Thread: Bind Wound
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Old 01-15-2008, 01:30 AM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Posts: 1,988
Default Bind Wound

In the current EQEmu builds, bind wound requires the player to train 1 point into it before it works. That's annoying for the players and for anybody who handles bug reports So, here is my quick workaround:

In world/client.cpp find:

Code:
pp.skills[SENSE_HEADING] = 200;
After that, add:

Code:
pp.skills[BIND_WOUND] = 1;
This will start all new players with 1 point in bind wound so it will work. This is not technically correct so it shouldn't be put in the official code. I just started a noob toon on Live and had 0 in bind wound. Maybe somebody else can quickly figure out how to get bind wound to work at 0 (I bet a skill check needs to be removed somewhere, since everybody gets bind wound) but for now, I hope this helps some.
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