Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 40
Search took 0.00 seconds.
Search: Posts Made By: eqwarrior
Forum: Quests::Q&A 08-02-2009, 09:26 PM
Replies: 2
Views: 2,075
Posted By eqwarrior
Question Log - Use of uninitialized value...

I edited most of my quest to do globals the right way, and now I'm getting a new error, just wondering how I can fix it.




if ($qglobals{qviclevel} == 15 && $ulevel == 70) {

Also I redid...
Forum: Quests::Q&A 07-31-2009, 08:39 PM
Replies: 18
Views: 4,813
Posted By eqwarrior
Thanks for info on .path. I got rid of the...

Thanks for info on .path.

I got rid of the line 15 error with ${races}s and that fixed the errors.

Also, for the zone-anguish.log I'm getting task errors. I assume they are not really that...
Forum: Quests::Q&A 07-31-2009, 09:19 AM
Replies: 18
Views: 4,813
Posted By eqwarrior
Another thing I saw in the logs: 9845...

Another thing I saw in the logs:

9845 [07.30. - 22:38:48] Path File ./Maps/anguish.path not found.

So I checked my /Maps/ dir and found a.. the *.map but no *.path, could that be a problem?
Forum: Quests::Q&A 07-31-2009, 09:06 AM
Replies: 18
Views: 4,813
Posted By eqwarrior
I'm seeing this come up in the logs for Anguish...

I'm seeing this come up in the logs for Anguish many many times:

"[Quest] Use of uninitialized value $qst2700501::races in concatenation (.) or string at quests/anguish/2700501.pl line 15."
...
Forum: Quests::Q&A 07-30-2009, 09:22 PM
Replies: 18
Views: 4,813
Posted By eqwarrior
Users are raiding Anguish again, and the zone is...

Users are raiding Anguish again, and the zone is already up to 250 megs of memory. I've already corrected the quest files and rebooted the server, so I don't know. Qvic is my 2nd biggest problem, but...
Forum: Quests::Q&A 07-30-2009, 04:54 AM
Replies: 18
Views: 4,813
Posted By eqwarrior
I just made the changes and test. First I cleared...

I just made the changes and test. First I cleared the respawn times table, and respawned the whole zone. Then I did a #reloadquest, then end process on the zone, then the (static) zone connected...
Forum: Quests::Q&A 07-30-2009, 03:40 AM
Replies: 18
Views: 4,813
Posted By eqwarrior
Never mind, just saw the red text about undef,...

Never mind, just saw the red text about undef, thanks much. Don't need it since I'm not calling a global. :)
Forum: Quests::Q&A 07-30-2009, 03:13 AM
Replies: 18
Views: 4,813
Posted By eqwarrior
Also, how important is undef? Or does "my" take...

Also, how important is undef? Or does "my" take care of everything for removing variable from memory?
Forum: Quests::Q&A 07-30-2009, 02:53 AM
Replies: 18
Views: 4,813
Posted By eqwarrior
Thanks very much! I will try using "my"...

Thanks very much!

I will try using "my" outside of the sub and see if that makes a difference.

I'll probably have to revamp a lot of quest I have to use qglobal the right way now.

I...
Forum: Quests::Q&A 07-29-2009, 05:05 PM
Replies: 11
Views: 2,806
Posted By eqwarrior
I thought about spawning invisible man tactic...

I thought about spawning invisible man tactic before. Was hoping there was less of a quick fix that I could implement on all my bosses. The Boss Cast a PB AoE that has 300 Range that does massive...
Forum: Quests::Q&A 07-29-2009, 09:00 AM
Replies: 11
Views: 2,806
Posted By eqwarrior
Well, the main reason the players hide behind the...

Well, the main reason the players hide behind the wall is to avoid the AoE that I have the bosses cast, so only the main tank and boss hit each other with melee through the wall, and everyone else...
Forum: Quests::Q&A 07-29-2009, 08:42 AM
Replies: 11
Views: 2,806
Posted By eqwarrior
The mob already summons, but they are so close to...

The mob already summons, but they are so close to the mob hitting through the wall, it doesn't summon the mob. Maybe write a quest that randomly on a timer or hp event summon the player to the bosses...
Forum: Quests::Q&A 07-29-2009, 08:41 AM
Replies: 18
Views: 4,813
Posted By eqwarrior
Question Here is example of quest in Anguish, maybe memory...

