03-28-2008, 04:50 PM
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Join Date: Sep 2003
Location: California
Posts: 1,475
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Yes, the item #3 is just a place holder to type a known lootdrop_id in.
So I went and re-wrote much of the code to be more robust in loottable id generation and lootdrops. I hope it responds better than before.
Crash with empty loottable=0 - cannot reproduce, and do not have vista...
See if this version makes a difference..
GeorgeS
Quote:
Originally Posted by ChaosSlayer
i think what he is referign to is following event:
do add loot table
the program ALWAYS add loottable #3 and item 7001
BUT if you type in NEW loot tabel id which does nto yet have any items in it - the editor will nto auto aa a generic item (7001) , and if you try to save that( wihotu addign SOEMTHING to the item table first) the editor will crash.
this is mroe of a fool prove feature, since you normaly do want to save a loottable which has nothgin in it =)
i ocasinaly click SAVE before I add an item casing a crash but over hours and hours I spent in the editor I learned to add item first and then save =)
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