Thread: Combat Fixes
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  #16  
Old 09-21-2008, 06:49 AM
James76
Sarnak
 
Join Date: Sep 2008
Location: Canada
Posts: 53
Arrow

OK, the attack.cpp file replacement is ready. Just subtle changes throughout. The major change is damage bonus.... That monks get +20%, and at level 50 (and every five levels) you gain +15% damage. It looked like that's what was intended in the original source, but the math was screwing it up.

Here is it.

- Test the ripostes if you like, the discipline is Furious for warriors, at level 56.

- Combat damage significantly increased.. both for you and against you.. Lets see if its still balanced? Solo-raids should become more difficult.

I still have my database mobs ATK and Accuracy set to my last stated update based on level. I'd like people to test that and let me know if the code's defaults should be more on par with that, or find better generic values.. Maybe raid mobs should get 2x the values? You get the idea.

Enjoy the ripostes! They can trigger now on every attack instead of every hit.
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