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Forum: Quests::Q&A 06-09-2005, 04:52 AM
Replies: 3
Views: 2,724
Posted By mollymillions
sub EVENT_ENTER { if ($hasitem("18729")) { ...

sub EVENT_ENTER {
if ($hasitem("18729")) {
$client->Message(15, "A commanding, yet kind looking Erudite turns towards you. 'Do not be startled. I am Lanken Rjarn, Guild Master for all aspiring...
Forum: Support::Windows Servers 04-24-2005, 08:17 AM
Replies: 3
Views: 2,324
Posted By mollymillions
[size=2]Boost and GD weren't a problem, and i had...

[size=2]Boost and GD weren't a problem, and i had tried including winsock.h before mysql.h, without resolving the socket issue. I will persevere with this when i have some more time. [size=2]Thanks...
Forum: Support::Windows Servers 04-23-2005, 09:04 PM
Replies: 3
Views: 2,324
Posted By mollymillions
Win32 apathing compile

Is apathing compileable on Win32 systems? If so, how do I get past the SOCKET errors?

e.g.
------ Build started: Project: apathing, Configuration: Debug Win32 ------
Compiling...
...
Forum: Quests::need work 04-09-2005, 09:41 PM
Replies: 15
Views: 12,248
Posted By mollymillions
Youre a bit trigger happy there sys'. I wouldn't...

Youre a bit trigger happy there sys'. I wouldn't have written and posted this stuff if it already existed.
Forum: Development::Development 04-09-2005, 09:07 PM
Replies: 2
Views: 3,601
Posted By mollymillions
----------------------------- Replace...

-----------------------------
Replace \zone\client_process.cpp -line 1275 ish
-----------------------------
else if (gmskill->skillbank == 0x00)
{
// normal skills go here
if...
Forum: Development::Development 04-09-2005, 09:06 PM
Replies: 2
Views: 3,601
Posted By mollymillions
--------------------------------- insert...

---------------------------------
insert \zone\net.cpp -line 200 ish
---------------------------------
LogFile->write(EQEMuLog::Status, "Loading skill caps");
database.LoadClassSkill(false);...
Forum: Development::Development 04-09-2005, 09:05 PM
Replies: 2
Views: 3,601
Posted By mollymillions
Skill Caps and Start Skills

I am not a C++ coder and had to do a fair amount of homework before I could start coding this.

For the db records where level = 0, the CAP value will be the start skill value for the skill and...
Forum: Development::Database/World Building 03-19-2005, 09:03 PM
Replies: 9
Views: 4,300
Posted By mollymillions
Great DB. There are a few spawns/drops missing...

Great DB.
There are a few spawns/drops missing that are required for the Monk epic.

Befallen|The Thaumaturgist|Dagger of Marnek{13169}|(http://eqbeastiary.allakhazam.com/search.shtml?id=3516)...
Forum: Development::Development 03-04-2005, 02:29 PM
Replies: 10
Views: 3,840
Posted By mollymillions
This is minor, but code needs to handle skill...

This is minor, but code needs to handle skill values > 254.
Forum: Misc::Off Topic 03-04-2005, 02:54 AM
Replies: 3
Views: 2,980
Posted By mollymillions
All SQL databases will (should) support the ANSI...

All SQL databases will (should) support the ANSI SQL (1992?) standard. All will also have DBMS specific variations (i.e. MS Transact SQL).
Forum: Development::Development 03-03-2005, 02:29 AM
Replies: 10
Views: 3,840
Posted By mollymillions
http://members.dodo.net.au/~mollymillions/Skills.x...

http://members.dodo.net.au/~mollymillions/Skills.xls

*Edit* -Added code to create table. It's going to take quite a while to locate all the 65+ caps.
Forum: Development::Development 02-28-2005, 04:12 AM
Replies: 10
Views: 3,840
Posted By mollymillions
OK, i will get all the data together for starters.

