretty much an all-in-one tool.

It has a GREAT NPC editor (with mass zone editing capability) as well as a very concise and easy to use item editor. If you...
Forum: Support::Linux Servers 02-28-2014, 10:08 AM
Replies: 21
Views: 6,953
Posted By Township EQ
Nah you're right.. but if you're not getting any...

Nah you're right.. but if you're not getting any errors on your world.exe I have no clue what else it could possibly be.. double check to see if your login server information is correct. The reason I...
Forum: Support::Linux Servers 02-28-2014, 09:59 AM
Replies: 21
Views: 6,953
Posted By Township EQ
Are you running your own LAN loginserver as...

Are you running your own LAN loginserver as well.. or are you trying to use EQEmu's?

If you're running a private one I don't know much about LS issues.. but you can point your server to the EQEmu...
Forum: Support::Linux Servers 02-28-2014, 08:02 AM
Replies: 21
Views: 6,953
Posted By Township EQ
The server shows down as in it's not on the list?...

The server shows down as in it's not on the list? Post your eqemu_config file in [code] brackets and make sure you edit out any sensitive information like your passwords etc.
Forum: Quests::Q&A 02-26-2014, 09:53 AM
Replies: 5
Views: 2,856
Posted By Township EQ
i'm sure he would've figured that out when he...

i'm sure he would've figured that out when he changed the spell id.. i was rushed because i had work an stuffs.. wrote it in 2 seconds.
Forum: Quests::Q&A 02-25-2014, 02:37 PM
Replies: 5
Views: 2,856
Posted By Township EQ
try this.. no clue if it works or not just got it...

try this.. no clue if it works or not just got it from the wiki.. put this on a random npc and change the spell id.


sub EVENT_SAY {
if($text=~/hail/i) {
if($client->FindBuff(123456) {...
Forum: Quests::Q&A 01-29-2014, 11:59 AM
Replies: 7
Views: 5,146
Posted By Township EQ
sub EVENT_SPAWN { $npc_name =...

sub EVENT_SPAWN {
$npc_name = $npc->GetCleanName();
if($npc_name=~/freeport/i) {
$npc->SetRace(1); #:: Set NPC Race - Qeynos Citizen: 71 | Freeport Guards: 44
$npc->SetTexture(1); ...
Forum: Quests::Plugins & Mods 01-26-2014, 11:46 AM
Replies: 23
Views: 30,354
Posted By Township EQ
K well.. I'm not gonna have a dick-swinging...

K well.. I'm not gonna have a dick-swinging contest with you. Do things your way. I shared this because I figured it would save some people a bit of time.
Forum: Quests::Plugins & Mods 01-26-2014, 11:27 AM
Replies: 23
Views: 30,354
Posted By Township EQ
Then you're welcome to make your content that way...

Then you're welcome to make your content that way man.. I can set an if check for the name "orc" and put in 1 and 5 to this and if I test it out and 1-5 isn't what I want i literally change the 5 to...
Forum: Quests::Plugins & Mods 01-26-2014, 11:15 AM
Replies: 23
Views: 30,354
Posted By Township EQ
Dunno.. never done it that way. Doesn't seem very...

Dunno.. never done it that way. Doesn't seem very practical either. With this you can edit it basically on the fly.. changing 2 variables at most instead of one db entry for every mob in the zone. As...
Forum: Quests::Plugins & Mods 01-26-2014, 05:22 AM
Replies: 23
Views: 30,354
Posted By Township EQ
plugin::ScaleTrash

This is a very simple plugin used to set a mobs level within a range. Using this combined with Akka's scaling system can save so much time when making a zone. You can get his scaling system here...
Forum: Quests::Q&A 01-24-2014, 01:26 AM
Replies: 15
Views: 6,185
Posted By Township EQ
sub EVENT_SPAWN { $npc->SetAppearance(3); ...

sub EVENT_SPAWN {
$npc->SetAppearance(3);
$npc->SetBodyType(11);
$npc->TempName("");
}

sub EVENT_COMBAT {
if($combat_state == 1) {
$npc->TempName("a_crypt_skeleton");...
Forum: Quests::Q&A 01-23-2014, 12:56 PM
Replies: 15
Views: 6,185
Posted By Township EQ
K so.. what is actually going on here? You...

K so.. what is actually going on here?

You want him untargetable for how long? until the adds are done spawning.. until players are done killing all the adds?

Also I'm not sure if SetTargetable...
Showing results 1 to 25 of 118

 
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