It won't show every model for some reason, and others look wrong.
Here's what I do -
find butcher_obj.s3d and click on load S3D.
In model files pane, select bucher_obj.wld, then click on load model.
Below that many objects will be shown in a list. Pick one and click to view
2 export use either of these methods
(1) export at obj and then manually extract textures and import to max.
(2) export as .ms (maxscript) and extract textures via 'save s3d files' (look in the new folder it creates)
It's that simple
|