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Originally Posted by Cisyouc
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2. A way to force an NPC to behave as a pet
Maybe it should just be a Perl element, but a way to make a given, pre-existing NPC into a pet could prove useful (and fun). Imagine, for example, a quest where an NPC gives you his pet to command.
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#level 46, #cast direcharm #level originallevel
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That's not exactly the same thing though, is it? Uncharmable monsters come immediately to mind, and beyond that it's messy... A quest like the one in the example that used #level (I'm assuming it can even be done like that; I've no practice with the quest engine, .qst or perl) would produce some ugly output for the player engaged in it (Welcome to level 46! You begin to cast charm. You lost 42 levels! Welcome to level 4!). Ugly in practice even though it may be functional.