Actually to my knowledge, ships DO have collision detection (KhaN: They have to, otherwise, you'd fall though boats) however, it must be #spawn'd as that race. #race will treat it like a normal npc with that particular model.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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