This method uses an external program I wrote which takes the .scn file containing the 3ds object and texture info and replaces key portions to be transparent in EQ. This is also an easy way to import lots of transparent tree/leaves into the mesh library.
tutorial link
http://www.wizardportal.com/optimaiv...arent_Mesh.pdf
Link to scene texture modifying tool
http://www.wizardportal.com/optimaiv...2/eqemu/tc.zip
Reference Objects for Tutorial
http://www.wizardportal.com/optimaiv...mu/mytree2.zip
This method is faster than the previous manual method. I actually became very proficient at making tree zones now. You can too.
GeorgeS