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Forum: Support::General Support 05-21-2019, 03:06 PM
Replies: 12
Views: 3,128
Posted By CrankWar
I have yet to rebuild the code and test. Most...

I have yet to rebuild the code and test. Most likely I will instead say IsPet() or something for the check though once I attempt it. I have a feeling that yest its in the aggro code itself.
Forum: Support::General Support 05-16-2019, 01:54 PM
Replies: 12
Views: 3,128
Posted By CrankWar
Ah its the good old days on live where the...

Ah its the good old days on live where the holgresh elder beads were a pulling tool, haha.
Forum: Support::General Support 05-16-2019, 01:51 PM
Replies: 12
Views: 3,128
Posted By CrankWar
I think maybe if I just remove the GetOwner()...

I think maybe if I just remove the GetOwner() check here:

(mob->GetPrimaryFaction() != GetPrimaryFaction() && mob->GetPrimaryFaction() == -4 && GetOwner() == nullptr)


FROM:

// Make sure...
Forum: Support::General Support 05-16-2019, 08:46 AM
Replies: 12
Views: 3,128
Posted By CrankWar
Hmm! That is not a bad idea Huppy. It definitely...

Hmm! That is not a bad idea Huppy. It definitely just seems like there must be a standard line of aggro that like a mage pet takes to be aggroed. I know for sure at some points all pets shared...
Forum: Support::General Support 05-15-2019, 08:54 PM
Replies: 12
Views: 3,128
Posted By CrankWar
Ah sorry for the misinterpretation. I am...

Ah sorry for the misinterpretation.

I am saying I want mobs to use the players Faction and kill on sightness to determine if an eye from the spell Eye of Zomm is aggroed or not (the same mechanic...
Forum: Support::General Support 05-15-2019, 10:56 AM
Replies: 2
Views: 2,205
Posted By CrankWar
As a side not though, the polygon mesh is so much...

As a side not though, the polygon mesh is so much better than the old pathing nodes. Great work Akkadius and anyone else who did that.
Forum: Support::General Support 05-15-2019, 01:28 AM
Replies: 12
Views: 3,128
Posted By CrankWar
Eyes are not KOS because of

I would like eyes to be treated as the player would be like pets are, but also even when someone is FD unlike pets.

Where would I go about changing this behavior in the spell file or in the...
Forum: Support::General Support 05-14-2019, 07:38 PM
Replies: 2
Views: 2,205
Posted By CrankWar
I resolved this with fresh install , downgrading...

I resolved this with fresh install , downgrading to old SQL then fixing what broke.

So ignore this thread now thanks.
Forum: Support::General Support 05-14-2019, 03:20 PM
Replies: 2
Views: 2,205
Posted By CrankWar
Upgraded Version now not appearing in login.eqemulator.net list

I had a fine running server but then i got interested in Akkadius's polygon mesh pathing so I wanted to upgrade to get those map changes.

It seems everything updated and I am getting no obvious...
Forum: Support::General Support 05-01-2009, 04:08 PM
Replies: 15
Views: 4,727
Posted By CrankWar
Did anyone contact Rogean? :)

Did anyone contact Rogean? :)
Forum: Support::General Support 04-29-2009, 01:06 PM
Replies: 86
Views: 18,038
Posted By CrankWar
Oh no people with 2 posts are angry, the pillars...

Oh no people with 2 posts are angry, the pillars of the community I would call them. Shaking like little girls! OH NOZ!
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