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Old 03-28-2008, 03:45 PM
moydock
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Join Date: Jun 2005
Posts: 286
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Quote:
Originally Posted by GeorgeS View Post
You mean it crashes when there's a lootable=0?
I tried it and get no crash when I go tools/create new loottable_id
A new loottable gets added to where the 0 was.
I will check on the code ...

When I tried tools/create new lootdrop_id, a new id gets added with a rusty dagger as a loot item.

What works for you - is clicking on lootdrop_id - then seeing it added as a lootdrop (left panel) and an associated item in the right side panel?
But nothing happens with tools/create new loottable_id? - except a lootdrop_entries is created? weird.

I'm guessing it may be a integer vs. long variable declaration. I'm looking at it now..

GeorgeS



Can one else check this on their db?
For the first problem, everything functions properly, except afterwards you have to go into your database and manually create a new entry in lootdrop, that corresponds to the new ID your tool created in lootdrop_entries.

For the 2nd problem, I select an npc that has a completely blank loot entry, as in not even coin, and I go to Tools-> Create New Loottable_id and I get that error and crash.
I'm running windows vista.
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