I found this while checking out EQ2's data structure:
Code:
// Database classes/fields for editable data entities in EQ2
RuntimeVdl/Customizations
RuntimeVdl/OptionInfoManager
RuntimeVdl/IconColorScheme
RuntimeVdl/Base
RuntimeVdl/Shaders
RuntimeVdl/Models
RuntimeVdl/Nodes
RuntimeVdl/TextureDef
RuntimeVdl/FractalDef
RuntimeVdl/TerrainSkirt
RuntimeVdl/Appearance
RuntimeVdl/Environment
RuntimeVdl/SpellCast
RuntimeVdl/ZoneSettings
RuntimeVdl/KeywordList
RuntimeVdl/Date
RuntimeVdl/Position
RuntimeVdl/CharacterCreationZone
RuntimeVdl/GlobalSound
RuntimeVdl/HelpTopicStructure
RuntimeVdl/Mounts
RuntimeVdl/BugTypes
RuntimeVdl/Slideshow
RuntimeVdl/World
RuntimeVdl/QAMarker
RuntimeVdl/HeroicOpportunity
RuntimeVdl/GameCmd
RuntimeVdl/PromoFlags
RuntimeVdl/TitleList
RuntimeVdl/RecipeFilter
Now upon further inspection, I found that each one of these configuration files contain some form of client side database structure, complete with field list, default field values, data input type and a discription of the data it contains.
Examples of the data contained within these files can be found here:
-
[CharacterCreationZone]
-
[Mounts]
Im not exactly the expert, but this seems to resemble a database that (atleast some part of it) should be in sync with the server.
Could be useless, but I thought its worth a post.
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