Here is example of quest in Anguish, maybe memory leak for not enough undef? Every one of the 17 Bosses have a similar script:

For Overlord_Mata_Muram:

...
Forum: Quests::Q&A 07-29-2009, 08:23 AM
Replies: 4
Views: 2,173
Posted By eqwarrior
Yup! That is the spell I was looking for! Thanks....

Yup! That is the spell I was looking for! Thanks. I didn't feel like writing up a new spell just for shout kill. I did #memspell 1 <spell ID> to right click to see info. One is like 100k dmg and...
Forum: Quests::Q&A 07-29-2009, 08:20 AM
Replies: 18
Views: 4,813
Posted By eqwarrior
Maybe I'm doing globals wrong, with setglobal...

Maybe I'm doing globals wrong, with setglobal then my $variable = globalname; I'm trying to figure out why sometimes Anguish uses 1 gig ram after 12 hours of raiding etc. Been google searching for...
Forum: Quests::Q&A 07-29-2009, 05:29 AM
Replies: 11
Views: 2,806
Posted By eqwarrior
Question Wall Kill

Noobs are hiding behind walls to kill elite mobs. Looking for ideas to combat this. Maybe make the mob random pick a hate list target and summon them? Or have the mob shadow step around randomly?...
Forum: Quests::Q&A 07-29-2009, 05:10 AM
Replies: 4
Views: 2,173
Posted By eqwarrior
Question Shoutkill

Whats the best way to shout kill? I'm sure I could create a spell that does 100k dmg, but is there some type of player->kill or quest::gmkill(); or anything that works?
Forum: Quests::Q&A 07-29-2009, 04:23 AM
Replies: 18
Views: 4,813
Posted By eqwarrior
Question undef

How important is undef?

Just from other peoples examples, I've used

$variable = undef;

but now I'm seeing

undef $variable;
Forum: Support::Linux Servers 07-25-2009, 09:31 AM
Replies: 10
Views: 4,356
Posted By eqwarrior
Feel free to take the guide, rip it apart, and...

Feel free to take the guide, rip it apart, and make a version of it for Ubuntu 8.10. The guide works 100% for Debian, and I am currently unfamiliar with other versions of Linux. Any edits, additions,...
Forum: Development::Bug Reports 07-23-2009, 06:24 PM
Replies: 4
Views: 3,312
Posted By eqwarrior
You da man!

You da man!
Forum: Quests::Custom 07-23-2009, 06:23 PM
Replies: 21
Views: 13,718
Posted By eqwarrior
Thumbs up I need to install new source this weekend to get...

I need to install new source this weekend to get the extra 2 parameters in saylink. You have some good and helpful ideas. Thanks :)
Forum: Development::Bug Reports 07-23-2009, 11:06 AM
Replies: 4
Views: 3,312
Posted By eqwarrior
I figured it'd be simple like that. No rush, but...

I figured it'd be simple like that. No rush, but hopefully added in the future would be helpful. Thanks much!
Forum: Quests::Custom 07-22-2009, 11:05 PM
Replies: 21
Views: 13,718
Posted By eqwarrior
Off Topic: I've just started editing all my...

Off Topic: I've just started editing all my custom quest NPC's to no longer "say" anything, and use the "$client->Message" instead since starter cities get too much spam from the NPCs. Then I found...
Forum: Development::Bug Reports 07-22-2009, 07:58 PM
Replies: 4
Views: 3,312
Posted By eqwarrior
Post #npcspawn create / add

Sometimes I would like to make a copy of a NPC from one zone and put it in another zone, which I do with #npcspawn create / add which creates an entirely new NPC ID with same name and stats. Two...
Forum: Support::Linux Servers 07-22-2009, 12:07 PM
Replies: 3
Views: 2,881
Posted By eqwarrior
Question Zone's mem growing too big

I'm running the server on Debian and have Anguish as one of our high end raid zones. When I boot up the server for the first time, the process name zone for "./zone anguish zone" starts at 20 megs of...
Showing results 1 to 25 of 40

 
Forum Jump
   

All times are GMT -4. The time now is 07:34 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3