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Forum: Development::Feature Requests 05-17-2009, 11:02 PM
Replies: 4
Views: 2,811
Posted By janusd
Whoooo! Yeah! Thanks!

Whoooo! Yeah! Thanks!
Forum: Development::Feature Requests 05-04-2009, 01:54 PM
Replies: 4
Views: 2,811
Posted By janusd
Slow Mitigation

On Live, some mobs could mitigate the ammount by which they were able to be slowed. While the spell being cast might be able to slow a normal mob by as much as 75%, these mobs, usually raid mobs,...
Forum: Development::Database/World Building 04-30-2009, 01:20 PM
Replies: 2
Views: 2,206
Posted By janusd
Depends on what you're wanting to do. I'm sure...

Depends on what you're wanting to do. I'm sure Omens needs a lot of database work as well as quest work. If you're working on database stuff, several of the zones have multiple and duplicate spawns...
Forum: Development::Development 04-20-2009, 04:19 PM
Replies: 9
Views: 3,578
Posted By janusd
I Love You Derision!

I Love You Derision!
Forum: Development::Development 04-20-2009, 07:39 AM
Replies: 48
Views: 12,538
Posted By janusd
What're you saying Trev? That we've had some...

What're you saying Trev? That we've had some great ideas that showed up on Live? Why, that just means SoE listens to its fanbase. ;)
Forum: Development::Server Code Submissions 04-20-2009, 07:37 AM
Replies: 4
Views: 3,719
Posted By janusd
If it were coded to switch on an off as PCs enter...

If it were coded to switch on an off as PCs enter or leave a certain radius of the npc that might make the server load a lot lighter.

The main reason I ask is that there are some Live quests that...
Forum: Development::Server Code Submissions 04-19-2009, 11:03 AM
Replies: 4
Views: 3,719
Posted By janusd
Wait... you got the boat to target the player...

Wait... you got the boat to target the player without the player having to initiate contact with an entry or some other such? Pretty sexy! I'd forgotten all about those boats, honestly.

You think...
Forum: Development::Development 02-10-2009, 08:42 AM
Replies: 254
Views: 46,346
Posted By janusd
And yet, every time someone makes a post about...

And yet, every time someone makes a post about progress, a hundred thousand voices cry out in bliss and tremors of joy.
Forum: Development::Database/World Building 01-23-2009, 08:45 AM
Replies: 9
Views: 2,642
Posted By janusd
Yeah. Timer would work in a static zone, though I...

Yeah. Timer would work in a static zone, though I was thinking overnight...

How hard or problemmatic would it be to add another 2 columns to the spawn tables as well as functionality to support...
Forum: Development::Database/World Building 01-23-2009, 12:40 AM
Replies: 9
Views: 2,642
Posted By janusd
And that gets me thinking further... those spawns...

And that gets me thinking further... those spawns that were 7 days +/- 2 days... what if it worked just slightly differently... what if it was a base 5 days plus a random 4 days... seeing how they...
Forum: Development::Database/World Building 01-23-2009, 12:23 AM
Replies: 9
Views: 2,642
Posted By janusd
Reading that thread explains so freaking much...

Reading that thread explains so freaking much about how the game works... and then there's the section about how Vaniki was originally coded... think we might be able to add some functionality to our...
Forum: Quests::Q&A 01-21-2009, 03:59 PM
Replies: 4
Views: 2,660
Posted By janusd
So if I did... my $mobname =...

So if I did...


my $mobname = $entity_list->GetMobByNpcTypeID(123456);
$NPC->AddToHateList($mobname, 200);


This code would cause the NPC whose PERL file this is in to agro ONTO the NPC...
Forum: Quests::Q&A 01-21-2009, 01:21 PM
Replies: 4
Views: 2,660
Posted By janusd
Thanks bunches! Boy howdy that's gonna make...

