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Forum: General::General Discussion 11-28-2008, 03:13 PM
Replies: 27
Views: 10,547
Posted By Magoth78
Interesting idea.

Interesting idea.
Forum: Development::Bots 07-01-2008, 06:55 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
Glad to see that people are still working on this...

Glad to see that people are still working on this project and are makeing it better ;)

G'day,
Mag
Forum: Development::Bots 01-27-2008, 05:03 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
Hello, I'm sorry about not giving any...

Hello,

I'm sorry about not giving any information on this project. There reasons are :

#1 When I've stopped this project, the bots were working correctly wit hthe old code except, maybe, some...
Forum: Development::Bots 11-28-2007, 04:57 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
Post Hello there, I'm fine thank you ;) For the...

Hello there, I'm fine thank you ;)

For the moment, I don't have the time/feeling to work on the new bot system.
Sorry bout that,
Mag
Forum: Development::Feature Requests 11-02-2007, 09:31 PM
Replies: 28
Views: 11,018
Posted By Magoth78
If you want to see the name of the NPC showed...

If you want to see the name of the NPC showed instead of the name of the Lootable, then change the 2.3 of my previous answer to:

2.3/At the end of the file (command.cpp), add the function's code ...
Forum: Development::Server Code Submissions 11-01-2007, 11:00 AM
Replies: 20
Views: 7,097
Posted By Magoth78
As requested, zone can be levitate restricted. ...

As requested, zone can be levitate restricted.
http://eqoffline.free.fr/levitrestricted.jpg

Code changes:

1/ In zone.h,
after

bool CanDoCombat() const { return(can_combat); }
Forum: Development::Feature Requests 11-01-2007, 08:03 AM
Replies: 28
Views: 11,018
Posted By Magoth78
I've coded the function the way you requested. ...

I've coded the function the way you requested.


Shot:
http://eqoffline.free.fr/showdrops.jpg


Code:
1/ Add the prototype in the command.h
Forum: Development::Development 11-01-2007, 05:53 AM
Replies: 19
Views: 6,043
Posted By Magoth78
When I coded the bots's raid, I've tested them on...

When I coded the bots's raid, I've tested them on an online server with some friends. I've noticed that defeating any target was doable because of theses non-combat regens. What you had to do is to...
Forum: Development::Bots 09-15-2007, 10:45 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
Hi guys, I won't upgrade the actual version...

Hi guys,

I won't upgrade the actual version of version until the 18th october (actually preparing an exam for my job). Then, I will re-write the whole bot system based on the latest sources to...
Forum: Development::Bots 09-06-2007, 06:32 PM
Replies: 842
Views: 1,388,792
Posted By Magoth78
Aonelyn> You have to do a "#bot update" on your...

Aonelyn> You have to do a "#bot update" on your bots once created and leveled.

sonicvt> Thanks for the report. I've also noticed that on Dain and some others targets. I will see what I can do.
...
Forum: Development::Bots 09-03-2007, 03:37 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
That's true but I can't believe that the EQEmu...

That's true but I can't believe that the EQEmu dev would accept to keep the actual bots code in the official tree and they would be right.

John> Great job on 1031 port but as I've mentionned...
Forum: Development::Bots 09-02-2007, 07:09 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
Thanks. In the actual state, it would be...

Thanks.

In the actual state, it would be really difficult to plug the eqoffline code into the last emu sources because of all the changes. And my code isn't clear.

That's why I'm actually...
Forum: Development::Bots 08-30-2007, 10:26 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
You can download the latest version (1.03f) :...

You can download the latest version (1.03f) : http://eqoffline.free.fr/Build.rar

Shouldn't crash anymore when using a weapon that have a lesser delay than the dmg.
Reworked damage formulas....
Forum: Development::Bots 08-29-2007, 12:23 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
Soulcry> 1) When you do a "#bot update",...

Soulcry>

1) When you do a "#bot update", their level become the same as your. Don't worry about them staying blue, I just don't update their consider color.

2) When you do a "#bot inventory...
Forum: Development::Bots 08-28-2007, 10:36 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
aneriel> I'm sorry but: I'm not a professionnal...

aneriel> I'm sorry but:
I'm not a professionnal programmer,
I'm not a professionnal DB admin,
I'm not an computer specialist.

I do that for free and it was supposed to be EQoffline. Offline...
Forum: Development::Bots 08-27-2007, 12:15 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
Yohkoh> The sources are not up-to-date, only the...

Yohkoh> The sources are not up-to-date, only the binaries are.

sonicvt> Yes, I've noticed that also. I will make it so if the group leader dies, an other grouped bot will become the group's...
Forum: Development::Bots 08-24-2007, 02:54 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
To give order to your raid, you have to make...

To give order to your raid, you have to make macros.

Concerning version, the actual one is 1.3e. ( http://eqoffline.free.fr/Build.rar )
The last final version of eqoffline will be 1.4 and I have...
Forum: Development::Bots 08-23-2007, 01:46 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
sonicvt> Adding the zeros at the end of the name...

sonicvt> Adding the zeros at the end of the name is a normal thing because the name of the bot is the name of its entity.

Concerning the update, are you using the last version ?
#bot update has...
Forum: Development::Bots 08-22-2007, 06:12 PM
Replies: 842
Views: 1,388,792
Posted By Magoth78
Arcsbane> You can find the latest version there:...

Arcsbane> You can find the latest version there: http://eqoffline.free.fr/Build.rar wich is almost updated every day theses times.

Be sure that you have modified your database:...
Forum: Development::Bots 08-21-2007, 06:30 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
I didn't notice that at all. What can happen is...

I didn't notice that at all. What can happen is when your bots don't have any LoS with their target, they don't cast. It's an issue that will be fixed very soon.

A new version (1.4) is incoming.
Forum: Development::Bots 08-20-2007, 10:46 PM
Replies: 842
Views: 1,388,792
Posted By Magoth78
Finally, about spells, that's too much work (not...

Finally, about spells, that's too much work (not hard but requires a lot of time) to create special npc_spells entries for all the classes... so unless someone wants to do it, I think I will add/edit...
Forum: Development::Bots 08-20-2007, 09:53 PM
Replies: 842
Views: 1,388,792
Posted By Magoth78
For thoses who want to work on bot spells, the...

For thoses who want to work on bot spells, the new npc_spells entries for the bot will be thoses ones:

600: Bot druid
601: Bot cleric
602: Bot shaman
603: Bot ranger
604: Bot sk
605: Bot...
Forum: Development::Bots 08-20-2007, 08:43 PM
Replies: 842
Views: 1,388,792
Posted By Magoth78
sonicvt> The method to create a raid is the...

sonicvt>
The method to create a raid is the following one :

1/ Create your group and invite your bots.
2/ Once your group is full, create a raid: #bot raid create. That will show you "Your raid...
Forum: Development::Bots 08-19-2007, 01:18 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
To be sure that it's loading your spells, target...

To be sure that it's loading your spells, target your bot and do "#ai spellslist 600".
Forum: Development::Bots 08-18-2007, 05:17 AM
Replies: 842
Views: 1,388,792
Posted By Magoth78
It's 992, yes.

It's 992, yes.
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