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Forum: Misc::Off Topic 08-17-2009, 02:14 PM
Replies: 25
Views: 25,611
Posted By Xan
*cough* bump *cough* We arn't dead yet...

*cough* bump *cough*

We arn't dead yet motherf*ckers... come get some EQ2!
Forum: Misc::Off Topic 04-17-2009, 02:44 AM
Replies: 25
Views: 25,611
Posted By Xan
Exclamation EverQuest 2 Emu Project

Hello everyone! If you clicked on this you must have interest in the EQ2 Emu Project, or at least I hope so, maybe... please? Anyways...

For those of you who don't know us we can be found at:...
Forum: Misc::Off Topic 04-17-2009, 02:14 AM
Replies: 2
Views: 3,152
Posted By Xan
Exclamation Bump! EQ2 Emu is far from dead... we...

Bump!

EQ2 Emu is far from dead... we just need more people to help out with the project. Even if you cant write LUA scripts for quests or spells, or don't know C++ to help out with game...
Forum: Archive::Tools 08-06-2004, 05:46 AM
Replies: 27
Views: 5,612
Posted By Xan
Ok so this is probably something i should have...

Ok so this is probably something i should have noticed erlier but when you export your zone as a 3ds after importing it from a bsp, the textures show up fine if you have your file structure right for...
Forum: Archive::Tools 08-02-2004, 05:22 AM
Replies: 27
Views: 5,612
Posted By Xan
Ok so in order for the textures to show up you...

Ok so in order for the textures to show up you have to keep the file structure that the pk3's have all in the library/textures/quake3 folder? If so then you would have to put your textures in...
Forum: Archive::Tools 08-01-2004, 09:52 AM
Replies: 24
Views: 6,435
Posted By Xan
Im interested to see what your work looks like...

Im interested to see what your work looks like Shadow-Wolf, so I have an idea of what the compition looks like :P post some screens when ya can
Forum: Archive::Tools 07-31-2004, 08:49 PM
Replies: 24
Views: 6,435
Posted By Xan
http://www.angelfire.com/linux/xan0/q3-eq.html ...

http://www.angelfire.com/linux/xan0/q3-eq.html

There is a quick tutorial that covers just the process of how to do it. I didnt mention much on how to use Radiant because i provided linkes to...
Forum: Archive::Tools 07-31-2004, 07:17 AM
Replies: 24
Views: 6,435
Posted By Xan
Yeah its kind of a pain in the ass to remap...

Yeah its kind of a pain in the ass to remap everything but i suppose if you did it right the first time instead of screwin it up the first few times like i did its not all that hard. I personally...
Forum: Archive::Tools 07-30-2004, 12:16 PM
Replies: 24
Views: 6,435
Posted By Xan
Ok so I decided to experiment a little and work...

Ok so I decided to experiment a little and work with OpenZone...and GTK Radiant, and this is what i ended up with: http://www.angelfire.com/linux/xan0/index.html
I used anglefire to store all the...
Forum: Archive::Tools 07-28-2004, 01:34 PM
Replies: 9
Views: 3,133
Posted By Xan
Alright wind I got another one for ya. Im adding...

Alright wind I got another one for ya. Im adding water into the rive/lake of my zone but for some reason its changing the textures on some of my terrain on the ground and it makes this weird...
Forum: Archive::Tools 07-27-2004, 10:11 AM
Replies: 9
Views: 3,133
Posted By Xan
I see, thanks again. New West Commons commin up...

I see, thanks again. New West Commons commin up soon :D
Forum: Archive::Tools 07-27-2004, 09:44 AM
Replies: 9
Views: 3,133
Posted By Xan
WC, It seems that when OZ turns the height map...

WC, It seems that when OZ turns the height map into the terrain it dosnt add enough polys on the ground to make the heightmap display right. BTW this is Turelim from the EQA team, just wondering if...
Forum: Archive::Tools 07-27-2004, 09:30 AM
Replies: 9
Views: 3,133
Posted By Xan
Ahhh, duh I should have thought of that. Thanks WC

Ahhh, duh I should have thought of that. Thanks WC
Forum: Archive::Tools 07-27-2004, 08:57 AM
Replies: 9
Views: 3,133
Posted By Xan
Hmm for some reason when I try to start a new...

Hmm for some reason when I try to start a new zone with a height map it wont make anything for the ground area. I've tryed greyscale 8-bit .bmp 64x64 and tga greyscale 64x64. If i set size for the...
Forum: Archive::Development 07-14-2004, 12:27 PM
Replies: 2
Views: 2,737
Posted By Xan
Lookin good Dspirit :D

Lookin good Dspirit :D
Forum: Archive::Screenshots 01-01-2003, 07:10 AM
Replies: 48
Views: 15,759
Posted By Xan
Bah, picture isnt even showing up any more :evil:

Bah, picture isnt even showing up any more :evil:
Forum: Archive::Off Topic 11-28-2002, 06:52 PM
Replies: 0
Views: 2,381
Posted By Xan
Check this place out....

you can usally find some weird crazy shit on this places forums...althought i would stay outa the sick and evil if your faint of heart....

Priest Cult Forums...
Forum: Archive::Database/World Building 11-24-2002, 09:31 AM
Replies: 0
Views: 2,103
Posted By Xan
New Item Visuals

In the EQAdmin item editor is there a way to change the item, lets say a sword, visual apperance to one of the new PoP items? i looked in the item visuals.txt but im not to sure how that works. I was...
Forum: Archive::General Discussion 11-23-2002, 09:31 PM
Replies: 4
Views: 1,508
Posted By Xan
I know im retarded for not knowing how to do this...

I know im retarded for not knowing how to do this but could you please be a little more detailed? i dont really know much about this MySQL program and using the command prompt to control it.
Thanks
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