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Forum: Quests::Q&A 07-06-2019, 10:10 AM
Replies: 6
Views: 5,257
Posted By fourier
I added them manually

I added them manually
Forum: Quests::Q&A 07-05-2019, 08:53 PM
Replies: 6
Views: 5,257
Posted By fourier
Here's the root cause and fix, for anyone who may...

Here's the root cause and fix, for anyone who may be interested...

In eqemu_config.json, the directories were missing a trailing forward slash.
Incorrect:
"directories" : {
...
Forum: Quests::Q&A 07-02-2019, 11:22 PM
Replies: 6
Views: 5,257
Posted By fourier
Thanks for the suggestions, but the root cause...

Thanks for the suggestions, but the root cause appears to be something else entirely, which I'm still working to identify.

Additional notes/observations:
(client is RoF2)
1) questerrors command...
Forum: Quests::Q&A 06-28-2019, 01:17 AM
Replies: 6
Views: 5,257
Posted By fourier
Quest scripts (lua,pl) no longer being interpreted

I feel kind of silly that I haven't tracked down the cause of this issue yet, but for some reason my quest scripts no longer seem to have their logic interpreted via embperl or lua supporting...
Forum: Development::Development 02-05-2017, 11:55 PM
Replies: 1
Views: 3,764
Posted By fourier
New combat code with new characters

I recently updated to latest code on github and applied all sql updates including the sql to tweak AC values of npc_types. There seems to be some issues present when new (Level 1-3) PCs attempt...
Forum: Development::Bug Reports 07-28-2010, 11:28 AM
Replies: 3
Views: 2,567
Posted By fourier
It was in gukbottom. I got the maps from:...

It was in gukbottom. I got the maps from: http://projecteqemu.googlecode.com/svn/trunk/EQEmuServer/utils/defaults/Maps

I'll try to find the path command for re-ordering. Thanks for the replies.
Forum: Development::Bug Reports 07-28-2010, 12:45 AM
Replies: 3
Views: 2,567
Posted By fourier
Crash - Titanium client

Was 1 char and 1 bot grouped. Mob was about to flee or in flee state already.

server-r1535

I don't think many of the files at the start of the trace have changed recently so maybe this is new....
Forum: Support::Windows Servers 05-26-2010, 12:53 PM
Replies: 1
Views: 2,000
Posted By fourier
SoD and Loginserver support

I have searched the forums, but can't find an answer. Does the LoginServer code included with EQEmuServer on SVN support SoD yet? Or can I use the LS code and just update the opcodes?

Thanks.
Forum: Development::Tools 05-26-2010, 11:43 AM
Replies: 1
Views: 3,287
Posted By fourier
Map and Path Viewer Tool - source code?

Does anyone know the author of the EQEmu Map and Path Viewer Tool (map_path_view.zip) found on google code http://code.google.com/p/projecteqemu/downloads/detail?name=map_path_view.zip&can=2&q=...
Forum: Development::Bug Reports 05-16-2010, 08:59 AM
Replies: 1
Views: 2,429
Posted By fourier
Possible divide by 0 unhandled in AddLootDropToNPC

Not sure if this should be posted here or on projecteq since its a database issue unhandled by code. I noticed this happened in code and matching db revision 1410. In loottables.cpp in function (with...
Forum: Development::Bug Reports 03-24-2010, 11:38 AM
Replies: 0
Views: 2,158
Posted By fourier
Class specific combat skills (Head Bash, etc.) fully implemented?