OK, i will get all the data together for starters.
Forum: Development::Development 02-27-2005, 02:34 PM
Replies: 2
Views: 2,982
Posted By mollymillions
Also if (GetSkill(BIND_WOUND) >= 200) { ...

Also

if (GetSkill(BIND_WOUND) >= 200) {


should be

if (GetSkill(BIND_WOUND) > 200) {
Forum: Development::Development 02-26-2005, 04:00 PM
Replies: 10
Views: 3,840
Posted By mollymillions
MaxSkill Calculations

A lot of our max skill calculations are incomplete and getting them right means adding a lot of ugly code to the MaxSkill class. Would it be possible to use a class_skillcap list and a block of...
Forum: Development::Development 02-26-2005, 05:40 AM
Replies: 2
Views: 2,982
Posted By mollymillions
Bind Wound

Here is a fix for the Bind Wound skill caps. According to web sources bind wound should heal 0.25 * bind wound skill until bind wound skill = 200 (e.g. 50 hp when bind wound = 200) and 0.4 * bind...
Forum: Development::Development 02-12-2005, 07:54 PM
Replies: 1
Views: 3,988
Posted By mollymillions
Are the .path files and fear_hints table...

Are the .path files and fear_hints table available from anywhere.

[size=2]Regarding the fleeing mechanism, there was a time on Live, it may not be the case any more, that you could stand next to...
Forum: Development::Development 02-02-2005, 09:38 PM
Replies: 6
Views: 3,699
Posted By mollymillions
[size=2]OK, I feel pretty foolish for posting...

[size=2]OK, I feel pretty foolish for posting now, I assumed this was sitting on the back burner as it has been for a long time, although it was only last night that I started researching (and...
Forum: Development::Development 02-01-2005, 08:24 PM
Replies: 6
Views: 3,699
Posted By mollymillions
Fathernitwit, I am keen to get started on this...

Fathernitwit, I am keen to get started on this and am wondering how its going happen, i.e. a new project on Sourceforge, a new console app and directory in the existing EQEmu project (post code in...
Forum: Support::Windows Servers 01-31-2005, 08:08 PM
Replies: 8
Views: 2,756
Posted By mollymillions
Also, purchasing items from NPC's causes zone to...

Also, purchasing items from NPC's causes zone to become bugged (this may be DB related, but i am pretty sure my table structures are uptodate).
Forum: Development::Development 01-23-2005, 09:33 PM
Replies: 6
Views: 3,699
Posted By mollymillions
[font=Arial][size=2][font=Arial][size=2]Would it...

[font=Arial][size=2][font=Arial][size=2]Would it be worthwhile to include all the spawn points when initially connecting all the waypoints into a big grid? I only suggest this as will take care of...
Forum: Development::Database/World Building 01-23-2005, 05:34 AM
Replies: 0
Views: 3,027
Posted By mollymillions
Loot

Although the spawns and paths are excellent in the PEQ_Kunark db, the loot's a little slim, most Live type quests can't be completed, so I referenced old databases (by Dwarde and MW) and wrote a...
Forum: Development::Development 01-18-2005, 08:44 PM
Replies: 3
Views: 3,111
Posted By mollymillions
[size=2]Bollocks! I didn

[size=2]Bollocks! I didn
Forum: Quests::Q&A 01-18-2005, 03:59 AM
Replies: 4
Views: 3,089
Posted By mollymillions
[size=2]Hey, I was wrong, There is a public quest...

[size=2]Hey, I was wrong, There is a public quest dev project. This is very encouraging (I
Forum: Development::Development 01-18-2005, 02:56 AM
Replies: 3
Views: 3,111
Posted By mollymillions
Misc skills

Here's a fix for a couple of missing misc skills and some misc skills that were not auto-incrementing correctly. Sense trap, pick lock and disarm traps (forage?) still need work, I haven
Forum: Quests::Q&A 01-12-2005, 09:12 PM
Replies: 4
Views: 3,089
Posted By mollymillions
Sarepean, currently there is no open source quest...

Sarepean, currently there is no open source quest development, so you will have to start from scratch (there's an old collection available).
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