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Forum: Quests::Q&A 05-25-2019, 08:11 AM
Replies: 17
Views: 19,284
Posted By Huppy
Yes, WarAngel, if you do this (like c0ncrete...

Yes, WarAngel, if you do this (like c0ncrete suggests), it works good. Sharks in OOT were flymode 3 (as well as boats), and land mobs/npc's were flymode 0. Not sure how it would affect mobs that are...
Forum: Quests::Q&A 05-23-2019, 11:37 PM
Replies: 17
Views: 19,284
Posted By Huppy
That list was easy enough, with Navicat and...

That list was easy enough, with Navicat and Notepad++, the sorting features on those, it only takes a matter of minutes and a few clicks to generate the list. I haven't done any further testing with...
Forum: Quests::Q&A 05-23-2019, 11:43 AM
Replies: 17
Views: 19,284
Posted By Huppy
Ya, it never affected them at all. I was even...

Ya, it never affected them at all. I was even suprised that the boats still floated with flymode set to 0.
Forum: Quests::Q&A 05-23-2019, 02:12 AM
Replies: 17
Views: 19,284
Posted By Huppy
This works real simple for setting it globally. I...

This works real simple for setting it globally. I could hear all mobs walking anywhere. (using RoF2) BUT, it would need to be built on (in some way) to prevent the water mobs from being included.
...
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