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Posts Made By:
Shin Noir
Forum:
General::General Discussion
06-04-2015, 02:58 PM
Replies:
188
EverQuest in Unity Engine project
Views:
150,310
Posted By
Shin Noir
Fun times.
Fun times.
Forum:
General::General Discussion
08-31-2014, 01:45 PM
Replies:
188
EverQuest in Unity Engine project
Views:
150,310
Posted By
Shin Noir
As a general follow up, I see you're doing...
As a general follow up, I see you're doing networking support for EQ Browser, yet your current web builds don't seem to leverage it at all. Have you managed to connect the web browser with all the...
Forum:
General::General Discussion
11-21-2013, 03:38 AM
Replies:
188
EverQuest in Unity Engine project
Views:
150,310
Posted By
Shin Noir
I took a few minutes playing around with the...
I took a few minutes playing around with the eqbrowser, seeing how stuff is being done. Since sounds and animations are interesting, wrote a quick mouse raycaster thingie and now you can click stuff....
Forum:
General::General Discussion
11-21-2013, 12:59 AM
Replies:
188
EverQuest in Unity Engine project
Views:
150,310
Posted By
Shin Noir
I own NGUI, but it goes against it's copyright to...
I own NGUI, but it goes against it's copyright to release it on an open source project...
If you close the source to only people you give permission to, I could contribute my copy of NGUI.
Forum:
General::General Discussion
06-10-2013, 04:37 PM
Replies:
188
EverQuest in Unity Engine project
Views:
150,310
Posted By
Shin Noir
I don't like being a naysayer, but I'm not sure...
I don't like being a naysayer, but I'm not sure it's worth the investment time is the largest challenge. It would definitely be a faster production to develop EQ with modern tools compared to...
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