You only want to have 1 EVENT_SAY in your quest. Put all of the ones in the script I posted into your pre-existing one and remove the one I put in.
You have to keep certain things like that completely separated for a reason, otherwise they will get messed up as you are now seeing.
Anytime you have an "if" statement, whatever it is if'ing on is what section it should go in. So, if's on text should go in EVENT_SAY, and if's on turn ins should go in EVENT_ITEM, and if's on timers should go in EVENT_TIMER, etc.
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