For example warriors have Frenzy, Flurry, Head Bash, Stomp, Guard, and so on that they acquire as they level up. I don't remember all these 'disciplines' during the Planes of Power era so they must...
Forum: Development::Server Code Submissions 03-18-2010, 08:34 PM
Replies: 1
Views: 2,543
Posted By fourier
COMMITTED: listnpcs all with spawn locations

All,

I've found this small addition useful and maybe it could be added if anyone finds it useful and applicable. Here's a patch file:



Index: EQEmuServer/zone/entity.cpp...
Forum: Development::Bots 10-03-2009, 03:51 PM
Replies: 0
Views: 2,398
Posted By fourier
Warrior stops fighting when mob is at low health

This issue happens when multiple mobs are pulled. I #bot group order attack mob1 for the warrior to kill, but it seems if mob2, etc. attacks another bot (ie cleric) sometime throughout the fight,...
Forum: Support::Windows Servers 09-21-2009, 09:48 PM
Replies: 5
Views: 2,647
Posted By fourier
I think its in character_ in the profile column...

I think its in character_ in the profile column -- not directly editable, but I'm sure someone has a tool to do it.
Forum: Development::Bug Reports 09-19-2009, 02:06 AM
Replies: 0
Views: 2,102
Posted By fourier
Icestrike and other AE spells possible timing issue

I have found that, as a wizard, I can cast icestrike (an AE spell) and repeatedly cast it on MOBs without waiting for the refresh timer to occur. Basically, all I'm doing is hitting the spell...
Forum: Development::Feature Requests 09-16-2009, 03:50 PM
Replies: 7
Views: 5,259
Posted By fourier
I think a check to see if player is already on...

I think a check to see if player is already on the mob hatelist or not would resolve that.
Forum: Development::Feature Requests 09-16-2009, 01:54 PM
Replies: 7
Views: 5,259
Posted By fourier
Update for those interested. This does seem to be...

Update for those interested. This does seem to be a bug. I asked on a monk forum and it appears the behavior is unchanged on live (spells break FD). I just got one reply, but it seems to be a good...
Forum: Development::Feature Requests 09-11-2009, 11:26 PM
Replies: 7
Views: 5,259
Posted By fourier
I notice the same thing going on in the emu. Is...

I notice the same thing going on in the emu. Is this how it is on live? Anyone?

[sorry to bring back an old post, but there was no reply to the OP]
Forum: Development::Bug Reports 09-11-2009, 09:31 PM
Replies: 3
Views: 2,471
Posted By fourier
Yea, nevermind it is just a display issue..

Yea, nevermind it is just a display issue..
Forum: Development::Bug Reports 09-11-2009, 05:03 PM
Replies: 3
Views: 2,471
Posted By fourier
Monk mend timer resets on zoning

The monk mend ability timer seems to reset when you zone. I tested by using the mend ability, confirming the button was disabled, then I zoned and it was immediately reusable again.
Forum: Support::Windows Servers 09-09-2009, 12:18 PM
Replies: 14
Views: 4,997
Posted By fourier
I have done further testing following the setup...

I have done further testing following the setup guide(s) on another system. Using Private Login and r974 this time. Again getting a client disconnected (not in process) error when trying to enter...
Forum: Development::Feature Requests 09-07-2009, 11:58 AM
Replies: 3
Views: 4,123
Posted By fourier
Warrior disciplines broken

I couldn't get /discipline evasive or defensive to work so I'm guessing these are still being worked on. I read some old threads about this issue, but couldn't determine the current status.

It...
Forum: Support::Windows Servers 09-04-2009, 04:02 PM
Replies: 14
Views: 4,997
Posted By fourier
I'm using Private Login (by image)

I'm using Private Login (by image)
Forum: Support::Windows Servers 09-04-2009, 03:12 PM
Replies: 14
Views: 4,997
Posted By fourier
Temporarily resolved by doing the following: ...

Temporarily resolved by doing the following:

My server code revision was higher than the db rev, so I checked out and compiled a code rev that matched the db rev (946 if I recall) <- very...
Forum: Support::Windows Servers 09-02-2009, 10:25 PM
Replies: 14
Views: 4,997
Posted By fourier
Ok, an update. In the source code in client.cpp...

Ok, an update.
In the source code in client.cpp I see:
clog(WORLD__CLIENT,"Sending client to zone %s (%d:%d) at %s:%d",zonename,zoneID,instanceID,zsi->ip,zsi->port);

So, the IP address should...
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