Ok, spent a few hours working on this program and fixing little things that may have been problematic (i.e - to workflow issues).
Let me show you a sample way to add a custom lootdrop_id.
After you've searched for your NPC/s, you can double click on the loottable field and enter a new value. Even if it does NOT exist, it's ok.
Save this NPC - (file/update NPC table) (As you know, you can auto generate one via the last available one in the db as before)
Next add a lootdrop_id (default is #3, bone chips. Edit this number to a new or existing #. (Click on the new this # if no items show) If no items are attached to the lootdrop_id then you must add something. By default my program adds a rusty dagger.
Then save the Loottables (file/update..)
If you want a custom TAG for the Loottable table then you can now (under Tools menu). IF you (file/update LOOT table), then the TAG will overwrite the previous one
The program will not autoincrement loottable_id's but you can enter them manually as I mentioned - just dbl click on the sheet and then save then npc table.
I think I fixed many little things that caused weird errors, depending on workflow.
GeorgeS
Last edited by GeorgeS; 08-29-2006 at 12:23 AM..
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