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Old 03-09-2007, 01:41 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Here's what I've seen with this;
When the grids are laid out by "packet spawners" there is heavy jumping.
For example, In the ax_peq database; Harbinger's spire and LoY zones there is little if any jumping, mainly because I made all of the grids in Harbingers, and almost all in the LoY zones.
I think the reason is because the packet spawners do not lay out grids in detail, or too few. In dungeons, the mobs not only jump, but walk through walls too. In ax_peq, I re-did a lot of grids in dungeons like Droga, this fixed the jumping and wall walking.
When I lay a grid, I make sure my waypoints follow the ground and use extra waypoints around corners, up and down hills.
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