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Forum: Development::Bots 10-18-2015, 03:10 AM
Replies: 96
Views: 45,878
Posted By skyy
tbh i couldnt care less about the command lingo;...

tbh i couldnt care less about the command lingo; "#bot" was never an issue for me or players; since i also enabled #peqzone (very low pop server) everyone was used to use "#" prefixes beside.

most...
Forum: Support::Windows Servers 10-17-2015, 09:39 AM
Replies: 5
Views: 4,486
Posted By skyy
in most cases you can simply modify the npc quest...

in most cases you can simply modify the npc quest file .lua/.pl in the quests subfolder;

typically you will find the raid check and can simply modify it so that even if you are solo you will get...
Forum: Development::Bots 10-14-2015, 01:32 PM
Replies: 4
Views: 3,759
Posted By skyy
id love to look into it, just dont know where to...

id love to look into it, just dont know where to start looking for the being marked/process for depop - any pointers ? :)
Forum: Development::Bots 10-13-2015, 07:28 AM
Replies: 3
Views: 2,877
Posted By skyy
it works perfectly and in case someone is looking...

it works perfectly and in case someone is looking to do the same, thats what my code looks like atm:

void Bot::ProcessBotGroupInvite(Client* c, std::string botName) {
if(c) {
Bot* invitedBot...
Forum: Development::Bots 10-13-2015, 04:26 AM
Replies: 26
Views: 9,897
Posted By skyy
very nice idea for a quick fix, thanks! :D ...

very nice idea for a quick fix, thanks! :D

would still be awesome if we could manipulate their x/y coords by a small rand factor aswell, i wouldnt even mind a static feel to it -- like a fixed...
Forum: Development::Bots 10-12-2015, 03:52 PM
Replies: 4
Views: 3,759
Posted By skyy
would be great, thanks :) in the long run i...

would be great, thanks :)

in the long run i could see this as a candidate for rule_values
Forum: Development::Bots 10-12-2015, 03:45 PM
Replies: 3
Views: 2,877
Posted By skyy
thanks, gonna try it :D

thanks, gonna try it :D
Forum: Development::Bots 10-12-2015, 03:38 PM
Replies: 26
Views: 9,897
Posted By skyy
i think it would be highly appreciative by anyone...

i think it would be highly appreciative by anyone using bots as it just increases the immersion.

also your nice formstance.gif gives me a 403-forbidden, but i can imagine what you tried to show us...
Forum: Development::Bots 10-12-2015, 03:30 PM
Replies: 3
Views: 2,877
Posted By skyy
Limit Bot Class Count per Group

Hello there,

i am currently trying to limit the amount of same class-bots per group for my solo server project and am having a little trouble doing so.

what i was trying was to simply not let...
Forum: Development::Bots 10-12-2015, 03:26 PM
Replies: 4
Views: 3,759
Posted By skyy
BotOwner by AccountID instead of CharacterID

I am currently looking for a way to get bots to spawn if the accountID matches instead of the characterID and came to a bit of a pit regarding my meager knowledge of the source.

What i tried was...
Forum: Development::Bots 10-12-2015, 03:17 PM
Replies: 26
Views: 9,897
Posted By skyy
not really what i meant, sorry. I am looking...

not really what i meant, sorry.

I am looking for a way to not only alter distance but also x/y coordinates by a very small amount to give bots a more natural feel and position when spawned and...
Forum: Development::Bots 10-11-2015, 05:44 AM
Replies: 26
Views: 9,897
Posted By skyy
Sorry to necro this old thread, but I would be...

Sorry to necro this old thread, but I would be very interested in the code to make bots spread out a little.
And since I am limiting the bots to 5 per person it shouldnt be too heavy a load.
...
Forum: Spell Support 09-28-2015, 01:47 PM
Replies: 9
Views: 4,621
Posted By skyy
you could do the stat cap progression by...

you could do the stat cap progression by unlocking the AA ranks at the levels you want.
Forum: Spell Support 09-28-2015, 01:46 PM
Replies: 9
Views: 4,621
Posted By skyy
i manipulated planar power aa and noticed no...

i manipulated planar power aa and noticed no problems, apart from the very confusing AA-tables (some of which seem obsolete and the EOC tool seems to modify the obsolete ones).

So I increased the...
Forum: Development::Database/World Building 09-08-2015, 02:22 PM
Replies: 20
Views: 15,753
Posted By skyy
also new to eqemu and would love to get my hands...

also new to eqemu and would love to get my hands on solo server configs / modifications.

I would also be keen on any hints on scaling up players by removing/lifting skill and stat caps in order to...
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