Thanks bunches! Boy howdy that's gonna make things more interesting.
Forum: Quests::Q&A 01-21-2009, 11:44 AM
Replies: 4
Views: 2,660
Posted By janusd
NPC Agro

Is there a way to use PERL to cause an NPC to clear their hate and hate list and resume their grid/return to their spawn without having to force the player to do something like a FD? Basically...
Forum: Development::Feature Requests 01-16-2009, 11:32 AM
Replies: 20
Views: 41,534
Posted By janusd
Should likely add both the Shroud system (and...

Should likely add both the Shroud system (and subsequent monster missions) as well as Evolving Items to the list of systems that need to be implemented.

Trevius Edit: I added these to the list,...
Forum: Development::Feature Requests 01-14-2009, 11:17 AM
Replies: 5
Views: 2,959
Posted By janusd
I know EQ2 had it, but I thought that it was in...

I know EQ2 had it, but I thought that it was in EQ1 as well... maybe I'm confusing my games again... I do that all the time with books. Ah well... it was a nice command, though.
Forum: Development::Feature Requests 01-14-2009, 09:17 AM
Replies: 5
Views: 2,959
Posted By janusd
Would have to be /becomenpc. #becomenpc isn't...

Would have to be /becomenpc. #becomenpc isn't listed in the commands table. And would be news to me, too. Thought I knew most of the commands. Ah well. Learning is fun!

Which reminds me... can we...
Forum: Development::Feature Requests 01-13-2009, 04:18 PM
Replies: 5
Views: 2,959
Posted By janusd
GM Possession

Way back in the day, GMs could possess NPCs and control them. Sony tested this ability with players on the test server by letting them possess random low level monsters. This later became the shroud...
Forum: General::Server Discussion 12-20-2008, 02:33 AM
Replies: 22
Views: 6,063
Posted By janusd
Dude... I've so done that three different times...

Dude... I've so done that three different times on three different toons. The sad thing was that the first time was for the original JBoots drop and the next two were for the fabled versions. The...
Forum: Development::Feature Requests 12-09-2008, 11:46 AM
Replies: 20
Views: 41,534
Posted By janusd
Augments, Trev. Gotta get those working...

Augments, Trev. Gotta get those working correctly.

Trevius Edit: What is wrong with Augments other than them not showing up in item links? They seem to work very well from what I have seen. I...
Forum: Development::Database/World Building 12-01-2008, 04:20 PM
Replies: 18
Views: 35,877
Posted By janusd
That's correct, Angelox. The first person in...

That's correct, Angelox. The first person in would determine the level range of mobs. One smart thing to do for power leveling was to get the highest to go in first. If you were farming smithing...
Forum: Development::Feature Requests 12-01-2008, 11:37 AM
Replies: 20
Views: 41,534
Posted By janusd
Trev, I know Cantus and Reno spent a good deal of...

Trev, I know Cantus and Reno spent a good deal of time working on the entirety of the agro code using some data collected from Live and a detailed analysis of various forms of agro and how they...
Forum: Development::Feature Requests 11-29-2008, 07:17 PM
Replies: 23
Views: 7,938
Posted By janusd
I'm betting this system could also be used to...

I'm betting this system could also be used to create /tell queing like on Live for when a person was zoning. Sounds like what you're proposng Trev and what Derision and KLS are saying is happening...
Forum: Development::Database/World Building 11-25-2008, 03:42 PM
Replies: 50
Views: 83,242
Posted By janusd
Now if someone could just get us PoM v. 1.0... I...

Now if someone could just get us PoM v. 1.0... I know it exists on Al'Kabor still, but that would take someone actually getting a mac version and on the mac server.

Or if someone just has some...
Forum: Development::Feature Requests 11-05-2008, 11:03 AM
Replies: 12
Views: 3,472
Posted By janusd
Trevious, I think what you're thinking of would...

Trevious, I think what you're thinking of would work similar to the cleric line of reverse damage shields cast on a mob so that when IT hits things, IT takes damage. You may want to look at the way...
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